diff --git a/App/Assets/Scenes/Main.unity b/App/Assets/Scenes/Main.unity index 7de18c1eb3d380d3dffc12afb724d2113f1032f3..9217f9709aae88ee6d92fe15a228bfc49ea2a0a3 100644 --- a/App/Assets/Scenes/Main.unity +++ b/App/Assets/Scenes/Main.unity @@ -4378,6 +4378,10 @@ PrefabInstance: propertyPath: c_o value: objectReference: {fileID: 106963377} + - target: {fileID: -21134890885860418, guid: 7af16be55373ab6469bce7b711e6f9c3, type: 3} + propertyPath: ID_pion + value: 3 + objectReference: {fileID: 0} - target: {fileID: -21134890885860418, guid: 7af16be55373ab6469bce7b711e6f9c3, type: 3} propertyPath: null_case value: @@ -4617,6 +4621,10 @@ PrefabInstance: propertyPath: c_o value: objectReference: {fileID: 1476932222} + - target: {fileID: -3709461054084836406, guid: 80e750d7d7083db4fab4a8de56046251, type: 3} + propertyPath: ID_pion + value: 2 + objectReference: {fileID: 0} - target: {fileID: -3709461054084836406, guid: 80e750d7d7083db4fab4a8de56046251, type: 3} propertyPath: null_case value: @@ -5465,6 +5473,10 @@ PrefabInstance: propertyPath: c_o value: objectReference: {fileID: 2105452652} + - target: {fileID: -4867169683153194364, guid: 3deff9d961b97a44885bfa2756222ca6, type: 3} + propertyPath: ID_pion + value: 1 + objectReference: {fileID: 0} - target: {fileID: -4867169683153194364, guid: 3deff9d961b97a44885bfa2756222ca6, type: 3} propertyPath: null_case value: @@ -6101,6 +6113,10 @@ PrefabInstance: propertyPath: c_o value: objectReference: {fileID: 150862570} + - target: {fileID: -3709461054084836406, guid: 80e750d7d7083db4fab4a8de56046251, type: 3} + propertyPath: ID_pion + value: 3 + objectReference: {fileID: 0} - target: {fileID: -3709461054084836406, guid: 80e750d7d7083db4fab4a8de56046251, type: 3} propertyPath: null_case value: @@ -7513,6 +7529,10 @@ PrefabInstance: propertyPath: c_o value: objectReference: {fileID: 992311723} + - target: {fileID: -3709461054084836406, guid: 80e750d7d7083db4fab4a8de56046251, type: 3} + propertyPath: ID_pion + value: 1 + objectReference: {fileID: 0} - target: {fileID: -3709461054084836406, guid: 80e750d7d7083db4fab4a8de56046251, type: 3} propertyPath: null_case value: @@ -11723,6 +11743,10 @@ PrefabInstance: propertyPath: c_o value: objectReference: {fileID: 1806466950} + - target: {fileID: -21134890885860418, guid: 7af16be55373ab6469bce7b711e6f9c3, type: 3} + propertyPath: ID_pion + value: 1 + objectReference: {fileID: 0} - target: {fileID: -21134890885860418, guid: 7af16be55373ab6469bce7b711e6f9c3, type: 3} propertyPath: null_case value: @@ -13616,6 +13640,10 @@ PrefabInstance: propertyPath: c_o value: objectReference: {fileID: 1815093805} + - target: {fileID: -4867169683153194364, guid: 3deff9d961b97a44885bfa2756222ca6, type: 3} + propertyPath: ID_pion + value: 2 + objectReference: {fileID: 0} - target: {fileID: -4867169683153194364, guid: 3deff9d961b97a44885bfa2756222ca6, type: 3} propertyPath: null_case value: @@ -16679,6 +16707,10 @@ PrefabInstance: propertyPath: c_o value: objectReference: {fileID: 1784257252} + - target: {fileID: 1635465205153625220, guid: 8397b66c2ef9c534d906c7d795f8432f, type: 3} + propertyPath: ID_pion + value: 3 + objectReference: {fileID: 0} - target: {fileID: 1635465205153625220, guid: 8397b66c2ef9c534d906c7d795f8432f, type: 3} propertyPath: null_case value: @@ -16992,6 +17024,10 @@ PrefabInstance: propertyPath: c_o value: objectReference: {fileID: 1550693972} + - target: {fileID: 1635465205153625220, guid: 8397b66c2ef9c534d906c7d795f8432f, type: 3} + propertyPath: ID_pion + value: 1 + objectReference: {fileID: 0} - target: {fileID: 1635465205153625220, guid: 8397b66c2ef9c534d906c7d795f8432f, type: 3} propertyPath: null_case value: @@ -17435,6 +17471,10 @@ PrefabInstance: propertyPath: c_o value: objectReference: {fileID: 1022352505} + - target: {fileID: 1635465205153625220, guid: 8397b66c2ef9c534d906c7d795f8432f, type: 3} + propertyPath: ID_pion + value: 2 + objectReference: {fileID: 0} - target: {fileID: 1635465205153625220, guid: 8397b66c2ef9c534d906c7d795f8432f, type: 3} propertyPath: null_case value: @@ -19150,6 +19190,10 @@ PrefabInstance: propertyPath: c_o value: objectReference: {fileID: 1705669900} + - target: {fileID: -21134890885860418, guid: 7af16be55373ab6469bce7b711e6f9c3, type: 3} + propertyPath: ID_pion + value: 2 + objectReference: {fileID: 0} - target: {fileID: -21134890885860418, guid: 7af16be55373ab6469bce7b711e6f9c3, type: 3} propertyPath: null_case value: @@ -19650,6 +19694,10 @@ PrefabInstance: propertyPath: c_o value: objectReference: {fileID: 1685898842} + - target: {fileID: -4867169683153194364, guid: 3deff9d961b97a44885bfa2756222ca6, type: 3} + propertyPath: ID_pion + value: 3 + objectReference: {fileID: 0} - target: {fileID: -4867169683153194364, guid: 3deff9d961b97a44885bfa2756222ca6, type: 3} propertyPath: null_case value: @@ -20754,6 +20802,10 @@ PrefabInstance: propertyPath: c_o value: objectReference: {fileID: 354845048} + - target: {fileID: 1635465205153625220, guid: 8397b66c2ef9c534d906c7d795f8432f, type: 3} + propertyPath: ID_pion + value: 4 + objectReference: {fileID: 0} - target: {fileID: 1635465205153625220, guid: 8397b66c2ef9c534d906c7d795f8432f, type: 3} propertyPath: null_case value: @@ -20839,6 +20891,10 @@ PrefabInstance: propertyPath: c_o value: objectReference: {fileID: 1304395680} + - target: {fileID: -21134890885860418, guid: 7af16be55373ab6469bce7b711e6f9c3, type: 3} + propertyPath: ID_pion + value: 4 + objectReference: {fileID: 0} - target: {fileID: -21134890885860418, guid: 7af16be55373ab6469bce7b711e6f9c3, type: 3} propertyPath: null_case value: @@ -20924,6 +20980,10 @@ PrefabInstance: propertyPath: c_o value: objectReference: {fileID: 721739158} + - target: {fileID: -4867169683153194364, guid: 3deff9d961b97a44885bfa2756222ca6, type: 3} + propertyPath: ID_pion + value: 4 + objectReference: {fileID: 0} - target: {fileID: -4867169683153194364, guid: 3deff9d961b97a44885bfa2756222ca6, type: 3} propertyPath: null_case value: @@ -21009,6 +21069,10 @@ PrefabInstance: propertyPath: c_o value: objectReference: {fileID: 24804718} + - target: {fileID: -3709461054084836406, guid: 80e750d7d7083db4fab4a8de56046251, type: 3} + propertyPath: ID_pion + value: 4 + objectReference: {fileID: 0} - target: {fileID: -3709461054084836406, guid: 80e750d7d7083db4fab4a8de56046251, type: 3} propertyPath: null_case value: diff --git a/App/Assets/Scripts/BoardRenderer.cs b/App/Assets/Scripts/BoardRenderer.cs index cb9a319f2c25bf0edae6ac75c9ae6a5432f7b4ca..0e96b319ebc0df286f7d5fbd3c4348c132dd3b8c 100644 --- a/App/Assets/Scripts/BoardRenderer.cs +++ b/App/Assets/Scripts/BoardRenderer.cs @@ -1,3 +1,4 @@ +using System.Diagnostics; using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -8,43 +9,49 @@ using UnityEngine; */ public class BoardRenderer : MonoBehaviour { - [SerializeField] - private Plateau plateau; + [SerializeField] + private Plateau plateau; - private SnapController snapController; + private SnapController snapController; - private void Awake() { - snapController = GameObject.Find("Controller").GetComponent<SnapController>(); - } + private void Awake() { + snapController = GameObject.Find("Controller").GetComponent<SnapController>(); + } - /** - * @brief Fonction qui permet de mettre à jour le rendu du plateau - */ - void Update() - { - // obtenir les joueurs - Joueur[] joueurs = plateau.get_joueurs(); - // pour chaque joueur - // obtenir ses pions - foreach (Joueur joueur in joueurs) - { - Pion[] pions = joueur.get_pions(); - // pour chaque pion - foreach (Pion pion in pions) - { - // si le status est 0, le mettre sur sa case origine - if (pion.get_status() == 0) { - pion.Move_veror(); - } else { - // obtenir la case sur laquelle il est / doit aller - Case case_pion = pion.get_case(); - // aller vers la case - if (case_pion != null) - { + /** + * @brief Fonction qui permet de mettre à jour le rendu du plateau + */ + void Update() + { + // obtenir les joueurs + Joueur[] joueurs = plateau.get_joueurs(); + // pour chaque joueur + // obtenir ses pions + foreach (Joueur joueur in joueurs) + { + Pion[] pions = joueur.get_pions(); + // pour chaque pion + foreach (Pion pion in pions) + { + // si le status est 0, le mettre sur sa case origine + if (pion.get_status() == 0) { + pion.Move_veror(); + } else { + // obtenir la case sur laquelle il est / doit aller + Case case_pion = pion.get_case(); + if (pion.get_ID_joueur() == 1 && pion.get_ID_pion() == 1) + { + UnityEngine.Debug.Log($"position: {case_pion.get_id_Case()}, entree_sortie: {case_pion.get_entree_sortie()}"); + } + // aller vers la case + if (case_pion != null) + { + UnityEngine.Debug.Log($"doit bouger le pion"); snapController.movePawnToSpot(pion, case_pion); - } - } - } - } - } + } + } + } + } + + } } \ No newline at end of file diff --git a/App/Assets/Scripts/Draggable.cs b/App/Assets/Scripts/Draggable.cs index d9a6df24e8ff87a749f40d2fd5b521f02de694e7..cf9aef14ab571fc6c9c914b282d9f290fd63ede8 100644 --- a/App/Assets/Scripts/Draggable.cs +++ b/App/Assets/Scripts/Draggable.cs @@ -73,7 +73,9 @@ public class Draggable : MonoBehaviour // Debug.Log("Selectionne : " + cd.get_currentDraggable()); // Debug.Log("Status : " + pion.get_status()); // clic sur un pion d'un autre joueur -// Debug.Log("id joueur pion: " + pion.get_ID_joueur() + ", id tour dans client: " + client.get_ID_tour()); + // Debug.Log("id joueur pion: " + pion.get_ID_joueur() + ", id tour dans client: " + client.get_ID_tour()); + int idCase; + if (pion.get_ID_joueur() != client.get_ID_tour() + 1) { // obtenir la case du pion @@ -90,10 +92,11 @@ public class Draggable : MonoBehaviour else // si le pion est deja selectionne, on le deplace if (pion.isBougeable()) + { - //Debug.Log("le pion est bien bougeable"); - // si le pion est deja selectionne, on le deplace - if (!!cd.get_currentDraggable() && cd.get_currentDraggable().gameObject == gameObject) + //Debug.Log("le pion est bien bougeable"); + // si le pion est deja selectionne, on le deplace + if (!!cd.get_currentDraggable() && cd.get_currentDraggable().gameObject == gameObject) { // obtenir la case cible for (int i = 0; i < 5; i++) @@ -133,9 +136,17 @@ public class Draggable : MonoBehaviour Joueur j = plateau.get_joueurs()[client.get_ID_tour()]; bool canMoveTo = plateau.check_move_pion(pion, c, j.get_de()); c.set_can_move_here(canMoveTo); + if (canMoveTo) + { + idCase = c.get_id_Case(); + // TODO: envoyer une maj de la case + client.sendCanMoveHere(idCase); + break; + } c.set_target_id(j.get_ID_joueur()); } } } + } } \ No newline at end of file diff --git a/App/Assets/Scripts/Liaison2.cs b/App/Assets/Scripts/Liaison2.cs index bfbe0bea1201d3f0d70e03152854f6aefdddd89c..4748cda4c77c465641a9b71c10f05fa8b97b7e80 100644 --- a/App/Assets/Scripts/Liaison2.cs +++ b/App/Assets/Scripts/Liaison2.cs @@ -97,11 +97,11 @@ public class Liaison2 : MonoBehaviour public struct playerAction { - public int id_Joueur; public int tag; public NetworkObjects.Pion pion; public NetworkObjects.Case caseSpot; public bool finished; + public int targetSpotId; } @@ -213,7 +213,7 @@ public class Liaison2 : MonoBehaviour //Debug.Log(" on a recu tag 21"); Utils.Synchronize.BoardObject(plateauLocal, Utils.NetworkObjectsMethods.getBoardFromSerialized(onGame.plateau)); - Debug.Log(" a la reception des timers le current player id est :"+currentPlayer.get_ID_joueur() ); + // Debug.Log(" a la reception des timers le current player id est :"+currentPlayer.get_ID_joueur() ); if (onGame.timerJ1 != null && onGame.timerJ2 != null && onGame.timerJ3 != null && onGame.timerJ4 != null) @@ -255,7 +255,7 @@ public class Liaison2 : MonoBehaviour playerAction action = new playerAction(); action.tag = 23; // TODO: CHECK - get real player id - action.id_Joueur = ID_tour; + Debug.Log($"l'id tour est {ID_tour}"); action.caseSpot = null; action.pion = null; @@ -271,8 +271,8 @@ public class Liaison2 : MonoBehaviour // Envoyez les données sur la socket - int bytes= clientSocket.Send(bytesClicked); - Debug.Log(" click envoyer au serveur nombre de bytes "+ bytes); + _ = clientSocket.SendAsync(bytesClicked, SocketFlags.None); + // Debug.Log(" click envoyer au serveur nombre de bytes "+ bytes); } @@ -298,7 +298,6 @@ public class Liaison2 : MonoBehaviour action.pion = serializedPawn; action.caseSpot = serializedSpot; //TO DO recuperer le id du joueur lorsque la partie commence ps: envoyé par le serveur - action.id_Joueur = ID_tour; string json = JsonUtility.ToJson(action); json += "\n"; @@ -311,6 +310,7 @@ public class Liaison2 : MonoBehaviour // Envoyez les données sur la socket int bytes= clientSocket.Send(bytesPionMoved); Debug.Log(" pion envoyé au serveur nombre de bytes = " +bytes); + } @@ -319,8 +319,35 @@ public class Liaison2 : MonoBehaviour Debug.Log(" pas pret pour envoyer le pion "); } + } + + public void sendCanMoveHere(int idCase) + { + playerAction action = new playerAction(); + action.tag = 25; + action.pion = null; + action.caseSpot = null; + action.targetSpotId = idCase; + + string json = JsonUtility.ToJson(action); + json += "\n"; + byte[] bytesPionMoved = Encoding.ASCII.GetBytes(json); + if (clientSocket.Poll(0, SelectMode.SelectWrite)) + { + // Effacez le tampon d'envoi de la socket + clientSocket.SendBufferSize = 0; + // Envoyez les données sur la socket + int bytes= clientSocket.Send(bytesPionMoved); + Debug.Log("case cible envoyé au serveur nombre de bytes = " +bytes); + + } + + else + { + Debug.Log(" pas pret pour envoyer la case cible "); + } } } \ No newline at end of file diff --git a/App/Assets/Scripts/NetworkObjects.cs b/App/Assets/Scripts/NetworkObjects.cs index 43e267d619e3e0266d8c1dcb766423172c8ed7fc..33c79f8e887bdad097c53feffaf2f51283562220 100644 --- a/App/Assets/Scripts/NetworkObjects.cs +++ b/App/Assets/Scripts/NetworkObjects.cs @@ -77,7 +77,8 @@ public class NetworkObjects { public int id; public int ID_joueur; - public int status; + public int ID_pion; + public int status; public Case c; public bool bougeable; public bool hasMoved; diff --git a/App/Assets/Scripts/Pion.cs b/App/Assets/Scripts/Pion.cs index 571ee4fa0be5b516849c4118ef5944900c900648..63eaed3b3fbdf2c05f8fb46365f3513eaeb687c9 100644 --- a/App/Assets/Scripts/Pion.cs +++ b/App/Assets/Scripts/Pion.cs @@ -8,92 +8,96 @@ using UnityEngine; */ public class Pion : MonoBehaviour { - // id du joueur - set on editor - [SerializeField] - public int id; - //indique a quel joueur appartient le pion (1-4) - private int ID_joueur; - //indique dans quel zone ce situe le pion (0-3) - private int status; - [SerializeField] - public Case null_case; - //indique sur quel case ce situe le pion (null-case) - private Case c; - //indique si le pion peut etre bouger - private bool bougeable; - // indique si le joueur a bougé un pion - private bool hasMoved; - [SerializeField] - public Caseorigine c_o; + // id du joueur - set on editor + [SerializeField] + public int id; + //indique a quel joueur appartient le pion (1-4) + private int ID_joueur; + [SerializeField] + private int ID_pion; + //indique dans quel zone ce situe le pion (0-3) + private int status; + [SerializeField] + public Case null_case; + //indique sur quel case ce situe le pion (null-case) + private Case c; + //indique si le pion peut etre bouger + private bool bougeable; + // indique si le joueur a bougé un pion + private bool hasMoved; + [SerializeField] + public Caseorigine c_o; - public float moveSpeed = 5.0f; + public float moveSpeed = 5.0f; - //constructeur - public Pion() - { - ID_joueur = id; - status = 0; - c = null_case; - bougeable = false; - } + public int get_ID_pion() { return ID_pion; } - public void Start() - { - hasMoved = false; - ID_joueur = id; - c = null_case; - } + //constructeur + public Pion() + { + ID_joueur = id; + status = 0; + c = null_case; + bougeable = false; + } - public void Update() - { - if (status == 3) - { - SpriteRenderer sr = gameObject.GetComponent<SpriteRenderer>(); - sr.color = sr.color - new Color(0, 0, 0, 0.5f); - } - } + public void Start() + { + hasMoved = false; + ID_joueur = id; + c = null_case; + } - /** - * @function Move_veror - * @brief Fonction qui fait glisser le pion vers sa case d'origine - */ - public void Move_veror() - { - StartCoroutine(MoveCo()); - } + public void Update() + { + if (status == 3) + { + SpriteRenderer sr = gameObject.GetComponent<SpriteRenderer>(); + sr.color = sr.color - new Color(0, 0, 0, 0.5f); + } + } - IEnumerator MoveCo() - { - //methode gliseé le pion ver sa origine - Transform _trans = c_o.get_posotion(); - while (transform.position.y != _trans.position.y && transform.position.x != _trans.position.x) - { - Vector3 targetPosition = new Vector3(_trans.position.x, _trans.position.y, -0.3f); - transform.position = Vector3.MoveTowards(transform.position, targetPosition, moveSpeed * Time.deltaTime); - yield return null; - } + /** + * @function Move_veror + * @brief Fonction qui fait glisser le pion vers sa case d'origine + */ + public void Move_veror() + { + StartCoroutine(MoveCo()); + } - } + IEnumerator MoveCo() + { + //methode gliseé le pion ver sa origine + Transform _trans = c_o.get_posotion(); + while (transform.position.y != _trans.position.y && transform.position.x != _trans.position.x) + { + Vector3 targetPosition = new Vector3(_trans.position.x, _trans.position.y, -0.3f); + transform.position = Vector3.MoveTowards(transform.position, targetPosition, moveSpeed * Time.deltaTime); + yield return null; + } - //get-set - //renvoie la valeur de ID_joueur - public int get_ID_joueur() { return ID_joueur; } - public void set_ID_joueur(int x) { ID_joueur = x; } + } - //attribue et renvoie la valeur de status - public void set_status(int stat) { status = stat; } - public int get_status() { return status; } + //get-set + //renvoie la valeur de ID_joueur + public int get_ID_joueur() { return ID_joueur; } + public void set_ID_joueur(int x) { ID_joueur = x; } - //attribue et renvoie la case ou ce situe le pion - public void set_case(Case x) { c = x; } - public Case get_case() { return c; } + //attribue et renvoie la valeur de status + public void set_status(int stat) { status = stat; } + public int get_status() { return status; } - //attribue et renvoie la valeur de bougeable - public void set_bougeable(bool x) { bougeable = x; } - public bool isBougeable() { return bougeable; } + //attribue et renvoie la case ou ce situe le pion + public void set_case(Case x) { c = x; } + public Case get_case() { return c; } - // attribue et renvoie la valeur de hasMoved - public void set_hasMoved(bool x) { hasMoved = x; } - public bool get_hasMoved() { return hasMoved; } + //attribue et renvoie la valeur de bougeable + public void set_bougeable(bool x) { bougeable = x; } + public bool isBougeable() { return bougeable; } + + // attribue et renvoie la valeur de hasMoved + public void set_hasMoved(bool x) { hasMoved = x; } + public bool get_hasMoved() { return hasMoved; } } \ No newline at end of file diff --git a/App/Assets/Scripts/Utils.cs b/App/Assets/Scripts/Utils.cs index 066086ee7745b49f89c859b81e3b097e49a91866..0fc365ec7dd6060938d3b13d3281c46853215943 100644 --- a/App/Assets/Scripts/Utils.cs +++ b/App/Assets/Scripts/Utils.cs @@ -32,14 +32,14 @@ public static class Utils for (int i = 0; i < 4; i++) - { - PlayerObject(local_players[i], remote_players[i]); - DiceObject(local_players[i].get_de(), remote_players[i].get_de()); - for (int j = 0; j < 4; j++) - { - PawnObject(local_players[i].get_pions()[j], remote_players[i].get_pions()[j]); - } - } + { + PlayerObject(local_players[i], remote_players[i]); + DiceObject(local_players[i].get_de(), remote_players[i].get_de()); + for (int j = 0; j < 4; j++) + { + PawnObject(local_players[i].get_pions()[j], remote_players[i].get_pions()[j]); + } + } // Mise a jour des cases Cases local_spots = local.get_cases(); @@ -111,8 +111,8 @@ public static class Utils local.set_status(remote.get_status()); local.set_case(remote.get_case()); local.set_bougeable(remote.isBougeable()); - // hasMoved est de local vers remote - } + local.set_hasMoved(remote.get_hasMoved()); + } /** * @brief Mise à jour de l'objet Case @@ -137,8 +137,7 @@ public static class Utils public static void PerformSpotUpdate(Cases local, Cases remote, int index) { Case local_spot = local.get_case(index); - int local_spot_id = local_spot.get_id_Case(); - Case remote_spot = Helper.getSpotWithID(remote, local_spot_id); + Case remote_spot = remote.get_case(index); SpotObject(local_spot, remote_spot); } @@ -152,22 +151,7 @@ public static class Utils local.set_val_de(remote.get_val_de()); } } - - public static class Helper - { - public static Case getSpotWithID(Cases cases, int id) - { - for (int i = 0; i < cases.size(); i++) - { - if (cases.get_case(i).get_id_Case() == id) - { - return cases.get_case(i); - } - } - return null; - } - } - + public static class NetworkObjectsMethods { public static Plateau getBoardFromSerialized(NetworkObjects.Plateau serializedBoard) @@ -218,6 +202,7 @@ public static class Utils NetworkObjects.Pion serializedPawn = new NetworkObjects.Pion(); serializedPawn.id = pawn.id; serializedPawn.ID_joueur = pawn.get_ID_joueur(); + serializedPawn.ID_pion = pawn.get_ID_pion(); serializedPawn.status = pawn.get_status(); serializedPawn.c = getSerializedSpot( pawn.get_case()); serializedPawn.bougeable = pawn.isBougeable(); diff --git a/Server/Assets/Script/Joueur.cs b/Server/Assets/Script/Joueur.cs index b0c2058c0e2409191f9c618bf0fbd2f97181c5ea..3a671c669e6895f1d5cbedf5dc3e211c1e97c5b2 100644 --- a/Server/Assets/Script/Joueur.cs +++ b/Server/Assets/Script/Joueur.cs @@ -65,7 +65,7 @@ public class Joueur : MonoBehaviour de= new De(); for(int i=0; i<4; i++){ - pions[i]=new Pion(ID_joueur); + pions[i]=new Pion(ID_joueur, i+1); } } @@ -238,7 +238,7 @@ public class Joueur : MonoBehaviour count_pion = 0; for (int i = 0; i < 4; i++) { - pions[i] = new Pion(ID_joueur); + pions[i] = new Pion(ID_joueur, i+1); //pions[i].set_ID_joueur(ID_joueur); } } diff --git a/Server/Assets/Script/NetworkObjects.cs b/Server/Assets/Script/NetworkObjects.cs index 43e267d619e3e0266d8c1dcb766423172c8ed7fc..33c79f8e887bdad097c53feffaf2f51283562220 100644 --- a/Server/Assets/Script/NetworkObjects.cs +++ b/Server/Assets/Script/NetworkObjects.cs @@ -77,7 +77,8 @@ public class NetworkObjects { public int id; public int ID_joueur; - public int status; + public int ID_pion; + public int status; public Case c; public bool bougeable; public bool hasMoved; diff --git a/Server/Assets/Script/Partie.cs b/Server/Assets/Script/Partie.cs index 061607b57bd104939882af1a433b8437c4350d30..647f793957e33b9386caab7d81c8adc02fdf93dd 100644 --- a/Server/Assets/Script/Partie.cs +++ b/Server/Assets/Script/Partie.cs @@ -106,11 +106,11 @@ public class Partie : MonoBehaviour } public struct playerAction { - public int id_Joueur; public int tag; public NetworkObjects.Pion pion; public NetworkObjects.Case caseSpot; public bool finished; + public int idCase; } @@ -277,7 +277,8 @@ public class Partie : MonoBehaviour // envoyer le timer // leurs envoyé le pleteau //client.BeginReceive(bufferBytesGame, 0, bufferBytesGame.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), client); - Thread receiveThread = new Thread(() => StartReceiveData(client)); + Thread receiveThread = new Thread(new ThreadStart(() => StartReceiveData(client))); + receiveThread.IsBackground = true; receiveThread.Start(); //Task.Run(() => ReceiveData(client)); @@ -808,6 +809,7 @@ public class Partie : MonoBehaviour string chunk = Encoding.UTF8.GetString(bufferBytesGame, 0, bytesRec); data.Append(chunk); UnityEngine.Debug.Log("le nombre de bytes recu " + bytesRec); + if (bytesRec < 200) StartReceiveData(client); string jsonGame = data.ToString(); jsonGame = jsonGame.TrimEnd('\n'); // Retire la balise de fin @@ -819,9 +821,9 @@ public class Partie : MonoBehaviour switch (action.tag) { case 23: - UnityEngine.Debug.Log($"Le joueur {action.id_Joueur} a clické sur le dé"); // lancer le dé pour le joueur - rollDiceForPlayer(action.id_Joueur); + UnityEngine.Debug.Log($"Le joueur {ID_tour+1} a lance le de"); + rollDiceForPlayer(); GameData gameInfo2 = new GameData(); // envoi du plateau au debut de la partie gameInfo2.tag = 21; @@ -849,10 +851,10 @@ public class Partie : MonoBehaviour case 24: //bouger le pion selectionner par le joueur - UnityEngine.Debug.Log($"Le joueur {action.id_Joueur} a clické sur un pion"); + UnityEngine.Debug.Log($"Le joueur {ID_tour+1} veut bouger un pion"); // UnityEngine.Debug.Log($"Le pion est {action.pion} a clické sur un pion"); // UnityEngine.Debug.Log($"La case est {action.caseSpot} a clické sur un pion"); - movePionForPlayer(action.pion, action.caseSpot, action.id_Joueur); + movePionForPlayer(action.pion, action.caseSpot); //TO DO envoyer le nouveau plateau a tout le monde GameData gameInfo = new GameData(); // envoi du plateau au debut de la partie @@ -874,15 +876,48 @@ public class Partie : MonoBehaviour if (client3 != null) { int bytes = client3.Send(byteGameInfo); + UnityEngine.Debug.Log($"plateau envoye apres mise a jour"); + } } break; - default: - break; + + case 25: + resetCanMoveHere(); + //bouger le pion selectionner par le joueur + UnityEngine.Debug.Log($"Le joueur {ID_tour+1} a clické sur un pion"); + int targetSpotId = action.idCase; + switch(targetSpotId) + { + case < 100: + UnityEngine.Debug.Log("Dans le bon switch"); + plateau.get_cases().get_case(targetSpotId).set_can_move_here(true); + UnityEngine.Debug.Log($"can move of {targetSpotId} is {plateau.get_cases().get_case(targetSpotId).get_can_move_here()}"); + break; + case < 120: + plateau.get_redCases().get_case(targetSpotId).set_can_move_here(true); + break; + case < 130: + plateau.get_blueCases().get_case(targetSpotId).set_can_move_here(true); + break; + case < 140: + plateau.get_greenCases().get_case(targetSpotId).set_can_move_here(true); + break; + case < 150: + plateau.get_yellowCases().get_case(targetSpotId).set_can_move_here(true); + break; + default: + UnityEngine.Debug.Log("Erreur switch"); + break; + } + + break; + + default: + break; } StartReceiveData(client); - } @@ -893,31 +928,47 @@ public class Partie : MonoBehaviour { plateau.get_cases().get_case(i).set_can_move_here(false); } + for (int i = 0; i < plateau.get_redCases().size(); i++) + { + plateau.get_redCases().get_case(i).set_can_move_here(false); + } + for (int i = 0; i < plateau.get_blueCases().size(); i++) + { + plateau.get_blueCases().get_case(i).set_can_move_here(false); + } + for (int i = 0; i < plateau.get_greenCases().size(); i++) + { + plateau.get_greenCases().get_case(i).set_can_move_here(false); + } + for (int i = 0; i < plateau.get_yellowCases().size(); i++) + { + plateau.get_yellowCases().get_case(i).set_can_move_here(false); + } } // Fonction pour lancer le dé pour un client si il clic sur le dé - public void rollDiceForPlayer(int id_Player) + public void rollDiceForPlayer() { - plateau.get_joueurs()[id_Player].get_de().se_lance(); + currentDice.se_lance(); } //La fonction qui va deplacer le pion a reception du mouvement du client - public void movePionForPlayer(NetworkObjects.Pion serializedPawn, NetworkObjects.Case serializedSpot, int id_joueur) + public void movePionForPlayer(NetworkObjects.Pion serializedPawn, NetworkObjects.Case serializedSpot) { - Pion pion = Utils.NetworkObjectsMethods.getPawnFromSerialized(serializedPawn, id_joueur); - Case caseSpot = Utils.NetworkObjectsMethods.getSpotFromSerialized(serializedSpot); - // TODO recuperer la valeur du dé de ce player - De de = new De(); - de = plateau.get_joueurs()[id_joueur].get_de(); - + UnityEngine.Debug.Log($"On commence a bouger le pion"); + Pion pion = Utils.NetworkObjectsMethods.getPawnFromSerialized(plateau.get_joueurs(), serializedPawn); + Case caseSpot = Utils.NetworkObjectsMethods.getSpotFromSerialized(plateau.get_cases(), plateau.get_redCases(), plateau.get_blueCases(), plateau.get_yellowCases(), plateau.get_greenCases(),serializedSpot); if (caseSpot.get_can_move_here()) { - plateau.move_pion(pion, de); + plateau.move_pion(pion, currentDice); pion.set_hasMoved(true); caseSpot.set_can_move_here(false); - plateau.get_joueurs()[id_joueur].set_playerHasMoved(true); - plateau.get_joueurs()[id_joueur].get_de().set_hasChosen(true); + currentPlayer.set_playerHasMoved(true); + currentDice.set_hasChosen(true); + UnityEngine.Debug.Log($"le pion est finalement bouge {pion.get_case().get_id_Case()}"); + UnityEngine.Debug.Log($"le pion est finalement bouge {pion.get_case().get_entree_sortie()}"); + } else { diff --git a/Server/Assets/Script/Pion.cs b/Server/Assets/Script/Pion.cs index 5dcdfaef33e7e191ff752be4dc92d550534104f9..19367083d25c1476a703fb7b99f95d5c33268c5c 100644 --- a/Server/Assets/Script/Pion.cs +++ b/Server/Assets/Script/Pion.cs @@ -14,6 +14,7 @@ public class Pion : MonoBehaviour //indique a quel joueur appartient le pion (1-4) private int ID_joueur; //indique dans quel zone ce situe le pion (0-3) + private int ID_pion; private int status; [SerializeField] public Case null_case; @@ -28,11 +29,14 @@ public class Pion : MonoBehaviour public float moveSpeed = 5.0f; + public int get_ID_pion() { return ID_pion; } + //constructeur - public Pion(int id_j) + public Pion(int id_j, int id_p) { ID_joueur = id_j; - status = 0; + ID_pion = id_p; + status = 0; c = null_case; bougeable = false; } diff --git a/Server/Assets/Script/Utils.cs b/Server/Assets/Script/Utils.cs index 8dc8c688e83b0c03e7f7d0bcce79767cd0413f9e..f25f297432255916f906ec5884356ac5a70b72d4 100644 --- a/Server/Assets/Script/Utils.cs +++ b/Server/Assets/Script/Utils.cs @@ -190,6 +190,7 @@ public static class Utils NetworkObjects.Pion serializedPawn = new NetworkObjects.Pion(); serializedPawn.id = pawn.id; serializedPawn.ID_joueur = pawn.get_ID_joueur(); + serializedPawn.ID_pion = pawn.get_ID_pion(); serializedPawn.status = pawn.get_status(); serializedPawn.c = getSerializedSpot(pawn.get_case()); serializedPawn.bougeable = pawn.isBougeable(); @@ -278,32 +279,35 @@ public static class Utils return serializedOriginSpot; } - public static Pion getPawnFromSerialized(NetworkObjects.Pion serializedPawn, int id_joueur) + public static Pion getPawnFromSerialized(Joueur[] joueurs, NetworkObjects.Pion serializedPawn) { - Pion pawn = new Pion(id_joueur); - - // pawn.id = serializedPawn.id; - // pawn.set_ID_joueur(serializedPawn.ID_joueur); - pawn.set_status(serializedPawn.status); - pawn.set_case(getSpotFromSerialized(serializedPawn.c)); - pawn.set_bougeable(serializedPawn.bougeable); - pawn.set_hasMoved(serializedPawn.hasMoved); - pawn.moveSpeed = serializedPawn.moveSpeed; - - return pawn; + UnityEngine.Debug.Log($"id j {serializedPawn.ID_joueur} p {serializedPawn.ID_pion}"); + return joueurs[serializedPawn.ID_joueur - 1].get_pions()[serializedPawn.ID_pion - 1]; } - - public static Case getSpotFromSerialized(NetworkObjects.Case serializedSpot) + + public static Case getSpotFromSerialized(Cases cases, Cases rCases, Cases bCases, Cases yCases, Cases gCases, NetworkObjects.Case serializedSpot) { - Case spot = new Case(); - - if ( serializedSpot.ID_joueur != null) spot.set_ID_joueur(serializedSpot.ID_joueur); - if ( serializedSpot.id_Case !=null ) spot.id_Case = serializedSpot.id_Case; - if ( serializedSpot.entree_sortie !=null) spot.entree_sortie = serializedSpot.entree_sortie; - if ( serializedSpot.can_move_here !=null ) spot.set_can_move_here(serializedSpot.can_move_here); - if ( serializedSpot.target_id != null ) spot.set_target_id(serializedSpot.target_id); - - return spot; + foreach (Case c in cases.get_cases()) + { + if (c.get_id_Case() == serializedSpot.id_Case) return c; + } + foreach (Case c in rCases.get_cases()) + { + if (c.get_id_Case() == serializedSpot.id_Case) return c; + } + foreach (Case c in bCases.get_cases()) + { + if (c.get_id_Case() == serializedSpot.id_Case) return c; + } + foreach (Case c in 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"ProfilerWriteOutput" } +,{ "pid": 0, "tid": 1, "ts": 1683217089637699, "dur": 345, "ph": "X", "name": "backend_profiler0.traceevents", "args": {} }, +{ "pid": 0, "tid": 1, "ts": 1683217089634195, "dur": 3859, "ph": "X", "name": "Write chrome-trace events", "args": {} }, diff --git a/Server/Library/Bee/buildreport.json_1.traceevents b/Server/Library/Bee/buildreport.json_1.traceevents index b64acd5abc86e9305fba8bab478b9cca0e754f0b..d210d727016408a92b70469f7147c8a7094752db 100644 --- a/Server/Library/Bee/buildreport.json_1.traceevents +++ b/Server/Library/Bee/buildreport.json_1.traceevents @@ -1,358 +1,358 @@ { "pid": 0, "tid": -1, "ph": "M", "name": "process_name", "args": { "name": "BeeDriver" } }, { "pid": 0, "tid": -1, "ph": "M", "name": "process_sort_index", "args": { "sort_index": "-2" } }, { "pid": 0, "tid": 1, "ph": "M", "name": "thread_name", "args": { "name": "" } }, -{ "pid": 0, "tid": 1, "ts": 1683205926571606, "dur": 28241, "ph": "X", "name": "Build Player", "args": {} }, -{ 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