diff --git a/T3-Unity/Assets/Scripts/Button UI.meta b/T3-Unity/Assets/Scripts/Button UI.meta index c8f76efdfd1162fb071ac42b41adbcec9f71be70..263368da5207ee35ef2035efe0c66f2a5b84bc33 100644 --- a/T3-Unity/Assets/Scripts/Button UI.meta +++ b/T3-Unity/Assets/Scripts/Button UI.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 607157bcd612982428eb831284c1bead +guid: 938a99ef3fbf97549b73d5dfa55c7e37 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/T3-Unity/Assets/Scripts/GameManager.cs b/T3-Unity/Assets/Scripts/GameManager.cs index 636ed8802857542f6a2b1aa0243ad3b313e70b8d..d56d09944ee72d7ca2f6d6bcf6ebfb24949ab84a 100644 --- a/T3-Unity/Assets/Scripts/GameManager.cs +++ b/T3-Unity/Assets/Scripts/GameManager.cs @@ -35,7 +35,7 @@ namespace Scripts //! @brief Se répète toutes les 14ms (temps par défaut dans Unity). //! @details Permet deposer les waypoints START et END à partir du clic et de la position de la souris. - //! Active le script @b Route.RouteTracer de manière à tracer les routes entre les deux waypoints. + //! Active le script @b Routes.RouteTracer de manière à tracer les routes entre les deux waypoints. //! La variable @a indexWaypoint sert à récupérer le préfabriquée voulu dans waypoints et pour noter à quel étape de création est le joueur. void Update() { @@ -86,8 +86,6 @@ namespace Scripts _indexWaypoint = 4; } - - //GameObject.Find("GameManager").GetComponent<RouteTracer>().enabled = true; } } diff --git a/T3-Unity/Assets/Scripts/IA.meta b/T3-Unity/Assets/Scripts/IA.meta index 03b0b64c9cf02f94ce03d3e78f4230059554afaa..161176d3d7db0b5889949ad82094800e01ab5541 100644 --- a/T3-Unity/Assets/Scripts/IA.meta +++ b/T3-Unity/Assets/Scripts/IA.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: ca46b3b81a6c90243acbcce8edb7659c +guid: 58752ef5665804f44bf9dce4e2876b9b folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/T3-Unity/Assets/Scripts/IA/PlayerController.cs b/T3-Unity/Assets/Scripts/IA/PlayerController.cs deleted file mode 100644 index 2ae88052078c23041751cc817915ca9ce39a4165..0000000000000000000000000000000000000000 --- a/T3-Unity/Assets/Scripts/IA/PlayerController.cs +++ /dev/null @@ -1,62 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class PlayerController : MonoBehaviour -{ - private GameObject player; - public float speed; - public float maxY; - public float minY; - private float trueSpeed; - - // Start is called before the first frame update - void Start() - { - trueSpeed = speed; - player = GameObject.Find("Player"); - } - - // Update is called once per frame - void Update() - { - if (Input.GetKey(KeyCode.Z)) - { - player.transform.Translate(0, 0, 1 * speed); - } - - if (Input.GetKey(KeyCode.Q)) - { - player.transform.Translate(-1 * speed, 0, 0); - } - - if (Input.GetKey(KeyCode.S)) - { - player.transform.Translate(0, 0, -1 * speed); - } - - if (Input.GetKey(KeyCode.D)) - { - player.transform.Translate(1 * speed, 0, 0); - } - - if (Input.GetKey(KeyCode.Space) && player.transform.position.y <= maxY) - { - player.transform.Translate(0, 1 * speed, 0); - } - - if (Input.GetKey(KeyCode.LeftControl) && player.transform.position.y >= minY) - { - player.transform.Translate(0, -1 * speed, 0); - } - - if (Input.GetKey(KeyCode.LeftShift)) - { - speed = 2 * trueSpeed ; - } - else - { - speed = trueSpeed; - } - } -} diff --git a/T3-Unity/Assets/Scripts/IA/Runners.cs b/T3-Unity/Assets/Scripts/IA/Runners.cs index 39712e4e5f5174c8f07b88121abf7addb92b899e..85001736eb22e1136d4218848fd010dca5850ac3 100644 --- a/T3-Unity/Assets/Scripts/IA/Runners.cs +++ b/T3-Unity/Assets/Scripts/IA/Runners.cs @@ -1,19 +1,26 @@ -namespace Scripts.IA +namespace Scripts.IA { using UnityEngine; using Scripts.Waypoints; using Mapbox.Utils; using Mapbox.Unity.Map; + //! @authors Wakestufou + //! @brief "Insérer description rapide" + //! @details "Insérer description détaillée" public class Runners : MonoBehaviour { - public float speed = 10f; - public float motivation; - private AbstractMap _map; + // Champs publiques + public float speed = 10f; //<! "Insérer description de la variable" + public float motivation; //<! "Insérer description de la variable" - private Vector3 target; - private int waypointIndex = 0; + // Champs privés + private Vector3 target; //<! "Insérer description de la variable" + private int waypointIndex = 0; //<! "Insérer description de la variable" + private AbstractMap _map; //<! "Insérer description de la variable" + //! @brief Se lance au lancement du script. + //! @details "Insérer description détaillée" void Start() { motivation = 50f; @@ -26,6 +33,8 @@ speed = vitesse; } + //! @brief Se répète toutes les 14ms (temps par défaut dans Unity). + //! @details "Insérer description détaillée" private void Update() { Vector3 dir = target - transform.position; @@ -48,8 +57,12 @@ { motivation = motivation + (float.Parse(RunnersFactory.getInstance().getRandom().Next(1, 10).ToString()) / 500f); } + + if (motivation <= 0) Destroy(gameObject); } + //! @brief "Insérer description rapide" + //! @details "Insérer description détaillée" private void GetNextWaypoint() { Debug.Log(target.ToString()); @@ -63,4 +76,4 @@ target = _map.GeoToWorldPosition(WaypointsFactory.getInstance().getWp()[waypointIndex]); } } -} \ No newline at end of file +} diff --git a/T3-Unity/Assets/Scripts/IA/RunnersFactory.cs b/T3-Unity/Assets/Scripts/IA/RunnersFactory.cs index b5b4a840bdd160802e499c82af64063b5c4624bd..476395e8ab3941682909db47049fbe2db3b3ba28 100644 --- a/T3-Unity/Assets/Scripts/IA/RunnersFactory.cs +++ b/T3-Unity/Assets/Scripts/IA/RunnersFactory.cs @@ -1,21 +1,28 @@ -namespace Scripts.IA +namespace Scripts.IA { using UnityEngine; using Scripts.Waypoints; using Mapbox.Unity.Map; using System.Collections.Generic; + //! @authors Wakestufou + //! @brief "Insérer description rapide" + //! @details "Insérer description détaillée" public class RunnersFactory : MonoBehaviour { - public int nbJoueur; - public Transform parent; - public Runners copy; - private System.Random rdn; - private static RunnersFactory instance; - private AbstractMap _map; - public List<GameObject> _listRunners; - public float moyenneMotivation = 0; + // Champs publiques + public int nbJoueur; //<! "Insérer description de la variable" + public Transform parent; //<! "Insérer description de la variable" + public Runners copy; //<! "Insérer description de la variable" + public List<GameObject> _listRunners; //<! "Insérer description de la variable" + public float moyenneMotivation = 0; //<! "Insérer description de la variable" + private System.Random rdn; //<! "Insérer description de la variable" + private static RunnersFactory instance; //<! "Insérer description de la variable" + private AbstractMap _map; //<! "Insérer description de la variable" + + //! @brief Se lance au lancement du script. + //! @details "Insérer description détaillée" void Start() { _listRunners = new List<GameObject>(); @@ -35,11 +42,13 @@ moyenneMotivation /= float.Parse(_listRunners.Count.ToString()); } + //! @brief Se répète toutes les 14ms (temps par défaut dans Unity). + //! @details "Insérer description détaillée" private void Update() { _listRunners.Clear(); moyenneMotivation = 0; - for (int i = 0; i<GameObject.Find("Sportifs").transform.childCount; i++) + for (int i = 0; i < GameObject.Find("Sportifs").transform.childCount; i++) { _listRunners.Add(GameObject.Find("Sportifs").transform.GetChild(i).gameObject); moyenneMotivation += _listRunners[i].GetComponent<Runners>().motivation; @@ -59,18 +68,25 @@ Ui.motiv = 100; } } + else + { + + } } + //! @brief "Insérer description rapide" + //! @details "Insérer description détaillée" public System.Random getRandom() { return rdn; } - + //! @brief "Insérer description rapide" + //! @details "Insérer description détaillée" public static RunnersFactory getInstance() { return instance; } } -} \ No newline at end of file +} diff --git a/T3-Unity/Assets/Scripts/Map.meta b/T3-Unity/Assets/Scripts/Map.meta index d43cb2b98d52264444e643cca2f5002f45c78f99..079e0d68d68d54e628a9f06c99e3c36eee374bb2 100644 --- a/T3-Unity/Assets/Scripts/Map.meta +++ b/T3-Unity/Assets/Scripts/Map.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 4bd06838c6bae9e4c851fdf644725c43 +guid: 83c92beabb7b86a4c918cc4556b2e513 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/T3-Unity/Assets/Scripts/MapBox.meta b/T3-Unity/Assets/Scripts/MapBox.meta index 2faa8722919132d46157d96ed560c2b36d8bc4d3..c52c9efe86c4fb6275b6f335dd9f3beb4d3c3de4 100644 --- a/T3-Unity/Assets/Scripts/MapBox.meta +++ b/T3-Unity/Assets/Scripts/MapBox.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: a7285e8f584ddd243b3351cb522b3b2e +guid: fa99c0f97eade234eab2a35695f083d2 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/T3-Unity/Assets/Scripts/Obstacle.meta b/T3-Unity/Assets/Scripts/Obstacle.meta index 35a6ec1869db913aec6a2e4d08c142d481096d5c..4a0caecc98629f9764f2dcb0ab1c62e4490dfc82 100644 --- a/T3-Unity/Assets/Scripts/Obstacle.meta +++ b/T3-Unity/Assets/Scripts/Obstacle.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 52b8bf46189c1df4b8cf3ad8b5c919cb +guid: 0769b8875758a4f4ca967971659317da folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/T3-Unity/Assets/Scripts/Routes.meta b/T3-Unity/Assets/Scripts/Routes.meta index 7ce4a8bc15ce5e31d3e3f2bf386da4319e3c5cca..26b4016a17f90a428be90104665033ea1c8947d6 100644 --- a/T3-Unity/Assets/Scripts/Routes.meta +++ b/T3-Unity/Assets/Scripts/Routes.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: ee1ab971b5d74e047901e5f185470c06 +guid: 70a24ccac175e014a98fc79f9ab7b6fc folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/T3-Unity/Assets/Scripts/SaveVariable.cs b/T3-Unity/Assets/Scripts/SaveVariable.cs new file mode 100644 index 0000000000000000000000000000000000000000..1dbd56a91e985df7fd0db328b548ef87ec45b6bd --- /dev/null +++ b/T3-Unity/Assets/Scripts/SaveVariable.cs @@ -0,0 +1,23 @@ +using Scripts.UI; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; + +public class SaveVariable : MonoBehaviour +{ + public static int fame; + public static int nbParty = 0; + + public static void Save() + { + fame = Ui.fame; + nbParty += 1; + Reload(); + } + + static void Reload() + { + SceneManager.LoadScene("Map_Tests1"); + } +} diff --git a/T3-Unity/Assets/Scripts/IA/PlayerController.cs.meta b/T3-Unity/Assets/Scripts/SaveVariable.cs.meta similarity index 83% rename from T3-Unity/Assets/Scripts/IA/PlayerController.cs.meta rename to T3-Unity/Assets/Scripts/SaveVariable.cs.meta index 63e257d9d37cdbdd23d2f4dcde732085efbf4305..ba38d57298add3d023bfa486b36d86ef61139c72 100644 --- a/T3-Unity/Assets/Scripts/IA/PlayerController.cs.meta +++ b/T3-Unity/Assets/Scripts/SaveVariable.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: cdef371ec6aa3b04e81bb0d5c8dc4b15 +guid: 4f4e96cc9c027c4429bbd4a9e753ee10 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/T3-Unity/Assets/Scripts/UI.meta b/T3-Unity/Assets/Scripts/UI.meta index e22bedd2bba75637f6546309cce11082ed0ebce5..3e527cd4c90e11d8924a09945f734a09dd5e635b 100644 --- a/T3-Unity/Assets/Scripts/UI.meta +++ b/T3-Unity/Assets/Scripts/UI.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 59c69f6cd73b6234d8a16a515649cd32 +guid: e886650e748043842b8b5b204bf6f2ae folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/T3-Unity/Assets/Scripts/UI/MotivScale.cs b/T3-Unity/Assets/Scripts/UI/MotivScale.cs index 7d7b954943191d88cd4da47cbed843461c881b1b..6ce9f45990827464eaff227642e1e7936091d149 100644 --- a/T3-Unity/Assets/Scripts/UI/MotivScale.cs +++ b/T3-Unity/Assets/Scripts/UI/MotivScale.cs @@ -20,7 +20,6 @@ public class MotivScale : MonoBehaviour } else { - float ech = Ui.motiv / 100f; transform.localScale = new Vector3(ech, 1, 1); diff --git a/T3-Unity/Assets/Scripts/UI/Ui.cs b/T3-Unity/Assets/Scripts/UI/Ui.cs index 9a75962365b229ab7b74688c82896c56bb3e02ee..e2d9b966e030de08784eaf2f442cc99cf0f258f5 100644 --- a/T3-Unity/Assets/Scripts/UI/Ui.cs +++ b/T3-Unity/Assets/Scripts/UI/Ui.cs @@ -19,7 +19,4 @@ public class Ui : MonoBehaviour public static string nameObj; public GameObject prefab; public Canvas parent; - - - } diff --git a/T3-Unity/Assets/Scripts/UI/ValidateGame.cs b/T3-Unity/Assets/Scripts/UI/ValidateGame.cs index 2cacaf6321c5f418ebdf3f5ac71dccdb3bc7b2f9..b8a1b521a2baf06cc82d01cd4ed93d558cb881d7 100644 --- a/T3-Unity/Assets/Scripts/UI/ValidateGame.cs +++ b/T3-Unity/Assets/Scripts/UI/ValidateGame.cs @@ -11,34 +11,46 @@ public TMP_Text textshowed; int actual_fame; + private static ValidateGame instance; - public void changeFame(string word) + private void Start() { + instance = this; + Ui.fame = SaveVariable.fame; + actual_fame = Ui.fame; + textshowed.text = "Réputation : " + actual_fame.ToString(); + } + + public static ValidateGame getInstance() + { + return instance; + } + public void changeFame() + { actual_fame = Ui.fame; - if (Ui.motiv < 2.5) + if (Ui.motiv < 25) { actual_fame = actual_fame + 0; } - else if (Ui.motiv <= 5) + else if (Ui.motiv >= 25 && Ui.motiv <= 50) { - actual_fame = actual_fame + (10 + (int)Ui.motiv / 2); + actual_fame = actual_fame + (10 + (int)Ui.motiv / 20); } - - else if (Ui.motiv > 5) + else if (Ui.motiv > 50) { - actual_fame = actual_fame + (15 + (int)Ui.motiv / 2); + actual_fame = actual_fame + (15 + (int)Ui.motiv / 20); } - textshowed.text = "Réputation : " + actual_fame.ToString(); ; + textshowed.text = "Réputation : " + actual_fame.ToString(); Ui.fame = actual_fame; Ui.stop = true; Ui.start = false; - + SaveVariable.Save(); } diff --git a/T3-Unity/Assets/Scripts/Waypoints.meta b/T3-Unity/Assets/Scripts/Waypoints.meta index 682a6f662f0706812ba73058ff60b72b325119ae..f2257ed23f45c309b76524768dcdecbe39b52a53 100644 --- a/T3-Unity/Assets/Scripts/Waypoints.meta +++ b/T3-Unity/Assets/Scripts/Waypoints.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 58f637f77258f2d45aced42fe5d4425d +guid: aab15d0f62ec5e84a8daf5dec909a032 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/T3-Unity/Assets/Scripts/Waypoints/WaypointSpawner.cs b/T3-Unity/Assets/Scripts/Waypoints/WaypointSpawner.cs index 54f5111614512fe09e56096136f7725cf0e7c178..1cef3d1e4acc5febc644ddf14cefd89655d364c0 100644 --- a/T3-Unity/Assets/Scripts/Waypoints/WaypointSpawner.cs +++ b/T3-Unity/Assets/Scripts/Waypoints/WaypointSpawner.cs @@ -6,24 +6,21 @@ using Mapbox.Unity.Utilities; using System.Collections.Generic; + //! @authors Wakestufou + //! @brief "Insérer description rapide" + //! @details "Insérer description détaillée" public class WaypointSpawner : MonoBehaviour { - [SerializeField] - AbstractMap _map; - - [SerializeField] - [Geocode] - string[] _locationStrings; - Vector2d[] _locations; - - [SerializeField] - float _spawnScale = 100f; - - [SerializeField] - GameObject _markerPrefab; - - List<GameObject> _spawnedObjects; + // Champs privés + Vector2d[] _locations; //<! "Insérer description de la variable" + List<GameObject> _spawnedObjects; //<! "Insérer description de la variable" + [SerializeField] AbstractMap _map; //<! "Insérer description de la variable" + [SerializeField] [Geocode] string[] _locationStrings; + [SerializeField] float _spawnScale = 100f; //<! "Insérer description de la variable" + [SerializeField] GameObject _markerPrefab; //<! 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