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static List< Transform > | points |
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◆ click()
void WaypointsFactory.click |
( |
string |
coord1, |
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string |
coord2 |
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) |
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◆ createRoad()
IEnumerator WaypointsFactory.createRoad |
( |
| ) |
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private |
◆ getInstance()
◆ getTest()
bool WaypointsFactory.getTest |
( |
| ) |
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◆ getWp()
List< Transform > WaypointsFactory.getWp |
( |
| ) |
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◆ HandleDirectionsResponse()
void WaypointsFactory.HandleDirectionsResponse |
( |
DirectionsResponse |
res | ) |
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private |
◆ PlacementWaypoint()
void WaypointsFactory.PlacementWaypoint |
( |
Vector2d |
coordonnesPoints | ) |
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private |
◆ Route()
void WaypointsFactory.Route |
( |
| ) |
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private |
◆ Start()
void WaypointsFactory.Start |
( |
| ) |
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private |
◆ _coordinates
Vector2d [] WaypointsFactory._coordinates |
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private |
◆ _directionResource
DirectionResource WaypointsFactory._directionResource |
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private |
◆ _directions
Directions WaypointsFactory._directions |
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private |
◆ _prefab
Transform WaypointsFactory._prefab |
◆ _prefabs_parent
Transform WaypointsFactory._prefabs_parent |
◆ abstractmap
AbstractMap WaypointsFactory.abstractmap |
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private |
◆ coordonnee1
string WaypointsFactory.coordonnee1 |
◆ coordonnee2
string WaypointsFactory.coordonnee2 |
◆ DirectionResourceResultat
DirectionsResponse WaypointsFactory.DirectionResourceResultat |
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private |
◆ infoJson
Text WaypointsFactory.infoJson |
◆ instance
◆ JSON_FILE
const string WaypointsFactory.JSON_FILE = "test.json" |
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staticprivate |
◆ map
GameObject WaypointsFactory.map |
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private |
◆ points
List<Transform> WaypointsFactory.points |
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static |
◆ test
bool WaypointsFactory.test = true |
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private |
La documentation de cette classe a été générée à partir du fichier suivant :