diff --git a/T3-Unity/Assets/Scripts/IA/Runners.cs b/T3-Unity/Assets/Scripts/IA/Runners.cs
index 39712e4e5f5174c8f07b88121abf7addb92b899e..5dcc50e8530a6e21a5104c0b3152483c12668eb9 100644
--- a/T3-Unity/Assets/Scripts/IA/Runners.cs
+++ b/T3-Unity/Assets/Scripts/IA/Runners.cs
@@ -48,6 +48,8 @@
             {
                 motivation = motivation + (float.Parse(RunnersFactory.getInstance().getRandom().Next(1, 10).ToString()) / 500f);
             }
+
+            if (motivation <= 0) Destroy(gameObject);
         }
 
         private void GetNextWaypoint()
diff --git a/T3-Unity/Assets/Scripts/IA/RunnersFactory.cs b/T3-Unity/Assets/Scripts/IA/RunnersFactory.cs
index 21460fdf48f3088a79154a6e3390e294ce073789..62057dcc7d361d4d8660edebaa7949ab62ce7f8c 100644
--- a/T3-Unity/Assets/Scripts/IA/RunnersFactory.cs
+++ b/T3-Unity/Assets/Scripts/IA/RunnersFactory.cs
@@ -23,7 +23,7 @@
             instance = this;
             rdn = new System.Random();
 
-            nbJoueur = 5 + Ui.rep * 2;
+            nbJoueur = 5 + Ui.fame * 2;
 
             for (int i = 0; i < nbJoueur; i++)
             {
@@ -59,6 +59,10 @@
                     Ui.motiv = 100;
                 }
             }
+            else
+            {
+
+            }
         }
 
         public System.Random getRandom()
diff --git a/T3-Unity/Assets/Scripts/SaveVariable.cs b/T3-Unity/Assets/Scripts/SaveVariable.cs
new file mode 100644
index 0000000000000000000000000000000000000000..1dbd56a91e985df7fd0db328b548ef87ec45b6bd
--- /dev/null
+++ b/T3-Unity/Assets/Scripts/SaveVariable.cs
@@ -0,0 +1,23 @@
+using Scripts.UI;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.SceneManagement;
+
+public class SaveVariable : MonoBehaviour
+{
+    public static int fame;
+    public static int nbParty = 0;
+
+    public static void Save()
+    {
+        fame = Ui.fame;
+        nbParty += 1;
+        Reload();
+    }
+
+    static void Reload()
+    {
+        SceneManager.LoadScene("Map_Tests1");
+    }
+}
diff --git a/T3-Unity/Assets/Scripts/SaveVariable.cs.meta b/T3-Unity/Assets/Scripts/SaveVariable.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..ba38d57298add3d023bfa486b36d86ef61139c72
--- /dev/null
+++ b/T3-Unity/Assets/Scripts/SaveVariable.cs.meta
@@ -0,0 +1,11 @@
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+guid: 4f4e96cc9c027c4429bbd4a9e753ee10
+MonoImporter:
+  externalObjects: {}
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+  executionOrder: 0
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diff --git a/T3-Unity/Assets/Scripts/UI/MotivScale.cs b/T3-Unity/Assets/Scripts/UI/MotivScale.cs
index 7d7b954943191d88cd4da47cbed843461c881b1b..6ce9f45990827464eaff227642e1e7936091d149 100644
--- a/T3-Unity/Assets/Scripts/UI/MotivScale.cs
+++ b/T3-Unity/Assets/Scripts/UI/MotivScale.cs
@@ -20,7 +20,6 @@ public class MotivScale : MonoBehaviour
         }
         else
         {
-
             float ech = Ui.motiv / 100f;
 
             transform.localScale = new Vector3(ech, 1, 1);
diff --git a/T3-Unity/Assets/Scripts/UI/Ui.cs b/T3-Unity/Assets/Scripts/UI/Ui.cs
index 4fc36c7632e5b19d9cf5d8fa4586f80ddfa8a9ac..d57ce9c9090b80038cd1ff7d878855a544cd37df 100644
--- a/T3-Unity/Assets/Scripts/UI/Ui.cs
+++ b/T3-Unity/Assets/Scripts/UI/Ui.cs
@@ -14,11 +14,9 @@ public class Ui : MonoBehaviour
     public static float difficulty;
 
     public static int fame;
-    public static int nbObst = 5;
-
+    public static int nbObst;
+    public static bool stop = false;
+    public static bool start = false;
     public GameObject prefab;
     public Canvas parent;
-
-   
-
 }
diff --git a/T3-Unity/Assets/Scripts/UI/ValidateGame.cs b/T3-Unity/Assets/Scripts/UI/ValidateGame.cs
index 2cacaf6321c5f418ebdf3f5ac71dccdb3bc7b2f9..b8a1b521a2baf06cc82d01cd4ed93d558cb881d7 100644
--- a/T3-Unity/Assets/Scripts/UI/ValidateGame.cs
+++ b/T3-Unity/Assets/Scripts/UI/ValidateGame.cs
@@ -11,34 +11,46 @@
 
         public TMP_Text textshowed;
         int actual_fame;
+        private static ValidateGame instance;
 
-        public void changeFame(string word)
+        private void Start()
         {
+            instance = this;
+            Ui.fame = SaveVariable.fame;
+            actual_fame = Ui.fame;
+            textshowed.text = "Réputation : " + actual_fame.ToString();
+        }
+
+        public static ValidateGame getInstance()
+        {
+            return instance;
+        }
 
+        public void changeFame()
+        {
             actual_fame = Ui.fame;
 
-            if (Ui.motiv < 2.5)
+            if (Ui.motiv < 25)
             {
                 actual_fame = actual_fame + 0;
             }
-            else if (Ui.motiv <= 5)
+            else if (Ui.motiv >= 25 && Ui.motiv <= 50)
             {
-                actual_fame = actual_fame + (10 + (int)Ui.motiv / 2);
+                actual_fame = actual_fame + (10 + (int)Ui.motiv / 20);
             }
-
-            else if (Ui.motiv > 5)
+            else if (Ui.motiv > 50)
             {
-                actual_fame = actual_fame + (15 + (int)Ui.motiv / 2);
+                actual_fame = actual_fame + (15 + (int)Ui.motiv / 20);
             }
 
-            textshowed.text = "Réputation : " + actual_fame.ToString(); ;
+            textshowed.text = "Réputation : " + actual_fame.ToString();
 
             Ui.fame = actual_fame;
 
             Ui.stop = true;
 
             Ui.start = false;
-
+            SaveVariable.Save();
         }
 
 
diff --git a/T3-Unity/Assets/Scripts/startText.prefab b/T3-Unity/Assets/Scripts/startText.prefab
deleted file mode 100644
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diff --git a/T3-Unity/Assets/Scripts/startText.prefab.meta b/T3-Unity/Assets/Scripts/startText.prefab.meta
deleted file mode 100644
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