... | @@ -15,27 +15,27 @@ section Game Design |
... | @@ -15,27 +15,27 @@ section Game Design |
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Game mechanics: done, gd1, 21-01, 3w
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Game mechanics: done, gd1, 21-01, 3w
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Character Design: done, gd2, 21-01, 3w
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Character Design: done, gd2, 21-01, 3w
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Item System: active, gd3, after gd2, 3w
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Item System: active, gd3, after gd2, 3w
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Balancing: gd4, after gd3, 5w
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Balancing: active, gd4, after gd3, 5w
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section Communication
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section Communication
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Market Study: done, com1, 21-01, 1w
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Market Study: done, com1, 21-01, 1w
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Website: active, com2, after ui1, 4w
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Website: active, com2, after ui1, 4w
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Packaging: com3, after ker4, 1w
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Packaging: com3, after ker4, 1w
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Documentation: com4, after com3, 1w
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Documentation: com4, after com3, 1w
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Community Management: com5, after com2, 9w
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Community Management: active, com5, after com2, 9w
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Report: com6, 28-04, 2w
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Report: com6, 28-04, 2w
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section Network
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section Network
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Specification: active, net1, 28-01, 4w
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Specification: done, net1, 28-01, 4w
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Server-Client Communication: active, net2, 28-01, 6w
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Server-Client Communication: active, net2, 28-01, 6w
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Game Server Connection/Disconnection: net3, after net2, 2w
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Game Server Connection/Disconnection: active, net3, after net2, 2w
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Main Server Connection/Disconnection: net4, after net3, 2w
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Main Server Connection/Disconnection: active, net4, after net3, 2w
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Game Computation: active, net5, 28-01, 10w
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Game Computation: active, net5, 28-01, 10w
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section Kernel
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section Kernel
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Specification: active, ker1, 28-01, 4w
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Specification: done, ker1, 28-01, 4w
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Movement System: active, ker2, after ker1, 2w
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Movement System: active, ker2, after ker1, 2w
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Attack/Defense System: ker3, after ker2, 2w
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Attack/Defense System: active, ker3, after ker2, 2w
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Items System: ker4, after ker3, 2w
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Items System: ker4, after ker3, 2w
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section Visuals
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section Visuals
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... | @@ -43,27 +43,25 @@ Model Basic Character: done, vis1, 28-01, 4d |
... | @@ -43,27 +43,25 @@ Model Basic Character: done, vis1, 28-01, 4d |
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Rig Basic Character: done, vis2, after vis1, 3d
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Rig Basic Character: done, vis2, after vis1, 3d
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Animate Attack/Defenses: done, vis3, after vis2, 2w
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Animate Attack/Defenses: done, vis3, after vis2, 2w
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Animate Movements: done, vis4, after vis3, 2w
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Animate Movements: done, vis4, after vis3, 2w
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Model characters: active, vis5, after vis4, 3w
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Model characters: active, vis5, after vis4, 4w
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Advanced Attack/Defenses: vis6, after vis5, 1w
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Model Map: done, vis6, after vis2, 5w
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Advanced Movements: vis7, after vis6, 1w
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VFX: vis7, after vis5, 1w
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Model Map: done, vis8, after vis2, 5w
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VFX: vis9, after vis8, 4w
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section UI
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section UI
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Wireframe: done, ui1, 28-01, 1w
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Wireframe: done, ui1, 28-01, 1w
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Menu Pages: active, ui2, after ui1, 4w
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Menu Pages: done, ui2, after ui1, 4w
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HUD: ui3, after ui5, 3w
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HUD: active, ui3, after ui5, 2w
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Login Page: active, ui4, after db3, 1w
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Login Page: active, ui4, after db3, 1w
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Profile Page: active, ui5, after db3, 2w
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Profile Page: active, ui5, after db3, 2w
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section Sound Design
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section Sound Design
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Music: sd1, after ui5, 1w
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Music: sd1, after ui3, 1w
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SFX: sd2, after sd1, 1w
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SFX: sd2, after ui3, 1w
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section Database
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section Database
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Godot-DB Server Communication: done, db1, 11-02, 1w
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Godot-DB Server Communication: done, db1, 11-02, 1w
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Entity-Relationship Model: done, db2, after db1, 4d
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Entity-Relationship Model: done, db2, after db1, 4d
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Setup Tables: active, db3, after db2, 10d
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Setup Tables: done, db3, after db2, 10d
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section App Export
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section App Export
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Export: app1, after ker4, 1w
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Export: app1, after ker4, 1w
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... | @@ -80,8 +78,8 @@ Optimization: test3, after ker4, 5w |
... | @@ -80,8 +78,8 @@ Optimization: test3, after ker4, 5w |
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|**Milestone**|**Date**|**Week**|**Status**|
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|**Milestone**|**Date**|**Week**|**Status**|
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| :---------: | :----: | :----: | :------: |
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| :---------: | :----: | :----: | :------: |
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| Minimal | 03-03 | 6 | **Done** |
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| Minimal | 03-03 | 6 | **Done** |
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| Alpha | 16-03 | 7 |**Active**|
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| Alpha | 31-03 | 10 |**Active**|
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| Beta | 06-04 | 11-bis | |
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| Beta | 19-04 | 11-bis | |
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| Release | 12-05 | 16 | |
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| Release | 12-05 | 16 | |
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## Teams
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## Teams
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... | | ... | |