diff --git a/src/Champs.py b/src/Champs.py
index 6a543d52fb77fc12ba5e09d3db4fbdce75fdc7ad..4f7bcf9674c48805ca1ba74a4ea1a77d8eb5aa4b 100755
--- a/src/Champs.py
+++ b/src/Champs.py
@@ -44,7 +44,6 @@ class Champs:
 
 
 
-
     def plantationGrandit(self):
         self.indiceImage +=1
         if self.indiceImage <4:
@@ -211,7 +210,7 @@ class OrgeHiver(Champs):
 
 
 class OrgePrintemps(Champs):
-    iconStatic = pygame.transform.scale(pygame.image.load('../assets/barleySpring.png'),(150,150))
+    iconStatic = pygame.transform.scale(pygame.image.load('../assets/OrgePrintemps.png'),(150,150))
     textStatic = police.render("Orge printemps",False, (0,0,0))
     textDescriptionStatic = police.render("Orge printemps sa marche bien",False,(0,0,0))
     montantAchat = 500
diff --git a/src/Game.py b/src/Game.py
index c00ae4e261eb6c4da088d944f58279edad024497..3013f0712d2505bbe2d5b4a8ed1c9d7e00b22737 100755
--- a/src/Game.py
+++ b/src/Game.py
@@ -13,6 +13,9 @@ MOIS = ["Janvier", "Février", "Mars", "Avril", "Mai", "Juin", "Juillet", "Août
 police = pygame.font.SysFont("roboto", 30)
 
 class Game:
+    imagestaticplantation = pygame.image.load('../assets/Plantation/imagePlantation.jpeg')
+    imagestaticbatiment = pygame.image.load('../assets/imageBatiment.jpeg')
+    imagestaticinfor = pygame.image.load('../assets/imageinfo.jpg')
     def __init__ (self):
         self.screen = pygame.display.set_mode((0,0), pygame.FULLSCREEN)
         self.image = Image(self.screen)
@@ -47,6 +50,11 @@ class Game:
         self.recInformation = pygame.rect.Rect(self.coordonne_info)
         self.rectPlantation = pygame.rect.Rect(0,0,self.temps.getImageSaison().get_width(),self.screen.get_height() -  self.temps.getImageSaison().get_height())
         self.recBatiment = pygame.rect.Rect(self.temps.getImageSaison().get_width(), self.screen.get_height() - self.temps.getImageSaison().get_height(), self.screen.get_width() * 0.65, self.temps.getImageSaison().get_height())
+
+        self.rectPlantationimage = pygame.transform.scale(Game.imagestaticplantation,(self.rectPlantation.w,self.rectPlantation.h))
+        self.rectBatimentimage = pygame.transform.scale(Game.imagestaticbatiment,(self.recBatiment.w,self.recBatiment.h))
+        self.rectinfoimage = pygame.transform.scale(Game.imagestaticinfor,(self.recInformation.w,self.recInformation.h))
+
         self.recTourSuivant = pygame.rect.Rect(
         self.recBatiment.x + self.recBatiment.w ,self.screen.get_height() - self.temps.getImageSaison().get_height(),
         self.screen.get_width() -  self.temps.getImageSaison().get_width() - self.recBatiment.w,self.temps.getImageSaison().get_height())
@@ -73,7 +81,8 @@ class Game:
             #DEBUT BOUCLE INTERFACE------------------------
 
             #Onglet Information
-            pygame.draw.rect(self.screen, (0, 127, 0), self.recInformation)
+            #pygame.draw.rect(self.screen, (0, 127, 0), self.recInformation)
+            self.screen.blit(Game.imagestaticinfor,(self.coordonne_info.x,self.coordonne_info.y))
 
             # Météo
             self.screen.blit(self.temps.getImageSaison(), (0, self.screen.get_height() - 300))
@@ -84,10 +93,11 @@ class Game:
             self.screen.blit(self.temps.tempsaisonImageDeuxPosiiton,(self.temps.getImageSaison().get_width() - self.temps.nexticonSaison.get_width(),self.screen.get_height() - self.temps.getImageSaison().get_height()))
 
             
-
+            print(self.rectPlantation.w)
+            print(self.rectPlantation.h)
             #Onglet plantation
-            pygame.draw.rect(self.screen, (0, 127, 127), self.rectPlantation)
             
+            self.screen.blit(self.rectPlantationimage,(0,0))
             #Onglet tour suivant
             pygame.draw.rect(self.screen,(0, 127, 0),(self.recTourSuivant))
             self.screen.blit(self.tourSuivantModif, (self.recTourSuivant.x+ (self.recTourSuivant.w - self.tourSuivantModif.get_width())/2,
@@ -108,7 +118,7 @@ class Game:
                 
                 
             #Onglet batiment 
-            pygame.draw.rect(self.screen, (127, 127, 127), (self.recBatiment))
+            self.screen.blit(self.rectBatimentimage,(self.temps.getImageSaison().get_width(),self.screen.get_height() - self.temps.getImageSaison().get_height()))
             for i,c in enumerate(typeBatiment):
                 x = self.recBatiment.x + i* (c.iconStatic.get_width() + 30) +50
                 y = self.recBatiment.y + 50
diff --git a/src/T3.py b/src/T3.py
index 1420c38357a4fc11fbc0d9c4df8a41a214405151..d8d0da54748db6bfc17151e900afff9a3be0272c 100755
--- a/src/T3.py
+++ b/src/T3.py
@@ -16,27 +16,21 @@ class month:
 current_month = month(date.today().strftime("%b"))
 
 #background (2è scène)
-background = pygame.image.load('../assets/intro.webp')
+background = pygame.image.load('../assets/Interface/intro.webp')
 background = pygame.transform.scale(background, (screen.get_width(), screen.get_height()))
 
-#bannière
-banner = pygame.image.load('../assets/banner.png')
-banner  = pygame.transform.scale(banner, (500,500))
-banner_rect = banner.get_rect()
-banner_rect.x = screen.get_width() / 4
-
 #bouton
-play_button = pygame.image.load('../assets/button.png')
+play_button = pygame.image.load('../assets//Interface/button.png')
 play_button = pygame.transform.scale(play_button,(400,150))
 play_button_rect = play_button.get_rect()
-play_button_rect.x = screen.get_width() / 2.8
-play_button_rect.y = screen.get_height() / 2.4
+play_button_rect.x = screen.get_width() / 2 - play_button.get_width()/2
+play_button_rect.y = screen.get_height() / 2 - play_button.get_height()/2
 
 #buisson
-bush = pygame.image.load('../assets/buisson.png')
+#bush = pygame.image.load('../assets/buisson.png')
 
 #cadenas
-lock = pygame.image.load('../assets/cadenas.png')
+#lock = pygame.image.load('../assets/cadenas.png')
 
 screen.blit(background, (0,0))
 screen.blit(play_button, play_button_rect)