From c6f43b8930b1bec924acdacc389a79d9b00b2621 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Duchmann?= <l.duchmann@etu.unistra.fr> Date: Fri, 21 Oct 2022 14:42:14 +0200 Subject: [PATCH] Refonte du projet --- .gitignore | 1 + Emir/Champs.py | 41 +++++++++++ Emir/teste pygame.py | 24 +++++++ "L\303\251o/Camera.py" | 42 +++++++++++ "L\303\251o/Champs.py" | 58 ++++++++++++++++ "L\303\251o/Game.py" | 154 +++++++++++++++++++++++++++++++++++++++++ "L\303\251o/T3.py" | 57 +++++++++++++++ "L\303\251o/Temps.py" | 58 ++++++++++++++++ 8 files changed, 435 insertions(+) create mode 100755 .gitignore create mode 100755 Emir/Champs.py create mode 100755 Emir/teste pygame.py create mode 100755 "L\303\251o/Camera.py" create mode 100755 "L\303\251o/Champs.py" create mode 100755 "L\303\251o/Game.py" create mode 100755 "L\303\251o/T3.py" create mode 100755 "L\303\251o/Temps.py" diff --git a/.gitignore b/.gitignore new file mode 100755 index 0000000..94487b9 --- /dev/null +++ b/.gitignore @@ -0,0 +1 @@ +*.pyc diff --git a/Emir/Champs.py b/Emir/Champs.py new file mode 100755 index 0000000..c80f4cb --- /dev/null +++ b/Emir/Champs.py @@ -0,0 +1,41 @@ +import pygame as py + +#class Champs: + +class Champs: + + def __init__(self,coordonnee[]): + cooX = coordonnee[0] + cooY = coordonnee[1] + #taille height + #taille width + temperature + tauxEau + TauxInsecte + Construction[] + + def image_graphique(self, image): + #selectionne l'image à afficher + + def MouseHover(self): + #afficher le prix et la hitbox du champs + + + def debloquer(self): + #si le joueur à acheté et a débloquer ou pas + + + + def plantation(self): + #info sur la plante choisi + + #méthode optionnelle + def menu_des_plantations(self); + #menu deroulant ou fenetre qui affiche + #les trucs qu'on peut planter + + def getcoordonee(self): + #Accesseur + + def stringAffichage(self): + #Affichage de toutes les infos diff --git a/Emir/teste pygame.py b/Emir/teste pygame.py new file mode 100755 index 0000000..2b26c2f --- /dev/null +++ b/Emir/teste pygame.py @@ -0,0 +1,24 @@ +import pygame as pg + + +#tour par tour + +tour_fini = false; + +def TourParTour(self): + while not tour_fini: + if(BoutonEstClicker) + tour_fini = true; + tourParTour(BoutonActiver) + elif(BoutonExitClicker): + quitter le jeu + + return tour_fini + +continuer = true + +#Boucle de jeu +while not tour_fini : + res = TourParTour(BoolBtnValider) + if(res): + Tour_score +=1 diff --git "a/L\303\251o/Camera.py" "b/L\303\251o/Camera.py" new file mode 100755 index 0000000..0080ede --- /dev/null +++ "b/L\303\251o/Camera.py" @@ -0,0 +1,42 @@ +import numpy as np +import pygame + +class Camera: + def __init__ (self, screenMid): + self.mid = screenMid + self.zoom = 1 # zoom actuel + self.lastZoom = 1.1 # dernier zoom + self.position = np.array([0,0]) # position du point visé (ici le milieu de l'écran) + + def convertLocation (self, c1:np.array)->np.array: # Convertie les coordonnées de l'écran en coordonnées sur le jeu + c2 = (c1 * self.zoom) + self.mid + (self.position * self.zoom) + return c2 + + def changeScreenLocation (self, c2:np.array)->np.array: # Convertie les coordonnées du jeu en coordonnées de l'écran + c1 = (c2 - self.mid - (self.position / self.zoom)) / self.zoom + return c1 + + def zoomInOut (self, y): # Zoom en fonction de la molette + self.lastZoom = self.zoom + self.zoom += y*0.1 + + self.zoom = np.clip(self.zoom, 0.3, 2) # zoom min max + + def setPosition (self, positionRelative): # Calcule la nouvelle position de l'écran + newPos = self.position + positionRelative + + # Pour faire un carré (mur invisible) : + self.position = np.clip(newPos, [-1000, -1000], [1000, 1000]) + + # Pour faire un cercle : + #if np.linalg.norm(newPos) < RAYON_MUR_INVISIBLE: + #self.position = newPos + + def __repr__ (self): + return f"Zoom = {self.zoom}\nPosition = {self.position}\n" + + def scaleImage (self, img): # Change le zoom d'une image si nécessaire + if self.zoom != self.lastZoom: + return pygame.transform.scale(img, np.array(img.get_size())*self.zoom) + + return None \ No newline at end of file diff --git "a/L\303\251o/Champs.py" "b/L\303\251o/Champs.py" new file mode 100755 index 0000000..71bac78 --- /dev/null +++ "b/L\303\251o/Champs.py" @@ -0,0 +1,58 @@ +import pygame +import numpy as np + +class Champs: + def __init__ (self, tempature, humidite, tempsAvantMaturation, pos, image): + self.temperature = tempature + self.humidite = humidite + self.TAM = tempsAvantMaturation + self.pos = np.array(pos) + self.image = image + self.imageSize = np.array(self.image.get_size()) + self.rect = pygame.rect.Rect(self.pos, self.image.get_rect().size) + self.rectScale = self.rect + self.police = pygame.font.SysFont("Alef", 22) #pygame.font.get_fonts() -> liste des fonts + self.imgZoom = pygame.transform.scale(self.image, self.imageSize) + + def draw (self, screen, camera): + scaleImage = camera.scaleImage(self.image) + + if scaleImage: # != None + self.imgZoom = scaleImage + self.rectScale = pygame.rect.Rect(camera.convertLocation(self.pos), self.imgZoom.get_size()) + + screen.blit(self.imgZoom, camera.convertLocation(self.pos)) + + def changeText (self, camera): + scaleText = camera.scaleImage(self.text) + if scaleText: + self.zoomText = scaleText + +class Houblon (Champs): + def __init__ (self, pos): + super().__init__(0, 0, 0, pos, pygame.image.load('../assets/champ.png')) + self.text = self.police.render("Température : " + str(self.temperature), False, (0,0,0)) + self.zoomText = self.text + + def showInfo (self, screen, camera): + pygame.draw.rect(screen, (255, 255, 255), pygame.rect.Rect(camera.convertLocation(self.pos), np.array(self.rect.size)*0.75*abs(camera.zoom))) + self.changeText(camera) + + screen.blit(self.zoomText, camera.convertLocation(self.pos)) + +class Buisson (Champs): + def __init__ (self, pos, prix = 10000): + super().__init__(0, 0, 0, pos, pygame.image.load('../assets/buissonCadenas.png')) + self.prix = prix + self.text = self.police.render("Champ disponible à l'achat : " + str(self.prix), False, (0,0,0)) + self.zoomText = self.text + + def showInfo (self, screen, camera): + pygame.draw.rect(screen, (255, 255, 255), pygame.rect.Rect(camera.convertLocation(self.pos), np.array(self.rect.size)*0.75*abs(camera.zoom))) + self.changeText(camera) + + screen.blit(self.zoomText, camera.convertLocation(self.pos)) + + def buyField (self): + # Clique sur buisson -> Pop up "Êtes-vous certain ?" -> Oui ? -> Supprime le buisson de la liste et ajoute un Houblon aux mêmes coordonnées + return Houblon(self.pos) diff --git "a/L\303\251o/Game.py" "b/L\303\251o/Game.py" new file mode 100755 index 0000000..3c7acd9 --- /dev/null +++ "b/L\303\251o/Game.py" @@ -0,0 +1,154 @@ +import pygame +from Champs import * +import numpy as np +from Camera import * + +RAYON_MUR_INVISIBLE = 2000 +SAISONS = ["Printemps", "Été", "Automne", "Hiver"] +MOIS = ["Janvier", "Février", "Mars", "Avril", "Mai", "Juin", "Juillet", "Août", "Septembre", "Octobre", "Novembre", "Décembre"] + +class Game: + def __init__ (self, screen): + self.screen = screen + self.screenSize = np.array(self.screen.get_size()) + self.score = 0 + self.money = 10000 + self.displayMoney = 10000 + self.month = 0 + #self.champs = [Houblon((0,0)), Houblon((-200,0)), Houblon((0,-200)), Buisson((400,0)), Buisson((0,400)), Houblon((1000,1000))]#Houblon((100,100)), Houblon((400,100)), Houblon((700,100)), Houblon((100,300)), Houblon((400,300)), Houblon((700,300)), Houblon((100,500)), Houblon((400,500)), Buisson((700,500))] + self.champs = [] + for i in range(12): + self.champs.append(Buisson(((i%4)*300-550,(i//4)*200-300))) + self.clock = pygame.time.Clock() + self.selectedChamp = None + self.imageMoney = pygame.image.load("../assets/money.png") + self.imageMoney = pygame.transform.scale(self.imageMoney, np.array(self.imageMoney.get_size())/3) + self.police = pygame.font.SysFont("Alef", 30) + self.camera = Camera(np.array(self.screen.get_size())/2) + self.background = pygame.image.load('../assets/terre.png') + self.background = pygame.transform.scale(self.background, (self.screen.get_width(), self.screen.get_height())) + self.pluie = pygame.image.load('../assets/pluie.png') + self.pluie = pygame.transform.scale(self.pluie, (200,200)) + self.frame = 0 + self.buyFrame = -1000 + self.grange = pygame.image.load('../assets/grange.webp') + self.grange = pygame.transform.scale(self.grange, (self.screen.get_width(), self.screen.get_height())) + self.flecheChangementdroite = pygame.image.load("../assets/flecheScene.png") + self.flecheChangementgauche = pygame.image.load("../assets/flecheScene2.png") + self.flecheChangementdroite = pygame.transform.scale(self.flecheChangementdroite, (100,100)) + self.flecheChangementgauche = pygame.transform.scale(self.flecheChangementgauche, (100,100)) + self.coordonnee_image_droite = self.screenSize[0]-self.flecheChangementdroite.get_width() - 10, self.screenSize[1]/2 + self.coordonnee_image_gauche = 10, self.screenSize[1]/2 + self.rectangle_button_fleche = pygame.rect.Rect(*self.coordonnee_image_droite,100,100) + self.rectangle_button_fleche_gauche = pygame.rect.Rect(*self.coordonnee_image_gauche,100,100) + + def gameLoop (self): + while True: + self.screen.blit(self.background, (0,0)) + + # Météo + pygame.draw.rect(self.screen, (127, 127, 127), (0, self.screen.get_height() - 200, 200, 200)) + self.screen.blit(self.pluie, (0, self.screen.get_height() - 200)) + + # Saison + surface = self.police.render(SAISONS[self.month%4], False, (0,0,0)) + self.screen.blit(surface, (0, self.screen.get_height() - surface.get_height())) + + isChamp = False + # Affichage des champs + for champ in self.champs: + champ.draw(self.screen, self.camera) + + # Affiche les fps + fpsText = self.police.render(("%.0f fps" %(self.clock.get_fps())), True, (180,180,180)) + self.screen.blit(fpsText, (self.screen.get_width() - fpsText.get_width(), 0)) + + if self.money < self.displayMoney: + self.displayMoney -= 500 # Si quelque chose coûte moins que 100, changer par -= min(100, self.displayMoney - self.money) + elif self.money > self.displayMoney: + self.displayMoney += 500 # Si quelque chose coûte moins que 100, changer par -= min(100, self.money - self.displayMoney) + + textMoney = self.police.render(str(self.displayMoney), True, (255,255,255)) + pygame.draw.rect(self.screen, (0,0,0), (200, self.screen.get_height() - 50, 100, 50)) + self.screen.blit(textMoney, (200, self.screen.get_height()-30)) + self.screen.blit(self.imageMoney, (300, self.screen.get_height()-self.imageMoney.get_height())) + + self.screen.blit(self.flecheChangementdroite, self.coordonnee_image_droite) + + for event in pygame.event.get(): + if event.type == pygame.QUIT or event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE: + exit() + elif event.type == pygame.MOUSEBUTTONDOWN and (*event.pos,0,0) in self.rectangle_button_fleche: + self.gameLoopSecondScreen() + elif event.type == pygame.KEYDOWN and event.key == pygame.K_RIGHT: + self.gameLoopSecondScreen() + elif event.type == pygame.MOUSEMOTION: + if event.buttons[2] == 1: #maintenir enfoncé clic droit + self.camera.setPosition(np.array(event.rel)) + + for champ in self.champs: + if champ.rectScale.contains(event.pos[0],event.pos[1],0,0): + self.selectedChamp = champ + isChamp = True + + if not isChamp: + self.selectedChamp = None + + elif event.type == pygame.MOUSEWHEEL: + self.camera.zoomInOut(event.y) + + # Achat d'un champ + elif event.type == pygame.MOUSEBUTTONDOWN: + if event.button == 1: + for champ in self.champs: + if isinstance(champ, Buisson): + if champ.rectScale.contains(event.pos[0],event.pos[1],0,0): + if self.money >= champ.prix: + self.moneyChange = self.police.render(str(-champ.prix), True, (255,0,0)) + + self.buyFrame = self.frame + + self.champs.append(champ.buyField()) + self.champs.remove(champ) + self.money -= champ.prix + else: + self.moneyError() + + + if self.frame < self.buyFrame + 20: + self.screen.blit(self.moneyChange, (200, self.screen.get_height()-textMoney.get_height()*4-(self.frame-self.buyFrame)*1.5)) + + if self.selectedChamp: + self.selectedChamp.showInfo(self.screen, self.camera) + + pygame.display.update() + self.clock.tick(50) + self.frame += 1 + + def moneyError (self): + loop = True + while loop: + popUp = pygame.draw.rect(self.screen, (0,0,0), (self.screenSize/3, self.screenSize/3)) + + for event in pygame.event.get(pygame.MOUSEBUTTONDOWN): + if popUp.contains((*event.pos,0,0)): + loop = False + break + + pygame.display.update() + self.clock.tick(50) + + def gameLoopSecondScreen (self): + while True: + self.screen.blit(self.grange, (0,0)) + self.screen.blit(self.flecheChangementgauche, self.coordonnee_image_gauche) + + for event in pygame.event.get(): + if event.type == pygame.QUIT or event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE: + exit() + elif event.type == pygame.KEYDOWN and event.key == pygame.K_LEFT: + return + elif event.type == pygame.MOUSEBUTTONDOWN and (*event.pos,0,0) in self.rectangle_button_fleche_gauche: + self.gameLoop() + pygame.display.update() + self.clock.tick(50) \ No newline at end of file diff --git "a/L\303\251o/T3.py" "b/L\303\251o/T3.py" new file mode 100755 index 0000000..439895e --- /dev/null +++ "b/L\303\251o/T3.py" @@ -0,0 +1,57 @@ +import pygame +pygame.init() + +from datetime import date +import Game + +pygame.display.set_caption("Climate Simulator : Global Organization") +screen = pygame.display.set_mode((0,0), pygame.FULLSCREEN) + +#on récupère le mois actuelle pour le faire commencer à ce moment +class month: + def __init__ (self, str): + self.month = str + +current_month = month(date.today().strftime("%b")) + +#background (2è scène) +background = pygame.image.load('../assets/accueil.jpg') +background = pygame.transform.scale(background, (screen.get_width(), screen.get_height())) + +#bannière +banner = pygame.image.load('../assets/banner.png') +banner = pygame.transform.scale(banner, (500,500)) +banner_rect = banner.get_rect() +banner_rect.x = screen.get_width() / 4 + +#bouton +play_button = pygame.image.load('../assets/button.png') +play_button = pygame.transform.scale(play_button,(400,150)) +play_button_rect = play_button.get_rect() +play_button_rect.x = screen.get_width() / 2.8 +play_button_rect.y = screen.get_height() / 2.4 + +#buisson +bush = pygame.image.load('../assets/buisson.png') + +#cadenas +lock = pygame.image.load('../assets/cadenas.png') + +screen.blit(background, (0,0)) +screen.blit(play_button, play_button_rect) + +#screen.blit(bush, (100,100)) +#screen.blit(lock, (bush.get_width()/2,bush.get_height()/2+40)) + +pygame.display.update() + +inMenu = True +while inMenu: + for event in pygame.event.get(): + if event.type == pygame.MOUSEBUTTONDOWN and play_button_rect.contains(*event.pos,0,0): + inMenu = False + elif event.type == pygame.QUIT or event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE: + exit(0) + +# à l'appui du bouton start +Game.Game(screen).gameLoop() \ No newline at end of file diff --git "a/L\303\251o/Temps.py" "b/L\303\251o/Temps.py" new file mode 100755 index 0000000..7b93dcc --- /dev/null +++ "b/L\303\251o/Temps.py" @@ -0,0 +1,58 @@ +import random + +class Temps: + climats = { + "janvier" : { + "temp" : [20,40], + "humidité" : [0,10] + }, + "février" : { + + }, + "mars" : { + + }, + "avril" : { + + }, + "mai" : { + + }, + "juin" : { + + }, + "juillet" : { + + }, + "août" : { + + }, + "septembre" : { + + }, + "octobre" : { + + }, + "novembre" : { + + }, + "décembre" : { + + } + } + + def _init_ (self): + self.temperature + self.humidite + self.neige + self.currentMonth = "janvier" + + def randomTemp (self): + intervalleTemp = self.climats[self.currentMonth]["temp"] + + return random.randint(*intervalleTemp) # *intervalleTemp = intervalleTemp[0], intervalleTemp[1] + + def randomHumidite (self): + intervalleHumidite = self.climats[self.currentMonth]["humidité"] + + return random.randint(*intervalleHumidite) -- GitLab