diff --git a/T3-Unity/Assets/Scripts/Button UI.meta b/T3-Unity/Assets/Scripts/Button UI.meta
index c8f76efdfd1162fb071ac42b41adbcec9f71be70..263368da5207ee35ef2035efe0c66f2a5b84bc33 100644
--- a/T3-Unity/Assets/Scripts/Button UI.meta	
+++ b/T3-Unity/Assets/Scripts/Button UI.meta	
@@ -1,5 +1,5 @@
 fileFormatVersion: 2
-guid: 607157bcd612982428eb831284c1bead
+guid: 938a99ef3fbf97549b73d5dfa55c7e37
 folderAsset: yes
 DefaultImporter:
   externalObjects: {}
diff --git a/T3-Unity/Assets/Scripts/GameManager.cs b/T3-Unity/Assets/Scripts/GameManager.cs
index 636ed8802857542f6a2b1aa0243ad3b313e70b8d..d56d09944ee72d7ca2f6d6bcf6ebfb24949ab84a 100644
--- a/T3-Unity/Assets/Scripts/GameManager.cs
+++ b/T3-Unity/Assets/Scripts/GameManager.cs
@@ -35,7 +35,7 @@ namespace Scripts
 
         //! @brief Se répète toutes les 14ms (temps par défaut dans Unity).
         //! @details Permet deposer les waypoints START et END à partir du clic et de la position de la souris.
-        //!     Active le script @b Route.RouteTracer de manière à tracer les routes entre les deux waypoints.
+        //!     Active le script @b Routes.RouteTracer de manière à tracer les routes entre les deux waypoints.
         //!     La variable @a indexWaypoint sert à récupérer le préfabriquée voulu dans waypoints et pour noter à quel étape de création est le joueur.
         void Update()
         {
@@ -86,8 +86,6 @@ namespace Scripts
                         _indexWaypoint = 4;
 
                     }
-
-                    //GameObject.Find("GameManager").GetComponent<RouteTracer>().enabled = true;
                 }
             }
 
diff --git a/T3-Unity/Assets/Scripts/IA.meta b/T3-Unity/Assets/Scripts/IA.meta
index 03b0b64c9cf02f94ce03d3e78f4230059554afaa..161176d3d7db0b5889949ad82094800e01ab5541 100644
--- a/T3-Unity/Assets/Scripts/IA.meta
+++ b/T3-Unity/Assets/Scripts/IA.meta
@@ -1,5 +1,5 @@
 fileFormatVersion: 2
-guid: ca46b3b81a6c90243acbcce8edb7659c
+guid: 58752ef5665804f44bf9dce4e2876b9b
 folderAsset: yes
 DefaultImporter:
   externalObjects: {}
diff --git a/T3-Unity/Assets/Scripts/IA/PlayerController.cs b/T3-Unity/Assets/Scripts/IA/PlayerController.cs
deleted file mode 100644
index 2ae88052078c23041751cc817915ca9ce39a4165..0000000000000000000000000000000000000000
--- a/T3-Unity/Assets/Scripts/IA/PlayerController.cs
+++ /dev/null
@@ -1,62 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class PlayerController : MonoBehaviour
-{
-    private GameObject player;
-    public float speed;
-    public float maxY;
-    public float minY;
-    private float trueSpeed;
-
-    // Start is called before the first frame update
-    void Start()
-    {
-        trueSpeed = speed;
-        player = GameObject.Find("Player");
-    }
-
-    // Update is called once per frame
-    void Update()
-    {
-        if (Input.GetKey(KeyCode.Z))
-        {
-            player.transform.Translate(0, 0, 1 * speed);
-        }
-
-        if (Input.GetKey(KeyCode.Q))
-        {
-            player.transform.Translate(-1 * speed, 0, 0);
-        }
-
-        if (Input.GetKey(KeyCode.S))
-        {
-            player.transform.Translate(0, 0, -1 * speed);
-        }
-
-        if (Input.GetKey(KeyCode.D))
-        {
-            player.transform.Translate(1 * speed, 0, 0);
-        }
-
-        if (Input.GetKey(KeyCode.Space) && player.transform.position.y <= maxY)
-        {
-            player.transform.Translate(0, 1 * speed, 0);
-        }
-
-        if (Input.GetKey(KeyCode.LeftControl) && player.transform.position.y >= minY)
-        {
-            player.transform.Translate(0, -1 * speed, 0);
-        }
-
-        if (Input.GetKey(KeyCode.LeftShift))
-        {
-            speed = 2 * trueSpeed ;
-        }
-        else
-        {
-            speed = trueSpeed;
-        }
-    }
-}
diff --git a/T3-Unity/Assets/Scripts/IA/Runners.cs b/T3-Unity/Assets/Scripts/IA/Runners.cs
index 39712e4e5f5174c8f07b88121abf7addb92b899e..85001736eb22e1136d4218848fd010dca5850ac3 100644
--- a/T3-Unity/Assets/Scripts/IA/Runners.cs
+++ b/T3-Unity/Assets/Scripts/IA/Runners.cs
@@ -1,19 +1,26 @@
-namespace Scripts.IA
+namespace Scripts.IA
 {
     using UnityEngine;
     using Scripts.Waypoints;
     using Mapbox.Utils;
     using Mapbox.Unity.Map;
 
+    //! @authors Wakestufou
+    //! @brief "Insérer description rapide"
+    //! @details "Insérer description détaillée"
     public class Runners : MonoBehaviour
     {
-        public float speed = 10f;
-        public float motivation;
-        private AbstractMap _map;
+        // Champs publiques
+        public float speed = 10f; //<! "Insérer description de la variable"
+        public float motivation; //<! "Insérer description de la variable"
 
-        private Vector3 target;
-        private int waypointIndex = 0;
+        // Champs privés
+        private Vector3 target; //<! "Insérer description de la variable"
+        private int waypointIndex = 0; //<! "Insérer description de la variable"
+        private AbstractMap _map; //<! "Insérer description de la variable"
 
+        //! @brief Se lance au lancement du script.
+        //! @details "Insérer description détaillée"
         void Start()
         {
             motivation = 50f;
@@ -26,6 +33,8 @@
             speed = vitesse;
         }
 
+        //! @brief Se répète toutes les 14ms (temps par défaut dans Unity).
+        //! @details "Insérer description détaillée"
         private void Update()
         {
             Vector3 dir = target - transform.position;
@@ -48,8 +57,12 @@
             {
                 motivation = motivation + (float.Parse(RunnersFactory.getInstance().getRandom().Next(1, 10).ToString()) / 500f);
             }
+
+            if (motivation <= 0) Destroy(gameObject);
         }
 
+        //! @brief "Insérer description rapide"
+        //! @details "Insérer description détaillée"
         private void GetNextWaypoint()
         {
             Debug.Log(target.ToString());
@@ -63,4 +76,4 @@
             target = _map.GeoToWorldPosition(WaypointsFactory.getInstance().getWp()[waypointIndex]);
         }
     }
-}
\ No newline at end of file
+}
diff --git a/T3-Unity/Assets/Scripts/IA/RunnersFactory.cs b/T3-Unity/Assets/Scripts/IA/RunnersFactory.cs
index b5b4a840bdd160802e499c82af64063b5c4624bd..476395e8ab3941682909db47049fbe2db3b3ba28 100644
--- a/T3-Unity/Assets/Scripts/IA/RunnersFactory.cs
+++ b/T3-Unity/Assets/Scripts/IA/RunnersFactory.cs
@@ -1,21 +1,28 @@
-namespace Scripts.IA
+namespace Scripts.IA
 {
     using UnityEngine;
     using Scripts.Waypoints;
     using Mapbox.Unity.Map;
     using System.Collections.Generic;
 
+    //! @authors Wakestufou
+    //! @brief "Insérer description rapide"
+    //! @details "Insérer description détaillée"
     public class RunnersFactory : MonoBehaviour
     {
-        public int nbJoueur;
-        public Transform parent;
-        public Runners copy;
-        private System.Random rdn;
-        private static RunnersFactory instance;
-        private AbstractMap _map;
-        public List<GameObject> _listRunners;
-        public float moyenneMotivation = 0;
+        // Champs publiques
+        public int nbJoueur; //<! "Insérer description de la variable"
+        public Transform parent; //<! "Insérer description de la variable"
+        public Runners copy; //<! "Insérer description de la variable"
+        public List<GameObject> _listRunners; //<! "Insérer description de la variable"
+        public float moyenneMotivation = 0; //<! "Insérer description de la variable"
 
+        private System.Random rdn; //<! "Insérer description de la variable"
+        private static RunnersFactory instance; //<! "Insérer description de la variable"
+        private AbstractMap _map; //<! "Insérer description de la variable"
+
+        //! @brief Se lance au lancement du script.
+        //! @details "Insérer description détaillée"
         void Start()
         {
             _listRunners = new List<GameObject>();
@@ -35,11 +42,13 @@
             moyenneMotivation /= float.Parse(_listRunners.Count.ToString());
         }
 
+        //! @brief Se répète toutes les 14ms (temps par défaut dans Unity).
+        //! @details "Insérer description détaillée"
         private void Update()
         {
             _listRunners.Clear();
             moyenneMotivation = 0;
-            for (int i = 0; i<GameObject.Find("Sportifs").transform.childCount; i++)
+            for (int i = 0; i < GameObject.Find("Sportifs").transform.childCount; i++)
             {
                 _listRunners.Add(GameObject.Find("Sportifs").transform.GetChild(i).gameObject);
                 moyenneMotivation += _listRunners[i].GetComponent<Runners>().motivation;
@@ -59,18 +68,25 @@
                     Ui.motiv = 100;
                 }
             }
+            else
+            {
+
+            }
         }
 
+        //! @brief "Insérer description rapide"
+        //! @details "Insérer description détaillée"
         public System.Random getRandom()
         {
             return rdn;
         }
 
-
+        //! @brief "Insérer description rapide"
+        //! @details "Insérer description détaillée"
         public static RunnersFactory getInstance()
         {
             return instance;
         }
 
     }
-}
\ No newline at end of file
+}
diff --git a/T3-Unity/Assets/Scripts/Map.meta b/T3-Unity/Assets/Scripts/Map.meta
index d43cb2b98d52264444e643cca2f5002f45c78f99..079e0d68d68d54e628a9f06c99e3c36eee374bb2 100644
--- a/T3-Unity/Assets/Scripts/Map.meta
+++ b/T3-Unity/Assets/Scripts/Map.meta
@@ -1,5 +1,5 @@
 fileFormatVersion: 2
-guid: 4bd06838c6bae9e4c851fdf644725c43
+guid: 83c92beabb7b86a4c918cc4556b2e513
 folderAsset: yes
 DefaultImporter:
   externalObjects: {}
diff --git a/T3-Unity/Assets/Scripts/MapBox.meta b/T3-Unity/Assets/Scripts/MapBox.meta
index 2faa8722919132d46157d96ed560c2b36d8bc4d3..c52c9efe86c4fb6275b6f335dd9f3beb4d3c3de4 100644
--- a/T3-Unity/Assets/Scripts/MapBox.meta
+++ b/T3-Unity/Assets/Scripts/MapBox.meta
@@ -1,5 +1,5 @@
 fileFormatVersion: 2
-guid: a7285e8f584ddd243b3351cb522b3b2e
+guid: fa99c0f97eade234eab2a35695f083d2
 folderAsset: yes
 DefaultImporter:
   externalObjects: {}
diff --git a/T3-Unity/Assets/Scripts/Obstacle.meta b/T3-Unity/Assets/Scripts/Obstacle.meta
index 35a6ec1869db913aec6a2e4d08c142d481096d5c..4a0caecc98629f9764f2dcb0ab1c62e4490dfc82 100644
--- a/T3-Unity/Assets/Scripts/Obstacle.meta
+++ b/T3-Unity/Assets/Scripts/Obstacle.meta
@@ -1,5 +1,5 @@
 fileFormatVersion: 2
-guid: 52b8bf46189c1df4b8cf3ad8b5c919cb
+guid: 0769b8875758a4f4ca967971659317da
 folderAsset: yes
 DefaultImporter:
   externalObjects: {}
diff --git a/T3-Unity/Assets/Scripts/Routes.meta b/T3-Unity/Assets/Scripts/Routes.meta
index 7ce4a8bc15ce5e31d3e3f2bf386da4319e3c5cca..26b4016a17f90a428be90104665033ea1c8947d6 100644
--- a/T3-Unity/Assets/Scripts/Routes.meta
+++ b/T3-Unity/Assets/Scripts/Routes.meta
@@ -1,5 +1,5 @@
 fileFormatVersion: 2
-guid: ee1ab971b5d74e047901e5f185470c06
+guid: 70a24ccac175e014a98fc79f9ab7b6fc
 folderAsset: yes
 DefaultImporter:
   externalObjects: {}
diff --git a/T3-Unity/Assets/Scripts/SaveVariable.cs b/T3-Unity/Assets/Scripts/SaveVariable.cs
new file mode 100644
index 0000000000000000000000000000000000000000..1dbd56a91e985df7fd0db328b548ef87ec45b6bd
--- /dev/null
+++ b/T3-Unity/Assets/Scripts/SaveVariable.cs
@@ -0,0 +1,23 @@
+using Scripts.UI;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.SceneManagement;
+
+public class SaveVariable : MonoBehaviour
+{
+    public static int fame;
+    public static int nbParty = 0;
+
+    public static void Save()
+    {
+        fame = Ui.fame;
+        nbParty += 1;
+        Reload();
+    }
+
+    static void Reload()
+    {
+        SceneManager.LoadScene("Map_Tests1");
+    }
+}
diff --git a/T3-Unity/Assets/Scripts/IA/PlayerController.cs.meta b/T3-Unity/Assets/Scripts/SaveVariable.cs.meta
similarity index 83%
rename from T3-Unity/Assets/Scripts/IA/PlayerController.cs.meta
rename to T3-Unity/Assets/Scripts/SaveVariable.cs.meta
index 63e257d9d37cdbdd23d2f4dcde732085efbf4305..ba38d57298add3d023bfa486b36d86ef61139c72 100644
--- a/T3-Unity/Assets/Scripts/IA/PlayerController.cs.meta
+++ b/T3-Unity/Assets/Scripts/SaveVariable.cs.meta
@@ -1,5 +1,5 @@
 fileFormatVersion: 2
-guid: cdef371ec6aa3b04e81bb0d5c8dc4b15
+guid: 4f4e96cc9c027c4429bbd4a9e753ee10
 MonoImporter:
   externalObjects: {}
   serializedVersion: 2
diff --git a/T3-Unity/Assets/Scripts/UI.meta b/T3-Unity/Assets/Scripts/UI.meta
index e22bedd2bba75637f6546309cce11082ed0ebce5..3e527cd4c90e11d8924a09945f734a09dd5e635b 100644
--- a/T3-Unity/Assets/Scripts/UI.meta
+++ b/T3-Unity/Assets/Scripts/UI.meta
@@ -1,5 +1,5 @@
 fileFormatVersion: 2
-guid: 59c69f6cd73b6234d8a16a515649cd32
+guid: e886650e748043842b8b5b204bf6f2ae
 folderAsset: yes
 DefaultImporter:
   externalObjects: {}
diff --git a/T3-Unity/Assets/Scripts/UI/MotivScale.cs b/T3-Unity/Assets/Scripts/UI/MotivScale.cs
index 7d7b954943191d88cd4da47cbed843461c881b1b..6ce9f45990827464eaff227642e1e7936091d149 100644
--- a/T3-Unity/Assets/Scripts/UI/MotivScale.cs
+++ b/T3-Unity/Assets/Scripts/UI/MotivScale.cs
@@ -20,7 +20,6 @@ public class MotivScale : MonoBehaviour
         }
         else
         {
-
             float ech = Ui.motiv / 100f;
 
             transform.localScale = new Vector3(ech, 1, 1);
diff --git a/T3-Unity/Assets/Scripts/UI/Ui.cs b/T3-Unity/Assets/Scripts/UI/Ui.cs
index 9a75962365b229ab7b74688c82896c56bb3e02ee..e2d9b966e030de08784eaf2f442cc99cf0f258f5 100644
--- a/T3-Unity/Assets/Scripts/UI/Ui.cs
+++ b/T3-Unity/Assets/Scripts/UI/Ui.cs
@@ -19,7 +19,4 @@ public class Ui : MonoBehaviour
     public static string nameObj;
     public GameObject prefab;
     public Canvas parent;
-
-   
-
 }
diff --git a/T3-Unity/Assets/Scripts/UI/ValidateGame.cs b/T3-Unity/Assets/Scripts/UI/ValidateGame.cs
index 2cacaf6321c5f418ebdf3f5ac71dccdb3bc7b2f9..b8a1b521a2baf06cc82d01cd4ed93d558cb881d7 100644
--- a/T3-Unity/Assets/Scripts/UI/ValidateGame.cs
+++ b/T3-Unity/Assets/Scripts/UI/ValidateGame.cs
@@ -11,34 +11,46 @@
 
         public TMP_Text textshowed;
         int actual_fame;
+        private static ValidateGame instance;
 
-        public void changeFame(string word)
+        private void Start()
         {
+            instance = this;
+            Ui.fame = SaveVariable.fame;
+            actual_fame = Ui.fame;
+            textshowed.text = "Réputation : " + actual_fame.ToString();
+        }
+
+        public static ValidateGame getInstance()
+        {
+            return instance;
+        }
 
+        public void changeFame()
+        {
             actual_fame = Ui.fame;
 
-            if (Ui.motiv < 2.5)
+            if (Ui.motiv < 25)
             {
                 actual_fame = actual_fame + 0;
             }
-            else if (Ui.motiv <= 5)
+            else if (Ui.motiv >= 25 && Ui.motiv <= 50)
             {
-                actual_fame = actual_fame + (10 + (int)Ui.motiv / 2);
+                actual_fame = actual_fame + (10 + (int)Ui.motiv / 20);
             }
-
-            else if (Ui.motiv > 5)
+            else if (Ui.motiv > 50)
             {
-                actual_fame = actual_fame + (15 + (int)Ui.motiv / 2);
+                actual_fame = actual_fame + (15 + (int)Ui.motiv / 20);
             }
 
-            textshowed.text = "Réputation : " + actual_fame.ToString(); ;
+            textshowed.text = "Réputation : " + actual_fame.ToString();
 
             Ui.fame = actual_fame;
 
             Ui.stop = true;
 
             Ui.start = false;
-
+            SaveVariable.Save();
         }
 
 
diff --git a/T3-Unity/Assets/Scripts/Waypoints.meta b/T3-Unity/Assets/Scripts/Waypoints.meta
index 682a6f662f0706812ba73058ff60b72b325119ae..f2257ed23f45c309b76524768dcdecbe39b52a53 100644
--- a/T3-Unity/Assets/Scripts/Waypoints.meta
+++ b/T3-Unity/Assets/Scripts/Waypoints.meta
@@ -1,5 +1,5 @@
 fileFormatVersion: 2
-guid: 58f637f77258f2d45aced42fe5d4425d
+guid: aab15d0f62ec5e84a8daf5dec909a032
 folderAsset: yes
 DefaultImporter:
   externalObjects: {}
diff --git a/T3-Unity/Assets/Scripts/Waypoints/WaypointSpawner.cs b/T3-Unity/Assets/Scripts/Waypoints/WaypointSpawner.cs
index 54f5111614512fe09e56096136f7725cf0e7c178..1cef3d1e4acc5febc644ddf14cefd89655d364c0 100644
--- a/T3-Unity/Assets/Scripts/Waypoints/WaypointSpawner.cs
+++ b/T3-Unity/Assets/Scripts/Waypoints/WaypointSpawner.cs
@@ -6,24 +6,21 @@
     using Mapbox.Unity.Utilities;
     using System.Collections.Generic;
 
+    //! @authors Wakestufou
+    //! @brief "Insérer description rapide"
+    //! @details "Insérer description détaillée"
     public class WaypointSpawner : MonoBehaviour
     {
-        [SerializeField]
-        AbstractMap _map;
-
-        [SerializeField]
-        [Geocode]
-        string[] _locationStrings;
-        Vector2d[] _locations;
-
-        [SerializeField]
-        float _spawnScale = 100f;
-
-        [SerializeField]
-        GameObject _markerPrefab;
-
-        List<GameObject> _spawnedObjects;
+        // Champs privés
+        Vector2d[] _locations; //<! "Insérer description de la variable"
+        List<GameObject> _spawnedObjects; //<! "Insérer description de la variable"
+        [SerializeField] AbstractMap _map; //<! "Insérer description de la variable"
+        [SerializeField] [Geocode] string[] _locationStrings;
+        [SerializeField] float _spawnScale = 100f; //<! "Insérer description de la variable"
+        [SerializeField] GameObject _markerPrefab; //<! "Insérer description de la variable"
 
+        //! @brief Se lance au lancement du script.
+        //! @details "Insérer description détaillée"
         void Start()
         {
             _locations = new Vector2d[_locationStrings.Length];
@@ -39,6 +36,8 @@
             }
         }
 
+        //! @brief Se répète toutes les 14ms (temps par défaut dans Unity).
+        //! @details "Insérer description détaillée"
         private void Update()
         {
             int count = _spawnedObjects.Count;
diff --git a/T3-Unity/Assets/Scripts/startText.prefab b/T3-Unity/Assets/Scripts/startText.prefab
deleted file mode 100644
index e3eaa1c2bb2d3e76b7148a6a7fb38fa31208818d..0000000000000000000000000000000000000000
--- a/T3-Unity/Assets/Scripts/startText.prefab
+++ /dev/null
@@ -1,197 +0,0 @@
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diff --git a/T3-Unity/Assets/Scripts/startText.prefab.meta b/T3-Unity/Assets/Scripts/startText.prefab.meta
deleted file mode 100644
index 478f88bd4f2a9c9154426d1d7a5f5022b9d377b9..0000000000000000000000000000000000000000
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