diff --git a/Description.md b/Description.md index c7040d2512427cb4b4108dc8f40eeb2cb8a91ba8..0820dff36f0dc68e0f48f5274e4468d98d54f9c8 100644 --- a/Description.md +++ b/Description.md @@ -4,7 +4,7 @@ ## ***Présentation*** -#### Objectif pédagogique +### Objectif pédagogique L'objectif est de faire comprendre au joueur la notion de dépassement de soit. @@ -23,6 +23,10 @@ Le but est donc de comprendre ce qui motive les coureurs à continuer de venir a The Legends Of Simon est un jeu sérieux de gestion. Le but est d'organiser des trails en augmentant la difficulté graduellement afin de garder la motivation des joueurs et d'augmenter notre réputation. +- Langage : C# +- Moteur de jeu : Unity +- Outil de documentation : Doxygen + --- ### Actions ##### Touches clavier : diff --git a/Images/readme/autoRoad.png b/Images/readme/autoRoad.png new file mode 100644 index 0000000000000000000000000000000000000000..40a3126cd503bf3391ddfbcb464c2240b10580a4 Binary files /dev/null and b/Images/readme/autoRoad.png differ diff --git a/Images/readme/placeEnd.png b/Images/readme/placeEnd.png new file mode 100644 index 0000000000000000000000000000000000000000..63c1416d104a7914122ee6568aea8e268a9b7a3c Binary files /dev/null and b/Images/readme/placeEnd.png differ diff --git a/Images/readme/placeStart.png b/Images/readme/placeStart.png new file mode 100644 index 0000000000000000000000000000000000000000..879a77b0953a8e1da063271b4e1ecbb08177327b Binary files /dev/null and b/Images/readme/placeStart.png differ diff --git a/Images/readme/runnerGif.gif b/Images/readme/runnerGif.gif new file mode 100644 index 0000000000000000000000000000000000000000..704a8e84aab448da191d64c1fdeb724903528c77 Binary files /dev/null and b/Images/readme/runnerGif.gif differ diff --git a/Images/readme/searchZone.png b/Images/readme/searchZone.png new file mode 100644 index 0000000000000000000000000000000000000000..97c41acdfc035875ce1a2f71519eff5b659228ce Binary files /dev/null and b/Images/readme/searchZone.png differ diff --git a/README.md b/README.md index 3c10b592387bddc3c41ea36badf1871a72384690..09036244a1a0fafa981b02b4e4b6fb6008f40f6d 100644 --- a/README.md +++ b/README.md @@ -1,32 +1,44 @@  - --- - ## ***Présentation*** -#### Objectif pédagogique +### Présentation du projet + +Le projet The Legends Of Simon : Wild Garden consiste en jeu sérieux de gestion ou l'on peut gérer différentes courses. Le joueur aura la capacité de tracer lui-même une course, en utilisant une vue satellite du monde, à l'endroit qu'il le souhaite. Il devra ensuite placer des obstacles sur le tail afin de doser la difficultés sans en abuser. Plus les courses seront réussies, plus le nombre de participants ainsi que les fonds nécessaires seront disponibles. L'objectif est de faire comprendre au joueur la notion de dépassement de soit. -Notre jeu a pour but de faire comprendre, dans la peau d'un organisateur de courses, comment les coureurs gèrent une course dite impossible. +## ***Installation*** +- Télécharger le [setup](https://drive.google.com/file/d/1KJsNN3ZgVc6rBN0WIMF11hirZRKUL3rx/view?usp=sharing) +- Lancez **TLoS Setup (64).exe** +- Suivez les étapes du setup +- Lancez **The Legends Of Simon Wild Garden.exe** + +--- +## ***Documentation*** +- Télécharger le dossier [Doc Doxygen/html](https://gitlab.unistra.fr/thepaindemii/TheLegendOfSimon_LAS21_T3_D/-/tree/main/Doc%20Doxygen/html) +- Lancer **index.html** avec un navigateur. -### Présentation du jeu +--- +## ***Présentation d'une partie*** -Le jeu est un jeu de gestion ou l'on peut gérer différentes courses. Le joueur aura la capacité de tracer lui-même une course, en utilisant une vue satellite du monde, à l'endroit qu'il le souhaite. Il devra ensuite placer des obstacles sur le tail afin de doser la difficultés sans en abuser. Plus les courses seront réussies, plus le nombre de participants ainsi que les fonds nécessaires seront disponibles. +##### Choisir une zone + +##### Placer le départ et l'arrivée + + ---- -## ***Installation*** -- Télécharger Le Jeu [ici](https://mega.nz/file/qAgilRiZ#20XBofaxzBwtyg9_zscxxi-83N2LtH1HH33YITwRo38) -- Lancez TLoS-setup.exe -- Suivez les étapes -- Lancez TLoS.exe +##### Route placée automatiquement à partir du départ et de l'arrivée + -## ***Documentation*** -- +#### Exemple d'une course sans obstacles + --- ## ***Équipe*** -- PEREIRA Jordan -- GIRAULT Colin -- LE CUDENEC Joffrey +<center> +<img src="/Images/readme/jordanp.jpeg" alt="JordanP" width="200"/> <img src="/Images/readme/coling.jpeg" alt="ColinG" width="200"/> <img src="/Images/readme/joffreylc.jpeg" alt="JoffreyLC" width="200"/> + +PEREIRA Jordan GIRAULT Colin LE CUDENEC Joffrey +</center> diff --git a/T3-Unity/Assets/Mapbox/Examples/Resources/maki/bin_img.png 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OnDrop(PointerEventData eventData) - { - if (eventData.pointerDrag != null) - { - Destroy(gameObject); - } - } -} diff --git a/T3-Unity/Assets/Scripts/DragDrop.cs b/T3-Unity/Assets/Scripts/DragDrop.cs index 8c2290a4d89d955961ee658eafab013c8ac2e2b9..8b8ad04ff6854f21b892f5ec6b68e53a66623e22 100644 --- a/T3-Unity/Assets/Scripts/DragDrop.cs +++ b/T3-Unity/Assets/Scripts/DragDrop.cs @@ -3,23 +3,22 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; -public class DragDrop : MonoBehaviour, IPointerDownHandler, IBeginDragHandler, IEndDragHandler, IDragHandler, IDropHandler +public class DragDrop : MonoBehaviour, IDragHandler { [SerializeField] private Canvas canvas; private RectTransform rectransform; - private CanvasGroup canvasGroup; + + private void Awake() { rectransform = GetComponent<RectTransform>(); + } - public void OnBeginDrag(PointerEventData eventData) - { - Debug.Log("Ui"); - } + public void OnDrag(PointerEventData eventData) { @@ -27,19 +26,5 @@ public class DragDrop : MonoBehaviour, IPointerDownHandler, IBeginDragHandler, I rectransform.anchoredPosition += eventData.delta / canvas.scaleFactor; } - public void OnEndDrag(PointerEventData eventData) - { - Debug.Log("Ui"); - } - - public void OnPointerDown(PointerEventData eventData) - { - Debug.Log("OnpointerDown"); - } - - public void OnDrop(PointerEventData eventData) - { - Debug.Log("Ui"); - } } diff --git a/T3-Unity/Assets/Scripts/Ui.cs b/T3-Unity/Assets/Scripts/Ui.cs index 030487bbddf78c1529b365e614a876907d25f457..36b5a6bc591af45218f3de14f79c090587129a80 100644 --- a/T3-Unity/Assets/Scripts/Ui.cs +++ b/T3-Unity/Assets/Scripts/Ui.cs @@ -12,5 +12,12 @@ public class Ui : MonoBehaviour public static bool stop = false; public static int rep; public static bool start = false; - + public GameObject prefab; + public Canvas parent; + + private void Start() + { + // Instantiate(prefab, prefab.transform, parent); + } + } diff --git a/T3-Unity/Assets/Scripts/Waypoints/SpawnOnMap.cs.meta b/T3-Unity/Assets/Scripts/Waypoints/SpawnOnMap.cs.meta index 8cef13a5c782be899b5d6fe0991f553a87a05265..3d410f6294cbf4badec122b13f0f833af8be0239 100644 --- a/T3-Unity/Assets/Scripts/Waypoints/SpawnOnMap.cs.meta +++ b/T3-Unity/Assets/Scripts/Waypoints/SpawnOnMap.cs.meta @@ -1,7 +1,5 @@ fileFormatVersion: 2 -guid: dcf32ea2cc0514b569329f6b6b68f9b4 -timeCreated: 1512163458 -licenseType: Pro +guid: 37fbb0aa1ad2c2442ad9509b246ad3fd MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/T3-Unity/Assets/Scripts/midObj.cs b/T3-Unity/Assets/Scripts/midObj.cs new file mode 100644 index 0000000000000000000000000000000000000000..7a627d7e83593e3aaaa65ab187aa6ceeab57adab --- /dev/null +++ b/T3-Unity/Assets/Scripts/midObj.cs @@ -0,0 +1,24 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.EventSystems; + +public class midObj : MonoBehaviour, IDropHandler +{ + private GameObject go; + + public void OnDrop(PointerEventData eventData) + { + + float objx = GameObject.Find("bin").transform.position.x; + float objy = GameObject.Find("bin").transform.position.y; + + if (objx + 90 > Input.mousePosition.x && objx - 90 < Input.mousePosition.x && objy + 90 > Input.mousePosition.y && objy - 90 < Input.mousePosition.y) + { + go = GameObject.FindWithTag("moyen"); + Destroy(go); + + } + + } +} diff --git a/T3-Unity/Assets/Scripts/midObj.cs.meta b/T3-Unity/Assets/Scripts/midObj.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..ac9909bbedb90804e016eca9af6b000a12c72102 --- /dev/null +++ b/T3-Unity/Assets/Scripts/midObj.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 643478a71ee34d54f80bf90d40e00823 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/T3-Unity/Assets/Scripts/strongObj.cs b/T3-Unity/Assets/Scripts/strongObj.cs new file mode 100644 index 0000000000000000000000000000000000000000..e93a868bd75e2ed8abcd3442893e2ff1c0a2e154 --- /dev/null +++ b/T3-Unity/Assets/Scripts/strongObj.cs @@ -0,0 +1,24 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.EventSystems; + +public class strongObj : MonoBehaviour, IDropHandler +{ + private GameObject go; + + public void OnDrop(PointerEventData eventData) + { + + float objx = GameObject.Find("bin").transform.position.x; + float objy = GameObject.Find("bin").transform.position.y; + + if (objx + 90 > Input.mousePosition.x && objx - 90 < Input.mousePosition.x && objy + 90 > Input.mousePosition.y && objy - 90 < Input.mousePosition.y) + { + go = GameObject.FindWithTag("fort"); + Destroy(go); + + } + + } +} diff --git a/T3-Unity/Assets/Scripts/strongObj.cs.meta b/T3-Unity/Assets/Scripts/strongObj.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..858a6393a8193c215c07de0f1fe922b03eacfddc --- /dev/null +++ b/T3-Unity/Assets/Scripts/strongObj.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c47ceb5600e99564d8b1369275c62d23 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/T3-Unity/Assets/Scripts/weakObj.cs b/T3-Unity/Assets/Scripts/weakObj.cs new file mode 100644 index 0000000000000000000000000000000000000000..aecb5399b2823c5fd77220b435519ae14bf3bf7a --- /dev/null +++ b/T3-Unity/Assets/Scripts/weakObj.cs @@ -0,0 +1,24 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.EventSystems; + +public class weakObj : MonoBehaviour, IDropHandler +{ + private GameObject go; + + public void OnDrop(PointerEventData eventData) + { + + float objx = GameObject.Find("bin").transform.position.x; + float objy = GameObject.Find("bin").transform.position.y; + + if (objx + 90 > Input.mousePosition.x && objx - 90 < Input.mousePosition.x && objy + 90 > Input.mousePosition.y && objy - 90 < Input.mousePosition.y) + { + go = GameObject.FindWithTag("faible"); + Destroy(go); + + } + + } +} diff --git a/T3-Unity/Assets/Scripts/Bin.cs.meta b/T3-Unity/Assets/Scripts/weakObj.cs.meta similarity index 100% rename from T3-Unity/Assets/Scripts/Bin.cs.meta rename to T3-Unity/Assets/Scripts/weakObj.cs.meta diff --git a/T3-Unity/ProjectSettings/ProjectSettings.asset b/T3-Unity/ProjectSettings/ProjectSettings.asset index 772b0c34daf00246ec4e1a3b2e3cd20457539129..b83f9cfdb445d89553038de991c83b531feb5240 100644 --- a/T3-Unity/ProjectSettings/ProjectSettings.asset +++ b/T3-Unity/ProjectSettings/ProjectSettings.asset @@ -12,9 +12,9 @@ PlayerSettings: targetDevice: 2 useOnDemandResources: 0 accelerometerFrequency: 60 - companyName: DefaultCompany - productName: T3 - defaultCursor: {fileID: 0} + companyName: The Pain de Mii + productName: 'The Legends Of Simon : Wild Garden' + defaultCursor: {fileID: 2800000, guid: 9a0950b5cdc9697499ed73fbc797658e, type: 3} cursorHotspot: {x: 0, y: 0} m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1} m_ShowUnitySplashScreen: 1 @@ -92,7 +92,7 @@ PlayerSettings: visibleInBackground: 1 allowFullscreenSwitch: 1 graphicsJobMode: 0 - fullscreenMode: 1 + fullscreenMode: 2 xboxSpeechDB: 0 xboxEnableHeadOrientation: 0 xboxEnableGuest: 0 @@ -121,7 +121,7 @@ PlayerSettings: 16:10: 1 16:9: 1 Others: 1 - bundleVersion: 0.1 + bundleVersion: 130 preloadedAssets: [] metroInputSource: 0 wsaTransparentSwapchain: 0 @@ -264,7 +264,14 @@ PlayerSettings: banner: {fileID: 0} androidGamepadSupportLevel: 0 resolutionDialogBanner: {fileID: 0} - m_BuildTargetIcons: [] + m_BuildTargetIcons: + - m_BuildTarget: + m_Icons: + - serializedVersion: 2 + m_Icon: {fileID: 2800000, guid: 992213b57d33dde44b941c0c47fd3b67, type: 3} + m_Width: 128 + m_Height: 128 + m_Kind: 0 m_BuildTargetPlatformIcons: - m_BuildTarget: Android m_Icons: diff --git a/T3-Unity/ProjectSettings/TagManager.asset b/T3-Unity/ProjectSettings/TagManager.asset index 17cb8036c5357b6b4d74c3ac07d8b2beaf8e1f78..fc699ec49aa29344fd5e73de88f3c623c3a4477c 100644 --- a/T3-Unity/ProjectSettings/TagManager.asset +++ b/T3-Unity/ProjectSettings/TagManager.asset @@ -3,7 +3,14 @@ --- !u!78 &1 TagManager: serializedVersion: 2 - tags: [] + tags: + - end_wp + - start_wp + - wp + - bin + - faible + - moyen + - fort layers: - Default - TransparentFX