From c6f43b8930b1bec924acdacc389a79d9b00b2621 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?L=C3=A9o=20Duchmann?= <l.duchmann@etu.unistra.fr>
Date: Fri, 21 Oct 2022 14:42:14 +0200
Subject: [PATCH] Refonte du projet

---
 .gitignore             |   1 +
 Emir/Champs.py         |  41 +++++++++++
 Emir/teste pygame.py   |  24 +++++++
 "L\303\251o/Camera.py" |  42 +++++++++++
 "L\303\251o/Champs.py" |  58 ++++++++++++++++
 "L\303\251o/Game.py"   | 154 +++++++++++++++++++++++++++++++++++++++++
 "L\303\251o/T3.py"     |  57 +++++++++++++++
 "L\303\251o/Temps.py"  |  58 ++++++++++++++++
 8 files changed, 435 insertions(+)
 create mode 100755 .gitignore
 create mode 100755 Emir/Champs.py
 create mode 100755 Emir/teste pygame.py
 create mode 100755 "L\303\251o/Camera.py"
 create mode 100755 "L\303\251o/Champs.py"
 create mode 100755 "L\303\251o/Game.py"
 create mode 100755 "L\303\251o/T3.py"
 create mode 100755 "L\303\251o/Temps.py"

diff --git a/.gitignore b/.gitignore
new file mode 100755
index 0000000..94487b9
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1 @@
+*.pyc
diff --git a/Emir/Champs.py b/Emir/Champs.py
new file mode 100755
index 0000000..c80f4cb
--- /dev/null
+++ b/Emir/Champs.py
@@ -0,0 +1,41 @@
+import pygame as py
+
+#class Champs:
+
+class Champs:
+
+    def __init__(self,coordonnee[]):
+        cooX = coordonnee[0]
+        cooY = coordonnee[1]
+        #taille height
+        #taille width
+        temperature
+        tauxEau
+        TauxInsecte
+        Construction[]
+
+    def image_graphique(self, image):
+        #selectionne l'image à afficher
+
+    def MouseHover(self):
+    #afficher le prix et la hitbox du champs
+
+
+    def debloquer(self):
+    #si le joueur à acheté et a débloquer ou pas
+    
+    
+
+    def plantation(self):
+    #info sur la plante choisi
+        
+    #méthode optionnelle   
+    def menu_des_plantations(self);
+    #menu deroulant ou fenetre qui affiche
+    #les trucs qu'on peut planter
+
+    def getcoordonee(self):
+    #Accesseur
+    
+    def stringAffichage(self):
+    #Affichage de toutes les infos
diff --git a/Emir/teste pygame.py b/Emir/teste pygame.py
new file mode 100755
index 0000000..2b26c2f
--- /dev/null
+++ b/Emir/teste pygame.py	
@@ -0,0 +1,24 @@
+import pygame as pg
+
+
+#tour par tour
+
+tour_fini = false;
+
+def TourParTour(self):
+    while not tour_fini:
+        if(BoutonEstClicker)
+            tour_fini = true;
+            tourParTour(BoutonActiver)
+        elif(BoutonExitClicker):
+            quitter le jeu
+        
+    return tour_fini
+
+continuer = true
+
+#Boucle de jeu
+while not tour_fini : 
+    res = TourParTour(BoolBtnValider)
+    if(res):
+        Tour_score +=1
diff --git "a/L\303\251o/Camera.py" "b/L\303\251o/Camera.py"
new file mode 100755
index 0000000..0080ede
--- /dev/null
+++ "b/L\303\251o/Camera.py"
@@ -0,0 +1,42 @@
+import numpy as np
+import pygame
+
+class Camera:
+    def __init__ (self, screenMid):
+        self.mid = screenMid
+        self.zoom = 1 # zoom actuel
+        self.lastZoom = 1.1 # dernier zoom
+        self.position = np.array([0,0]) # position du point visé (ici le milieu de l'écran)
+
+    def convertLocation (self, c1:np.array)->np.array: # Convertie les coordonnées de l'écran en coordonnées sur le jeu
+        c2 = (c1 * self.zoom) + self.mid + (self.position * self.zoom)
+        return c2
+
+    def changeScreenLocation (self, c2:np.array)->np.array: # Convertie les coordonnées du jeu en coordonnées de l'écran
+        c1 = (c2 - self.mid - (self.position / self.zoom)) / self.zoom
+        return c1
+
+    def zoomInOut (self, y): # Zoom en fonction de la molette
+        self.lastZoom = self.zoom
+        self.zoom += y*0.1
+
+        self.zoom = np.clip(self.zoom, 0.3, 2) # zoom min max
+
+    def setPosition (self, positionRelative): # Calcule la nouvelle position de l'écran
+        newPos = self.position + positionRelative
+
+        # Pour faire un carré (mur invisible) : 
+        self.position = np.clip(newPos, [-1000, -1000], [1000, 1000])
+
+        # Pour faire un cercle :
+        #if np.linalg.norm(newPos) < RAYON_MUR_INVISIBLE:
+            #self.position = newPos
+
+    def __repr__ (self):
+        return f"Zoom = {self.zoom}\nPosition = {self.position}\n"
+
+    def scaleImage (self, img): # Change le zoom d'une image si nécessaire
+        if self.zoom != self.lastZoom:
+            return pygame.transform.scale(img, np.array(img.get_size())*self.zoom)
+
+        return None
\ No newline at end of file
diff --git "a/L\303\251o/Champs.py" "b/L\303\251o/Champs.py"
new file mode 100755
index 0000000..71bac78
--- /dev/null
+++ "b/L\303\251o/Champs.py"
@@ -0,0 +1,58 @@
+import pygame
+import numpy as np
+
+class Champs:
+    def __init__ (self, tempature, humidite, tempsAvantMaturation, pos, image):
+        self.temperature = tempature
+        self.humidite = humidite
+        self.TAM = tempsAvantMaturation
+        self.pos = np.array(pos)
+        self.image = image
+        self.imageSize = np.array(self.image.get_size())
+        self.rect = pygame.rect.Rect(self.pos, self.image.get_rect().size)
+        self.rectScale = self.rect
+        self.police = pygame.font.SysFont("Alef", 22) #pygame.font.get_fonts() -> liste des fonts
+        self.imgZoom = pygame.transform.scale(self.image, self.imageSize)
+
+    def draw (self, screen, camera):
+        scaleImage = camera.scaleImage(self.image)
+
+        if scaleImage: # != None
+            self.imgZoom = scaleImage
+            self.rectScale = pygame.rect.Rect(camera.convertLocation(self.pos), self.imgZoom.get_size())
+        
+        screen.blit(self.imgZoom, camera.convertLocation(self.pos))
+
+    def changeText (self, camera):
+        scaleText = camera.scaleImage(self.text)
+        if scaleText:
+            self.zoomText = scaleText
+
+class Houblon (Champs):
+    def __init__ (self, pos):
+        super().__init__(0, 0, 0, pos, pygame.image.load('../assets/champ.png'))
+        self.text = self.police.render("Température : " + str(self.temperature), False, (0,0,0))
+        self.zoomText = self.text
+
+    def showInfo (self, screen, camera):
+        pygame.draw.rect(screen, (255, 255, 255), pygame.rect.Rect(camera.convertLocation(self.pos), np.array(self.rect.size)*0.75*abs(camera.zoom)))
+        self.changeText(camera)
+
+        screen.blit(self.zoomText, camera.convertLocation(self.pos))
+
+class Buisson (Champs):
+    def __init__ (self, pos, prix = 10000):
+        super().__init__(0, 0, 0, pos, pygame.image.load('../assets/buissonCadenas.png'))
+        self.prix = prix
+        self.text = self.police.render("Champ disponible à l'achat : " + str(self.prix), False, (0,0,0))
+        self.zoomText = self.text
+
+    def showInfo (self, screen, camera):
+        pygame.draw.rect(screen, (255, 255, 255), pygame.rect.Rect(camera.convertLocation(self.pos), np.array(self.rect.size)*0.75*abs(camera.zoom)))
+        self.changeText(camera)
+
+        screen.blit(self.zoomText, camera.convertLocation(self.pos))
+
+    def buyField (self):
+        # Clique sur buisson -> Pop up "Êtes-vous certain ?" -> Oui ? -> Supprime le buisson de la liste et ajoute un Houblon aux mêmes coordonnées
+        return Houblon(self.pos)
diff --git "a/L\303\251o/Game.py" "b/L\303\251o/Game.py"
new file mode 100755
index 0000000..3c7acd9
--- /dev/null
+++ "b/L\303\251o/Game.py"
@@ -0,0 +1,154 @@
+import pygame
+from Champs import *
+import numpy as np
+from Camera import *
+
+RAYON_MUR_INVISIBLE = 2000
+SAISONS = ["Printemps", "Été", "Automne", "Hiver"]
+MOIS = ["Janvier", "Février", "Mars", "Avril", "Mai", "Juin", "Juillet", "Août", "Septembre", "Octobre", "Novembre", "Décembre"]
+
+class Game:
+    def __init__ (self, screen):
+        self.screen = screen
+        self.screenSize = np.array(self.screen.get_size())
+        self.score = 0
+        self.money = 10000
+        self.displayMoney = 10000
+        self.month = 0
+        #self.champs = [Houblon((0,0)), Houblon((-200,0)), Houblon((0,-200)), Buisson((400,0)), Buisson((0,400)), Houblon((1000,1000))]#Houblon((100,100)), Houblon((400,100)), Houblon((700,100)), Houblon((100,300)), Houblon((400,300)), Houblon((700,300)), Houblon((100,500)), Houblon((400,500)), Buisson((700,500))]
+        self.champs = []
+        for i in range(12):
+            self.champs.append(Buisson(((i%4)*300-550,(i//4)*200-300)))
+        self.clock = pygame.time.Clock()
+        self.selectedChamp = None
+        self.imageMoney = pygame.image.load("../assets/money.png")
+        self.imageMoney = pygame.transform.scale(self.imageMoney, np.array(self.imageMoney.get_size())/3)
+        self.police = pygame.font.SysFont("Alef", 30)
+        self.camera = Camera(np.array(self.screen.get_size())/2)
+        self.background = pygame.image.load('../assets/terre.png')
+        self.background = pygame.transform.scale(self.background, (self.screen.get_width(), self.screen.get_height()))
+        self.pluie = pygame.image.load('../assets/pluie.png')
+        self.pluie = pygame.transform.scale(self.pluie, (200,200))
+        self.frame = 0
+        self.buyFrame = -1000
+        self.grange = pygame.image.load('../assets/grange.webp')
+        self.grange = pygame.transform.scale(self.grange, (self.screen.get_width(), self.screen.get_height()))
+        self.flecheChangementdroite = pygame.image.load("../assets/flecheScene.png")
+        self.flecheChangementgauche = pygame.image.load("../assets/flecheScene2.png")
+        self.flecheChangementdroite = pygame.transform.scale(self.flecheChangementdroite, (100,100))
+        self.flecheChangementgauche = pygame.transform.scale(self.flecheChangementgauche, (100,100))
+        self.coordonnee_image_droite = self.screenSize[0]-self.flecheChangementdroite.get_width() - 10, self.screenSize[1]/2
+        self.coordonnee_image_gauche = 10, self.screenSize[1]/2
+        self.rectangle_button_fleche = pygame.rect.Rect(*self.coordonnee_image_droite,100,100)
+        self.rectangle_button_fleche_gauche = pygame.rect.Rect(*self.coordonnee_image_gauche,100,100)
+    
+    def gameLoop (self):
+        while True:
+            self.screen.blit(self.background, (0,0))
+
+            # Météo
+            pygame.draw.rect(self.screen, (127, 127, 127), (0, self.screen.get_height() - 200, 200, 200))
+            self.screen.blit(self.pluie, (0, self.screen.get_height() - 200))
+
+            # Saison
+            surface = self.police.render(SAISONS[self.month%4], False, (0,0,0))
+            self.screen.blit(surface, (0, self.screen.get_height() - surface.get_height()))
+
+            isChamp = False
+            # Affichage des champs
+            for champ in self.champs:
+                champ.draw(self.screen, self.camera)
+
+            # Affiche les fps
+            fpsText = self.police.render(("%.0f fps" %(self.clock.get_fps())), True, (180,180,180))
+            self.screen.blit(fpsText, (self.screen.get_width() - fpsText.get_width(), 0))
+
+            if self.money < self.displayMoney:
+                self.displayMoney -= 500 # Si quelque chose coûte moins que 100, changer par -= min(100, self.displayMoney - self.money)
+            elif self.money > self.displayMoney:
+                self.displayMoney += 500 # Si quelque chose coûte moins que 100, changer par -= min(100, self.money - self.displayMoney)
+
+            textMoney = self.police.render(str(self.displayMoney), True, (255,255,255))
+            pygame.draw.rect(self.screen, (0,0,0), (200, self.screen.get_height() - 50, 100, 50))
+            self.screen.blit(textMoney, (200, self.screen.get_height()-30))
+            self.screen.blit(self.imageMoney, (300, self.screen.get_height()-self.imageMoney.get_height()))
+            
+            self.screen.blit(self.flecheChangementdroite, self.coordonnee_image_droite)
+
+            for event in pygame.event.get():
+                if event.type == pygame.QUIT or event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
+                    exit()
+                elif event.type == pygame.MOUSEBUTTONDOWN and (*event.pos,0,0) in self.rectangle_button_fleche:
+                    self.gameLoopSecondScreen()
+                elif event.type == pygame.KEYDOWN and event.key == pygame.K_RIGHT:
+                    self.gameLoopSecondScreen()
+                elif event.type == pygame.MOUSEMOTION:
+                    if event.buttons[2] == 1: #maintenir enfoncé clic droit
+                        self.camera.setPosition(np.array(event.rel))
+
+                    for champ in self.champs:
+                        if champ.rectScale.contains(event.pos[0],event.pos[1],0,0):
+                            self.selectedChamp = champ
+                            isChamp = True
+                
+                    if not isChamp:
+                        self.selectedChamp = None
+                
+                elif event.type == pygame.MOUSEWHEEL:
+                    self.camera.zoomInOut(event.y)
+
+                # Achat d'un champ
+                elif event.type == pygame.MOUSEBUTTONDOWN:
+                    if event.button == 1:
+                        for champ in self.champs:
+                            if isinstance(champ, Buisson):
+                                if champ.rectScale.contains(event.pos[0],event.pos[1],0,0):
+                                    if self.money >= champ.prix:
+                                        self.moneyChange = self.police.render(str(-champ.prix), True, (255,0,0))
+
+                                        self.buyFrame = self.frame
+                                    
+                                        self.champs.append(champ.buyField())
+                                        self.champs.remove(champ)
+                                        self.money -= champ.prix
+                                    else:
+                                        self.moneyError()
+                                    
+
+            if self.frame < self.buyFrame + 20:
+                self.screen.blit(self.moneyChange, (200, self.screen.get_height()-textMoney.get_height()*4-(self.frame-self.buyFrame)*1.5))
+
+            if self.selectedChamp:
+                self.selectedChamp.showInfo(self.screen, self.camera)
+
+            pygame.display.update()
+            self.clock.tick(50)
+            self.frame += 1
+
+    def moneyError (self):
+        loop = True
+        while loop:
+            popUp = pygame.draw.rect(self.screen, (0,0,0), (self.screenSize/3, self.screenSize/3))
+
+            for event in pygame.event.get(pygame.MOUSEBUTTONDOWN):
+                if popUp.contains((*event.pos,0,0)):
+                    loop = False
+                    break
+
+            pygame.display.update()
+            self.clock.tick(50)
+
+    def gameLoopSecondScreen (self):
+        while True:
+            self.screen.blit(self.grange, (0,0))
+            self.screen.blit(self.flecheChangementgauche, self.coordonnee_image_gauche)
+
+            for event in pygame.event.get():
+                if event.type == pygame.QUIT or event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
+                    exit()
+                elif event.type == pygame.KEYDOWN and event.key == pygame.K_LEFT:
+                    return
+                elif event.type == pygame.MOUSEBUTTONDOWN and (*event.pos,0,0) in self.rectangle_button_fleche_gauche:
+                    self.gameLoop()
+            pygame.display.update()
+            self.clock.tick(50)
\ No newline at end of file
diff --git "a/L\303\251o/T3.py" "b/L\303\251o/T3.py"
new file mode 100755
index 0000000..439895e
--- /dev/null
+++ "b/L\303\251o/T3.py"
@@ -0,0 +1,57 @@
+import pygame
+pygame.init()
+
+from datetime import date
+import Game
+
+pygame.display.set_caption("Climate Simulator : Global Organization")
+screen = pygame.display.set_mode((0,0), pygame.FULLSCREEN)
+
+#on récupère le mois actuelle pour le faire commencer à ce moment
+class month:
+    def __init__ (self, str):
+        self.month = str
+
+current_month = month(date.today().strftime("%b"))
+
+#background (2è scène)
+background = pygame.image.load('../assets/accueil.jpg')
+background = pygame.transform.scale(background, (screen.get_width(), screen.get_height()))
+
+#bannière
+banner = pygame.image.load('../assets/banner.png')
+banner  = pygame.transform.scale(banner, (500,500))
+banner_rect = banner.get_rect()
+banner_rect.x = screen.get_width() / 4
+
+#bouton
+play_button = pygame.image.load('../assets/button.png')
+play_button = pygame.transform.scale(play_button,(400,150))
+play_button_rect = play_button.get_rect()
+play_button_rect.x = screen.get_width() / 2.8
+play_button_rect.y = screen.get_height() / 2.4
+
+#buisson
+bush = pygame.image.load('../assets/buisson.png')
+
+#cadenas
+lock = pygame.image.load('../assets/cadenas.png')
+
+screen.blit(background, (0,0))
+screen.blit(play_button, play_button_rect)
+
+#screen.blit(bush, (100,100))
+#screen.blit(lock, (bush.get_width()/2,bush.get_height()/2+40))
+
+pygame.display.update()
+
+inMenu = True
+while inMenu:
+    for event in pygame.event.get():
+        if event.type == pygame.MOUSEBUTTONDOWN and play_button_rect.contains(*event.pos,0,0):
+            inMenu = False
+        elif event.type == pygame.QUIT or event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
+            exit(0)
+
+# à l'appui du bouton start
+Game.Game(screen).gameLoop()
\ No newline at end of file
diff --git "a/L\303\251o/Temps.py" "b/L\303\251o/Temps.py"
new file mode 100755
index 0000000..7b93dcc
--- /dev/null
+++ "b/L\303\251o/Temps.py"
@@ -0,0 +1,58 @@
+import random
+
+class Temps:
+    climats = {
+        "janvier" : {
+            "temp" : [20,40],
+            "humidité" : [0,10]
+        },
+        "février" : {
+
+        },
+        "mars" : {
+
+        },
+        "avril" : {
+
+        },
+        "mai" : {
+
+        },
+        "juin" : {
+
+        },
+        "juillet" : {
+
+        },
+        "août" : {
+
+        },
+        "septembre" : {
+
+        },
+        "octobre" : {
+
+        },
+        "novembre" : {
+
+        },
+        "décembre" : {
+
+        }
+    }
+
+    def _init_ (self):
+        self.temperature
+        self.humidite
+        self.neige
+        self.currentMonth = "janvier"
+
+    def randomTemp (self):
+        intervalleTemp = self.climats[self.currentMonth]["temp"]
+        
+        return random.randint(*intervalleTemp) # *intervalleTemp = intervalleTemp[0], intervalleTemp[1]
+
+    def randomHumidite (self):
+        intervalleHumidite = self.climats[self.currentMonth]["humidité"]
+
+        return random.randint(*intervalleHumidite)
-- 
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