diff --git a/src/Champs.py b/src/Champs.py
index d16688615eb5786e72299d2e07e52e06f9a3e384..5cc2832696c9d24aaf4b81da5b984ae4f471d6ed 100755
--- a/src/Champs.py
+++ b/src/Champs.py
@@ -2,19 +2,40 @@ import pygame
 import numpy as np
 from Temps import *
 
+
 class Champs:
-    def __init__ (self, tempature, humidite, tempsAvantMaturation, pos, image):
-        self.temperature = tempature
+
+    def __init__ (self, temperature, humidite, tempsAvantMaturation, pos, image):
+        self.temperature = temperature
         self.humidite = humidite
         self.TAM = tempsAvantMaturation
         self.pos = np.array(pos)
-        self.image = image
+        self.image = pygame.image.load(image)
         self.imageSize = np.array(self.image.get_size())
         self.rect = pygame.rect.Rect(self.pos, self.image.get_rect().size)
         self.rectScale = self.rect
         self.police = pygame.font.SysFont("Alef", 22) #pygame.font.get_fonts() -> liste des fonts
         self.imgZoom = pygame.transform.scale(self.image, self.imageSize)
 
+    
+        self.descripteurChamps = {
+            "Temperature" : None,
+            "Humidite" : None,
+            "Acidite" : None,
+            "Occupe" : None,
+        }
+        self.imageSurfaceinfo = {
+            "Temperature" : None,
+            "Humidite" : None,
+            "Acidite" : None,
+            "Occupe" : None,
+        }
+        self.setInformation("Temperature",self.temperature)
+        self.setInformation("Humidite", self.humidite)
+        self.setInformation("Acidite",0)
+        self.setInformation("Occupe", False)
+
+
     def draw (self, screen, camera):
         scaleImage = camera.scaleImage(self.image)
 
@@ -29,31 +50,79 @@ class Champs:
         if scaleText:
             self.zoomText = scaleText
 
-class Houblon (Champs):
-    def __init__ (self, pos):
-        super().__init__(0, 0, 0, pos, pygame.image.load('../assets/champ.png'))
-        self.text = self.police.render("Température : " + str(self.temperature), False, (0,0,0))
-        self.zoomText = self.text
+    def setInformation(self,clef,valeur):
+        self.descripteurChamps[clef] = valeur
+        self.imageSurfaceinfo[clef] = police.render(clef+ " :  "+ str(valeur),False,(0,0,0))
 
-    def showInfo (self, screen, camera):
-        #pygame.draw.rect(screen, (255, 255, 255), pygame.rect.Rect(camera.convertLocation(self.pos), np.array(self.rect.size)*0.75*abs(camera.zoom)))
-        self.changeText(camera)
+    def showInfo(self,screen,rectangle):
+        i = 0
+        for k,v in self.descripteurChamps.items():
+            screen.blit(self.imageSurfaceinfo[k],(rectangle.x,rectangle.y + i))
+            i += 30
 
-        screen.blit(self.zoomText, camera.convertLocation(self.pos))
 
 class Buisson (Champs):
     def __init__ (self, pos, prix = 10000):
-        super().__init__(0, 0, 0, pos, pygame.image.load('../assets/buissonCadenas.png'))
+        super().__init__(0, 0, 0, pos, '../assets/buissonCadenas.png')
         self.prix = prix
         self.text = self.police.render("Champ disponible à l'achat : " + str(self.prix), False, (0,0,0))
         self.zoomText = self.text
+    
+    def showInfo (self, screen,rectangle):
+        screen.blit(self.text,(rectangle.x,rectangle.y))
+    
+    def buyField (self):
+        return Houblon(self.pos)
 
-    def showInfo (self, screen, camera):
-        #pygame.draw.rect(screen, (255, 255, 255), pygame.rect.Rect(camera.convertLocation(self.pos), np.array(self.rect.size)*0.75*abs(camera.zoom)))
-        self.changeText(camera)
 
-        screen.blit(self.zoomText, camera.convertLocation(self.pos))
+class Houblon (Champs):
+    iconStatic = pygame.transform.scale(pygame.image.load('../assets/neige.png'),(150,150))
+    textStatic = police.render('Houblon',False, (0,0,0))
+    textDescriptionStatic = police.render("Houblon sa marche bien",False,(0,0,0))
+    def __init__ (self, pos):
+        super().__init__(0, 0, 0, pos,'../assets/champ.png')
+        self.text = self.police.render("Température : " + str(self.temperature), False, (0,0,0))
+        self.zoomText = self.text
+        
+        
+class Ble (Champs):
+    iconStatic = pygame.transform.scale(pygame.image.load('../assets/Automne.png'),(150,150))
+    textStatic = police.render('Ble',False, (0,0,0))
+    textDescriptionStatic = police.render("Ble sa marche bien",False,(0,0,0))
+    def __init__ (self,pos,icon):
+        super().__init__(0,0,0,pos,'../assets/champ.png')
 
-    def buyField (self):
-        # Clique sur buisson -> Pop up "Êtes-vous certain ?" -> Oui ? -> Supprime le buisson de la liste et ajoute un Houblon aux mêmes coordonnées
-        return Houblon(self.pos)
\ No newline at end of file
+class Malt (Champs):
+    iconStatic = pygame.transform.scale(pygame.image.load('../assets/Hiver.png'),(150,150))
+    textStatic = police.render('Malt',False, (0,0,0))
+    textDescriptionStatic = police.render("Malt sa marche bien",False,(0,0,0))
+    def __init__ (self,pos,icon):
+        super().__init__(0,0,0,pos,'../assets/champ.png')
+
+
+class OrgeHiver(Champs):
+    iconStatic = pygame.transform.scale(pygame.image.load('../assets/canicule.png'),(150,150))
+    textStatic = police.render("Orge d'hiver",False, (0,0,0))
+    textDescriptionStatic = police.render("Orge Hiver sa marche bien",False,(0,0,0))
+    def __init__ (self,pos,icon):
+        super().__init__(0,0,0,pos,'../assets/champ.png')
+
+class OrgePrintemps(Champs):
+    iconStatic = pygame.transform.scale(pygame.image.load('../assets/canicule.png'),(150,150))
+    textStatic = police.render("Orge printemps",False, (0,0,0))
+    textDescriptionStatic = police.render("Orge printemps sa marche bien",False,(0,0,0))
+    def __init__ (self,pos,icon):
+        super().__init__(0,0,0,pos,'../assets/champ.png')
+
+class Seigle(Champs):
+    iconStatic = pygame.transform.scale(pygame.image.load('../assets/orage.png'),(150,150))
+    textStatic = police.render("Seigle",False, (0,0,0))
+    textDescriptionStatic = police.render("Seigle sa marche bien",False,(0,0,0))
+    def __init__ (self,pos,icon):
+        super().__init__(0,0,0,pos,'../assets/champ.png')
+
+
+
+typePlantation = [Houblon,Ble,Malt,OrgeHiver,OrgePrintemps,Seigle]
+    
+        
\ No newline at end of file
diff --git a/src/Game.py b/src/Game.py
index d592835c4ad9aae3a467f732b077ebfb07b3d4a3..ea5a5383b357ed82b7ee2f4ff3308ef140db8932 100755
--- a/src/Game.py
+++ b/src/Game.py
@@ -1,14 +1,15 @@
 import pygame
-from Champs import Champs,Houblon,Buisson
+from Champs import Champs,Houblon,Buisson,typePlantation
 import numpy as np
 from Camera import Camera
-from Image import Image
+from Image import transformImage,Image
 from Temps import Temps
+from Infrastructure import Infrastructure,typeBatiment
 
 RAYON_MUR_INVISIBLE = 2000
 SAISONS = ["Printemps", "Été", "Automne", "Hiver"]
 MOIS = ["Janvier", "Février", "Mars", "Avril", "Mai", "Juin", "Juillet", "Août", "Septembre", "Octobre", "Novembre", "Décembre"]
-police = pygame.font.SysFont("Alef", 30)
+police = pygame.font.SysFont("calibri", 30)
 
 class Game:
     def __init__ (self):
@@ -16,101 +17,131 @@ class Game:
         self.image = Image(self.screen)
         self.screenSize = np.array(self.screen.get_size())
         self.score = 0
-        self.money = 10000
-        self.displayMoney = 10000
+        self.money = 20000
+        self.displayMoney = 20000
         self.month = 0
         self.champs = []
         self.temps = Temps()
         for i in range(12):
-            self.champs.append(Buisson(((i%4)*300-550,(i//4)*200-300)))
+            self.champs.append(Buisson(((i%4)*300-550,(i//4)*250-430)))
         self.clock = pygame.time.Clock()
         self.selectedChamp = None
 
         self.imageMoney = pygame.transform.scale(self.image.moneyImage, np.array(self.image.moneyImage.get_size())/3)
-        
+
         self.camera = Camera(np.array(self.screen.get_size())/2)
 
-        self.pluie = pygame.transform.scale(self.image.rainImage, (200,200))
         self.frame = 0
         self.buyFrame = -1000
-
-        self.flecheChangementdroite = self.image.arrowImage1
-        self.flecheChangementgauche = self.image.arrowImage2
-        self.flecheChangementdroite = pygame.transform.scale(self.flecheChangementdroite, (100,100))
-        self.flecheChangementgauche = pygame.transform.scale(self.flecheChangementgauche, (100,100))
-        self.coordonnee_image_droite = self.screenSize[0]-self.flecheChangementdroite.get_width() - 10, self.screenSize[1]/2
-        self.coordonnee_image_gauche = 10, self.screenSize[1]/2
-        self.rectangle_button_fleche = pygame.rect.Rect(*self.coordonnee_image_droite,100,100)
-        self.rectangle_button_fleche_gauche = pygame.rect.Rect(*self.coordonnee_image_gauche,100,100)
         
         self.tourSuivant = self.image.arrowNextImage
         self.tourSuivant = pygame.transform.scale(self.tourSuivant, (100,100))
         self.coordonneeSuite = self.screenSize[0]-self.tourSuivant.get_width() - 120, self.screenSize[1] - self.tourSuivant.get_height() - 120
         self.suiteRectangle = pygame.rect.Rect(*self.coordonneeSuite, 100, 100)
-    
+        self.coordonne_info = pygame.rect.Rect(self.screen.get_width()*0.82,self.screen.get_height()*0.18,self.screen.get_width()*0.19,self.screen.get_height()*0.5)
+        self.recInformation = pygame.rect.Rect(self.coordonne_info)
+        self.rectPlantation = pygame.rect.Rect(0,0,self.temps.getImageSaison().get_width(),self.screen.get_height() -  self.temps.getImageSaison().get_height())
+        self.recBatiment = pygame.rect.Rect(self.temps.getImageSaison().get_width(), self.screen.get_height() - self.temps.getImageSaison().get_height(), self.screen.get_width() * 0.65, self.temps.getImageSaison().get_height())
+        self.recTourSuivant = pygame.rect.Rect(
+        self.recBatiment.x + self.recBatiment.w ,self.screen.get_height() - self.temps.getImageSaison().get_height(),
+         self.screen.get_width() -  self.temps.getImageSaison().get_width() - self.recBatiment.w,self.temps.getImageSaison().get_height()
+        )
+
+
+
     def gameLoop (self):
         while True:
-            self.screen.blit(self.image.backgroundImage, (0,0))
 
-            # Bouton suite
-            self.screen.blit(self.tourSuivant, (self.screen.get_width() - 120, self.screen.get_height() - 120))
+            self.screen.blit(self.image.backgroundImage, (0,0))
 
-            # Météo
-            pygame.draw.rect(self.screen, (127, 127, 127), (0, self.screen.get_height() - 200, 200, 200))
-            self.screen.blit(self.temps.Temps, (0, self.screen.get_height() - 200))
-            #self.screen.blit(self.pluie, (0, self.screen.get_height() - 200))
-            #self.screen.blit(police,self.temps.getcurrentSeason(),(500,500))
-            self.screen.blit(self.temps.temperatureImage,(10,self.screen.get_height() - self.temps.temperatureImage.get_height()))
-            # Saison
-            """
-            surface = police.render(SAISONS[self.month%4], False, (0,0,0))
-            self.screen.blit(surface, (0, self.screen.get_height() - surface.get_height()))
-            """
-            #isChamp = False
+            #CHAMPS------------------
             # Affichage des champs
             for champ in self.champs:
                 champ.draw(self.screen, self.camera)
-                champ.showInfo(self.screen, self.camera)
 
-            # Affiche les fps
-            fpsText = police.render(("%.0f fps" %(self.clock.get_fps())), True, (180,180,180))
-            self.screen.blit(fpsText, (self.screen.get_width() - fpsText.get_width(), 0))
+
+            #DEBUT BOUCLE INTERFACE------------------------
+
+            #Onglet Information
+            pygame.draw.rect(self.screen, (0, 127, 0), self.recInformation)
+
+            # Météo
+            self.screen.blit(self.temps.getImageSaison(), (0, self.screen.get_height() - 300))
+            self.screen.blit(self.temps.image,(10,self.screen.get_height() - self.temps.image.get_height()))
+            self.screen.blit(self.temps.temperatureImage,(10,self.screen.get_height() - self.temps.image.get_height() - 50))
+            
+
+            #Onglet plantation
+            pygame.draw.rect(self.screen, (0, 127, 127), self.rectPlantation)
+            
+            #Onglet tour suivant
+            pygame.draw.rect(self.screen,(0, 127, 0),(self.recTourSuivant))
+            self.screen.blit(self.tourSuivant, (self.screen.get_width() - 120, self.screen.get_height() - 120))
+
+            for i,c in enumerate(typePlantation):
+                x = self.rectPlantation.x + ( 0 if i%2 else 170) 
+                y = self.rectPlantation.y + (i//2) * 200
+                r = pygame.rect.Rect(x,y,c.iconStatic.get_width(),c.iconStatic.get_height()+ 30 )
+                self.screen.blit(c.textStatic, (x,y))
+                self.screen.blit(c.iconStatic,(x,y+30 ))
+                if ( (r.collidepoint(pygame.mouse.get_pos()))):
+                    pygame.draw.rect(self.screen,(138, 227, 237), r,1)
+                    self.screen.blit(c.textDescriptionStatic,(self.recInformation.x,self.recInformation.y))
+                    #self.screen.blit(self.text,(screen.get_width()*0.85,screen.get_height()*0.18))
+            
+        
+                
+                
+            #Onglet batiment 
+            pygame.draw.rect(self.screen, (127, 127, 127), (self.recBatiment))
+            for i,c in enumerate(typeBatiment):
+                x = self.recBatiment.x + i* (c.iconStatic.get_width() + 30) +50
+                y = self.recBatiment.y + 50
+                r = pygame.rect.Rect(x,y,c.iconStatic.get_width() + 20 ,c.iconStatic.get_height()+ 30 )
+                self.screen.blit(c.textStatic, (x,y))
+                self.screen.blit(c.iconStatic,(x,y + 30))
+                if ( (r.collidepoint(pygame.mouse.get_pos()))):
+                    pygame.draw.rect(self.screen,(138, 227, 237), r,1)
+                    self.screen.blit(c.textDescriptionStatic,(self.recInformation.x,self.recInformation.y))
+                       
+            # FIN BOUCLE INTERFACE ------------------------
+
+
+            isChamp = False
+            
 
             if self.money < self.displayMoney:
                 self.displayMoney -= 500 # Si quelque chose coûte moins que 100, changer par -= min(100, self.displayMoney - self.money)
             elif self.money > self.displayMoney:
                 self.displayMoney += 500 # Si quelque chose coûte moins que 100, changer par -= min(100, self.money - self.displayMoney)
 
+
             textMoney = police.render(str(self.displayMoney), True, (255,255,255))
             pygame.draw.rect(self.screen, (0,0,0), (200, self.screen.get_height() - 50, 100, 50))
             self.screen.blit(textMoney, (200, self.screen.get_height()-30))
             self.screen.blit(self.imageMoney, (300, self.screen.get_height()-self.imageMoney.get_height()))
             
-            self.screen.blit(self.flecheChangementdroite, self.coordonnee_image_droite)
 
             for event in pygame.event.get():
                 if event.type == pygame.QUIT or event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
                     exit()
-                elif event.type == pygame.MOUSEBUTTONDOWN and (*event.pos,0,0) in self.rectangle_button_fleche:
-                    self.gameLoopSecondScreen()
-                elif event.type == pygame.KEYDOWN and event.key == pygame.K_RIGHT:
-                    self.gameLoopSecondScreen()
                 elif event.type == pygame.MOUSEMOTION:
                     if event.buttons[2] == 1: #maintenir enfoncé clic droit
                         self.camera.setPosition(np.array(event.rel))
 
-                    """for champ in self.champs:
+                    for champ in self.champs:
                         if champ.rectScale.contains(event.pos[0],event.pos[1],0,0):
                             self.selectedChamp = champ
                             isChamp = True
                 
                     if not isChamp:
-                        self.selectedChamp = None"""
+                        self.selectedChamp = None
 
                     if (*event.pos,0,0) in self.suiteRectangle:
                         self.tourSuivant = pygame.transform.scale(self.tourSuivant, (120, 120))
                     else:
                         self.tourSuivant = pygame.transform.scale(self.tourSuivant, (100, 100))
+                    
                 
                 elif event.type == pygame.MOUSEWHEEL:
                     self.camera.zoomInOut(event.y)
@@ -123,9 +154,7 @@ class Game:
                                 if champ.rectScale.contains(event.pos[0],event.pos[1],0,0):
                                     if self.money >= champ.prix:
                                         self.moneyChange = police.render(str(-champ.prix), True, (255,0,0))
-
                                         self.buyFrame = self.frame
-                                    
                                         self.champs.append(champ.buyField())
                                         self.champs.remove(champ)
                                         self.money -= champ.prix
@@ -134,24 +163,10 @@ class Game:
             if self.frame < self.buyFrame + 20:
                 self.screen.blit(self.moneyChange, (200, self.screen.get_height()-textMoney.get_height()*4-(self.frame-self.buyFrame)*1.5))
 
-            """if self.selectedChamp:
-                self.selectedChamp.showInfo(self.screen, self.camera)"""
+            if self.selectedChamp:
+                self.selectedChamp.showInfo(self.screen,self.recInformation)
+                
 
             pygame.display.update()
             self.clock.tick(50)
-            self.frame += 1
-
-    def gameLoopSecondScreen (self):
-        while True:
-            self.screen.blit(self.image.barnImage, (0,0))
-            self.screen.blit(self.flecheChangementgauche, self.coordonnee_image_gauche)
-
-            for event in pygame.event.get():
-                if event.type == pygame.QUIT or event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
-                    exit()
-                elif event.type == pygame.KEYDOWN and event.key == pygame.K_LEFT:
-                    return
-                elif event.type == pygame.MOUSEBUTTONDOWN and (*event.pos,0,0) in self.rectangle_button_fleche_gauche:
-                    self.gameLoop()
-            pygame.display.update()
-            self.clock.tick(50)
\ No newline at end of file
+            self.frame += 1
\ No newline at end of file
diff --git a/src/Infrastructure.py b/src/Infrastructure.py
index 80db74033bf35b7d62316ffd31eb07afdbc02cad..6431cf9edee287b6a813da39ba59d34adb62e283 100644
--- a/src/Infrastructure.py
+++ b/src/Infrastructure.py
@@ -1,6 +1,72 @@
 import numpy as np
 import pygame
 
+police = pygame.font.SysFont("Alef", 22) #pygame.font.get_fonts() -> liste des fonts
+
 class Infrastructure:
-    def __init__ (self):
-        
\ No newline at end of file
+
+    def __init__ (self,pos,image):
+        self.image = pygame.image.load(image)
+        self.imageSize = np.array(self.image.get_size())
+        self.pos = pos
+        self.rect = pygame.rect.Rect(self.pos, self.image.get_rect().size)
+        self.rectScale = self.rect       
+
+        self.descripteurInfrastructure = {
+            "CoutProd" : None,
+
+        }
+        self.imageSurfaceinfo = {
+            "CoutProd" : None,
+        }
+        self.setInformation("CoutProd",2000)
+
+
+
+    def draw (self, screen, camera):
+        scaleImage = camera.scaleImage(self.image)
+
+        if scaleImage: # != None
+            self.imgZoom = scaleImage
+            self.rectScale = pygame.rect.Rect(camera.convertLocation(self.pos), self.imgZoom.get_size())
+        
+        screen.blit(self.imgZoom, camera.convertLocation(self.pos))
+
+    def changeText (self, camera):
+        scaleText = camera.scaleImage(self.text)
+        if scaleText:
+            self.zoomText = scaleText
+
+    def setInformation(self,clef,valeur):
+        self.descripteurChamps[clef] = valeur
+        self.imageSurfaceinfo[clef] = police.render(clef+ " :  "+ str(valeur),False,(0,0,0))
+
+    def showInfo(self,screen,rectangle):
+        i = 0
+        for k,v in self.descripteurChamps.items():
+            screen.blit(self.imageSurfaceinfo[k],(rectangle.x,rectangle.y + i))
+            i += 30
+
+
+class Puit (Infrastructure):
+    iconStatic = pygame.transform.scale(pygame.image.load('../assets/money.png'),(150,150))
+    textStatic = police.render('Puits',False, (0,0,0))
+    textDescriptionStatic = police.render("C'est un puit",False,(0,0,0))
+    def __init__ (self,pos,icon):
+        super().__init__(0,0,0,pos,'../assets/champ.png')
+
+class Capteur (Infrastructure):
+    iconStatic = pygame.transform.scale(pygame.image.load('../assets/Hiver.png'),(150,150))
+    textStatic = police.render('Capteur eau de pluie',False, (0,0,0))
+    textDescriptionStatic = police.render("Permet de capturer l'eau de pluit",False,(0,0,0))
+    def __init__ (self,pos,icon):
+        super().__init__(0,0,0,pos,'../assets/champ.png')
+
+class Irrigation (Infrastructure):
+    iconStatic = pygame.transform.scale(pygame.image.load('../assets/Printemps.png'),(150,150))
+    textStatic = police.render('Irrigation goute à goute',False, (0,0,0))
+    textDescriptionStatic = police.render("Permet d'arroser les plantes en économisant l'eau",False,(0,0,0))
+    def __init__ (self,pos,icon):
+        super().__init__(0,0,0,pos,'../assets/champ.png')
+
+typeBatiment = [Puit,Capteur,Irrigation]
\ No newline at end of file
diff --git a/src/Plantation.py b/src/Plantation.py
new file mode 100644
index 0000000000000000000000000000000000000000..33cc37437b8317930471bf166758248dd7cdeb27
--- /dev/null
+++ b/src/Plantation.py
@@ -0,0 +1,3 @@
+class Plantation:
+
+    def __init__ (self):
\ No newline at end of file
diff --git a/src/Temps.py b/src/Temps.py
index 221318b6783844d4cde2d911aad8906bf031f77e..ab4f7d9a00b40daf8258c3a4df012bad3ad7787f 100755
--- a/src/Temps.py
+++ b/src/Temps.py
@@ -4,8 +4,10 @@ from Image import transformImage
 police = pygame.font.SysFont("Alef", 30)
 class Temps:
     # "humidité" est un pourcentage moyen
+
+    """
     climats = {
-        """
+            
         "janvier" : {
             "temp" : [2,7.8],
             "humidité" : [78,90]
@@ -54,7 +56,11 @@ class Temps:
             "temp" : [10.3,3.8],            
             "humidité" : [77,99]
         }
-        """
+
+    }
+    """
+    
+    climats = {
         "Automne" : {
             "temp" : [5.8,13.3],            
             "humidité" : [72,94]
@@ -68,24 +74,21 @@ class Temps:
             "temp" : [8,35],            
             "humidité" : [44,80]
         },
-        "Été" : {
+        "été" : {
             "temp" : [15,27],            
             "humidité" : [56,85]    
         }
     }
 
     def __init__(self):
-        self.currentSeason = "Hiver"
+        self.currentSeason = "Printemps"
         self.globaltemp = self.tirageAuSortChiffreIntervalleTemp(self.currentSeason)
         self.humidite = self.tirageAuSortChiffreIntervallehumidite(self.currentSeason)
-        
         self.Temps = pygame.image.load(self.tempAAfficher())
         self.image = transformImage(self.Temps,200,200)
         self.temperatureImage = police.render(self.currentSeason +" : "+ str(round(self.globaltemp,1))+" °C",True,(0,0,0))
-        """
-        for key,value in climats.items():
-            climats.get(key)['image'] = pygame.image.load("../assets/"+key+".png")
-        """
+        for key,value in self.climats.items():
+            self.climats.get(key)['image'] = transformImage(pygame.image.load("../assets/"+key+".png"),400,300)
         
         
 
@@ -129,5 +132,8 @@ class Temps:
     def getcurrentSeason(self):
         return self.currentSeason
 
+    def getImageSaison(self):
+        return self.climats.get(self.currentSeason).get('image')
+
 
     
\ No newline at end of file