import pygame
pygame.init()

from datetime import date
import Game


pygame.display.set_caption("Climate Simulator : Global Organization")
screen = pygame.display.set_mode((0,0), pygame.FULLSCREEN)

#on récupère le mois actuelle pour le faire commencer à ce moment
class month:
    def __init__ (self, str):
        self.month = str

current_month = month(date.today().strftime("%b"))

#background (2è scène)
background = pygame.image.load('../assets/Interface/intro.webp')
background = pygame.transform.scale(background, (screen.get_width(), screen.get_height()))

#bouton
play_button = pygame.image.load('../assets/Interface/button.png')
play_button = pygame.transform.scale(play_button,(400,150))
play_button_rect = play_button.get_rect()
play_button_rect.x = screen.get_width() / 2 - play_button.get_width()/2
play_button_rect.y = screen.get_height() / 2 - play_button.get_height()/2

#buisson
#bush = pygame.image.load('../assets/buisson.png')

#cadenas
#lock = pygame.image.load('../assets/cadenas.png')

screen.blit(background, (0,0))
screen.blit(play_button, play_button_rect)

#screen.blit(bush, (100,100))
#screen.blit(lock, (bush.get_width()/2,bush.get_height()/2+40))

pygame.display.update()

inMenu = True
while inMenu:
    for event in pygame.event.get():
        if event.type == pygame.MOUSEBUTTONDOWN and play_button_rect.contains(*event.pos,0,0):
            inMenu = False
        elif event.type == pygame.QUIT or event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
            exit(0)

# à l'appui du bouton start
Game.Game().gameLoop()