diff --git a/README.md b/README.md
index 0365f26bacf649722fc6c5c851cf395410baf951..0d7c0138c77f36e7e4768477deba589f7fab04d3 100644
--- a/README.md
+++ b/README.md
@@ -1,92 +1,57 @@
-# Climate Simulator Global Organization
+# T3
 
+Nom du groupe : Climate Simulator Global Organization
+Code du groupe : BOG22-D
+Participants :
 
+- Léo Duchmann
+- Emir Sinanovic
+- Damien Kalck
 
-## Getting started
+## Méta-Todo
 
-To make it easy for you to get started with GitLab, here's a list of recommended next steps.
+- [x] Mettre en place son GIT et préparer les milestones
+- [x] Acquérir le sujet et définir un objectif pédagogique
+- [x] Concevoir un poster qui décrit cet objectif pédagogique 
+- [x] Définir le type de jeu et les mécanismes d'apprentissage (Septembre)
+- [x] Définir la liste des principales fonctionnalités 
+- [ ] Développer ces fonctionnalités 
+- [x] Evaluation à mi-parcours (Octobre)
+- [ ] Tester et équilibrer 
+- [x] Choisir la Licence (Novembre)
+- [ ] Finaliser le git et produire la documentation
+- [ ] Présenter son jeu et le faire évaluer (Décembre)
 
-Already a pro? Just edit this README.md and make it your own. Want to make it easy? [Use the template at the bottom](#editing-this-readme)!
+## Objectif pédagogique
 
-## Add your files
+L'objectif pédagogique de ce jeu sérieux est d'apprendre à gérer une culture agricole en fonction du climat, afin de s'adapter au changement climatique que subit notre planète.
 
-- [ ] [Create](https://docs.gitlab.com/ee/user/project/repository/web_editor.html#create-a-file) or [upload](https://docs.gitlab.com/ee/user/project/repository/web_editor.html#upload-a-file) files
-- [ ] [Add files using the command line](https://docs.gitlab.com/ee/gitlab-basics/add-file.html#add-a-file-using-the-command-line) or push an existing Git repository with the following command:
+## Type de jeu et mécanismes d'apprentissage
 
-```
-cd existing_repo
-git remote add origin https://git.unistra.fr/l.duchmann/climate-simulator-global-organization.git
-git branch -M main
-git push -uf origin main
-```
+Type : Jeu de gestion d'exploitation agricole en Point & Click 
 
-## Integrate with your tools
+Mécanismes d'apprentissage : 
+- Gestion de budget d'exploitation
+- Choix de graines à planter
+- Achat d'infrastructure agricole (ex: Serre, Puit)
+- Défense contre les organismes indésirables
+- Protection et exploitation du climat
 
-- [ ] [Set up project integrations](https://git.unistra.fr/l.duchmann/climate-simulator-global-organization/-/settings/integrations)
+## Liste des principales fonctionnalités
 
-## Collaborate with your team
+Créer une issue par fonctionnalités.
 
-- [ ] [Invite team members and collaborators](https://docs.gitlab.com/ee/user/project/members/)
-- [ ] [Create a new merge request](https://docs.gitlab.com/ee/user/project/merge_requests/creating_merge_requests.html)
-- [ ] [Automatically close issues from merge requests](https://docs.gitlab.com/ee/user/project/issues/managing_issues.html#closing-issues-automatically)
-- [ ] [Enable merge request approvals](https://docs.gitlab.com/ee/user/project/merge_requests/approvals/)
-- [ ] [Automatically merge when pipeline succeeds](https://docs.gitlab.com/ee/user/project/merge_requests/merge_when_pipeline_succeeds.html)
+- [ ] Gestion de l'argent
+- [ ] Conséquences météorologiques
+- [ ] Gestion du bien-être des plantes
+- [ ] Cycle des saisons
 
-## Test and Deploy
+## Justification du choix de la Licence
 
-Use the built-in continuous integration in GitLab.
+## Lien de téléchargement
 
-- [ ] [Get started with GitLab CI/CD](https://docs.gitlab.com/ee/ci/quick_start/index.html)
-- [ ] [Analyze your code for known vulnerabilities with Static Application Security Testing(SAST)](https://docs.gitlab.com/ee/user/application_security/sast/)
-- [ ] [Deploy to Kubernetes, Amazon EC2, or Amazon ECS using Auto Deploy](https://docs.gitlab.com/ee/topics/autodevops/requirements.html)
-- [ ] [Use pull-based deployments for improved Kubernetes management](https://docs.gitlab.com/ee/user/clusters/agent/)
-- [ ] [Set up protected environments](https://docs.gitlab.com/ee/ci/environments/protected_environments.html)
+## Captures d'écran
 
-***
+## Procédures d'installation et d'exécution
 
-# Editing this README
 
-When you're ready to make this README your own, just edit this file and use the handy template below (or feel free to structure it however you want - this is just a starting point!). Thank you to [makeareadme.com](https://www.makeareadme.com/) for this template.
-
-## Suggestions for a good README
-Every project is different, so consider which of these sections apply to yours. The sections used in the template are suggestions for most open source projects. Also keep in mind that while a README can be too long and detailed, too long is better than too short. If you think your README is too long, consider utilizing another form of documentation rather than cutting out information.
-
-## Name
-Choose a self-explaining name for your project.
-
-## Description
-Let people know what your project can do specifically. Provide context and add a link to any reference visitors might be unfamiliar with. A list of Features or a Background subsection can also be added here. If there are alternatives to your project, this is a good place to list differentiating factors.
-
-## Badges
-On some READMEs, you may see small images that convey metadata, such as whether or not all the tests are passing for the project. You can use Shields to add some to your README. Many services also have instructions for adding a badge.
-
-## Visuals
-Depending on what you are making, it can be a good idea to include screenshots or even a video (you'll frequently see GIFs rather than actual videos). Tools like ttygif can help, but check out Asciinema for a more sophisticated method.
-
-## Installation
-Within a particular ecosystem, there may be a common way of installing things, such as using Yarn, NuGet, or Homebrew. However, consider the possibility that whoever is reading your README is a novice and would like more guidance. Listing specific steps helps remove ambiguity and gets people to using your project as quickly as possible. If it only runs in a specific context like a particular programming language version or operating system or has dependencies that have to be installed manually, also add a Requirements subsection.
-
-## Usage
-Use examples liberally, and show the expected output if you can. It's helpful to have inline the smallest example of usage that you can demonstrate, while providing links to more sophisticated examples if they are too long to reasonably include in the README.
-
-## Support
-Tell people where they can go to for help. It can be any combination of an issue tracker, a chat room, an email address, etc.
-
-## Roadmap
-If you have ideas for releases in the future, it is a good idea to list them in the README.
-
-## Contributing
-State if you are open to contributions and what your requirements are for accepting them.
-
-For people who want to make changes to your project, it's helpful to have some documentation on how to get started. Perhaps there is a script that they should run or some environment variables that they need to set. Make these steps explicit. These instructions could also be useful to your future self.
-
-You can also document commands to lint the code or run tests. These steps help to ensure high code quality and reduce the likelihood that the changes inadvertently break something. Having instructions for running tests is especially helpful if it requires external setup, such as starting a Selenium server for testing in a browser.
-
-## Authors and acknowledgment
-Show your appreciation to those who have contributed to the project.
-
-## License
-For open source projects, say how it is licensed.
-
-## Project status
-If you have run out of energy or time for your project, put a note at the top of the README saying that development has slowed down or stopped completely. Someone may choose to fork your project or volunteer to step in as a maintainer or owner, allowing your project to keep going. You can also make an explicit request for maintainers.
diff --git a/assets/Interface/money.webp b/assets/Interface/money.webp
new file mode 100644
index 0000000000000000000000000000000000000000..638cb88455852ec8afdbbbf12070a645d79cb3ed
Binary files /dev/null and b/assets/Interface/money.webp differ
diff --git a/assets/Temps/ensoleillee.png b/assets/Temps/ensoleillee.png
new file mode 100644
index 0000000000000000000000000000000000000000..75e3024948bf6bed7af9f10eefdae966cdcbbbc4
Binary files /dev/null and b/assets/Temps/ensoleillee.png differ
diff --git a/src/Champs.py b/src/Champs.py
index 0f087653905afc3150c12c3c164118ec3b03c909..89169de06b33decc91f9c5074df337814295f189 100644
--- a/src/Champs.py
+++ b/src/Champs.py
@@ -3,15 +3,17 @@ import numpy as np
 from Temps import *
 from Image import transformImage
 
-listeImage = [pygame.transform.scale(pygame.image.load('../assets/Plantation/crop'+str(i)+'phase.png'),(120,120)) for i in range(1,5)]
-
+listeImage = [transformImage(pygame.image.load('../assets/Plantation/crop'+str(i)+'phase.png'), 120, 120) for i in range(1,5)]
+iconStaticSize = (100,100)
 
 #TODO : mettre une proba que les plantes meurent si il fait trop froid/chaud, et baisser cette proba de mourir avec une serre ou des torche pour l'hiver
 
 class Champs:
-
     iconInsecteStatic = pygame.transform.scale(pygame.image.load("../assets/Plantation/leech.png"),(90,90))
+    
     def __init__ (self, temperature, humidite, tempsAvantMaturation, pos, image):
+        self.PourcentagePlanteFane = 10
+
         self.temperature = temperature
         self.humidite = humidite
         self.TAM = tempsAvantMaturation
@@ -25,40 +27,32 @@ class Champs:
         self.indiceImage = 0
         self.champZoom = pygame.rect.Rect(self.pos,self.imgZoom.get_rect().size)
         self.isInfeste = False
+        
         self.descripteurChamps = {
-            "Temperature" : None,
-            "Humidite" : None,
-            "Acidite" : None,
             "Occupe" : None,
+            #"Nom" : None
+
         }
+
         self.imageSurfaceinfo = {
-            "Temperature" : None,
-            "Humidite" : None,
-            "Acidite" : None,
             "Occupe" : None,
+            #"Nom" : None
         }
-        self.setInformation("Temperature",self.temperature)
-        self.setInformation("Humidite", self.humidite)
-        self.setInformation("Acidite",0)
-        self.setInformation("Occupe", False)
-
+        
+        self.setInformation("Occupe", "Non")
+        #self.setInformation("Nom",self.)
 
 
     def plantationGrandit(self):
-        self.indiceImage +=1
-        if self.indiceImage <4:
-            
+        self.indiceImage += 1
+        if self.indiceImage < 4:
             self.imageChamp = listeImage[self.indiceImage]
         else:
             if(self.indiceImage == 4):
-                self.imageChamp =pygame.transform.scale(pygame.image.load('../assets/Plantation/damage.png'),(120,120))
+                self.imageChamp = transformImage(pygame.image.load('../assets/Plantation/damage.png'), 120, 120)
             elif(self.indiceImage == 5):
                 self.isInfeste = False
-                self.imageChamp =pygame.transform.scale(pygame.image.load('../assets/Plantation/fanne.png'),(120,120))
-            
-
-                                   
-
+                self.imageChamp = transformImage(pygame.image.load('../assets/Plantation/fanne.png'), 120, 120)
 
 
     def draw (self, screen, camera):
@@ -87,7 +81,7 @@ class Champs:
                 (self.rectScale.h-self.rectChampScal.h)
                 /2)
             )
-            self.setInformation("Occupe", True)  
+            self.setInformation("Occupe", "Oui")  
 
         if(self.isInfeste):
             scaleInfecte = camera.scaleImage(Champs.iconInsecteStatic)
@@ -112,9 +106,6 @@ class Champs:
         if scaleText:
             self.zoomText = scaleText
 
-    def setInformation(self,clef,valeur):
-        self.descr
-
     def setInformation(self,clef,valeur):
         self.descripteurChamps[clef] = valeur
         self.imageSurfaceinfo[clef] = police.render(clef+ " :  "+ str(valeur),False,(0,0,0))
@@ -152,7 +143,7 @@ class TerrainVide(Champs):
 
 
 class Houblon (Champs):
-    iconStatic = pygame.transform.scale(pygame.image.load('../assets/Plantation/houblon.png'),(150,150))
+    iconStatic = transformImage(pygame.image.load('../assets/Plantation/houblon.png'), *iconStaticSize)
     textStatic = police.render('Houblon',False, (0,0,0))
     textDescriptionStatic = police.render("Houblon sa marche bien",False,(0,0,0))
     montantAchat = 250
@@ -162,11 +153,11 @@ class Houblon (Champs):
         self.text = self.police.render("Température : " + str(self.temperature), False, (0,0,0))
         self.zoomText = self.text
 
-        self.imageChamp = pygame.transform.scale(pygame.image.load('../assets/Plantation/crop1phase.png'),(120,120))
+        self.imageChamp = transformImage(pygame.image.load('../assets/Plantation/crop1phase.png'), 120, 120)
         
         
 class Ble (Champs):
-    iconStatic = pygame.transform.scale(pygame.image.load('../assets/Plantation/wheat.png'),(150,150))
+    iconStatic = transformImage(pygame.image.load('../assets/Plantation/wheat.png'), *iconStaticSize)
     textStatic = police.render('Ble',False, (0,0,0))
     textDescriptionStatic = police.render("Ble sa marche bien",False,(0,0,0))
     montantAchat = 250
@@ -174,43 +165,43 @@ class Ble (Champs):
     def __init__ (self,pos):
         super().__init__(0,0,0,pos,'../assets/Plantation/champ.png')
         
-        self.imageChamp = pygame.transform.scale(pygame.image.load('../assets/Plantation/crop1phase.png'),(120,120))
+        self.imageChamp = transformImage(pygame.image.load('../assets/Plantation/crop1phase.png'), 120, 120)
 
 class Malt (Champs):
-    iconStatic = pygame.transform.scale(pygame.image.load('../assets/Plantation/malt.png'),(150,150))
+    iconStatic = transformImage(pygame.image.load('../assets/Plantation/malt.png'), *iconStaticSize)
     textStatic = police.render('Malt',False, (0,0,0))
     textDescriptionStatic = police.render("Malt sa marche bien",False,(0,0,0))
     montantAchat = 300
     montantVente = 800
     def __init__ (self,pos):
         super().__init__(0,0,0,pos,'../assets/Plantation/champ.png')
-        self.imageChamp = pygame.transform.scale(pygame.image.load('../assets/Plantation/crop1phase.png'),(120,120))
+        self.imageChamp = transformImage(pygame.image.load('../assets/Plantation/crop1phase.png'), 120, 120)
 
 
 class Chanvre(Champs):
-    iconStatic = pygame.transform.scale(pygame.image.load('../assets/Plantation/weed.png'),(150,150))
+    iconStatic = transformImage(pygame.image.load('../assets/Plantation/weed.png'), *iconStaticSize)
     textStatic = police.render("Chanvre",False, (0,0,0))
     textDescriptionStatic = police.render("Pour des spaces bières",False,(0,0,0))
     montantAchat = 1000
     montantVente = 5000
     def __init__ (self,pos):
-        super().__init__(0,0,0,pos,'../assets/Plantation/champ.png')
-        self.imageChamp = pygame.transform.scale(pygame.image.load('../assets/Plantation/crop1phase.png'),(120,120))
+        super().__init__(0,0,0,pos,'../assets//Plantation/champ.png')
+        self.imageChamp = transformImage(pygame.image.load('../assets/Plantation/crop1phase.png'), 120, 120)
 
 
 class OrgeHiver(Champs):
-    iconStatic = pygame.transform.scale(pygame.image.load('../assets/Plantation/orge.png'),(150,150))
+    iconStatic = transformImage(pygame.image.load('../assets/Plantation/orge.png'), *iconStaticSize)
     textStatic = police.render("Orge hiver",False, (0,0,0))
     textDescriptionStatic = police.render("Orge hiver sa marche bien",False,(0,0,0))
     montantAchat = 300
     montantVente = 800
     def __init__ (self,pos):
         super().__init__(0,0,0,pos,'../assets/Plantation/champ.png')
-        self.imageChamp = pygame.transform.scale(pygame.image.load('../assets/Plantation/crop1phase.png'),(120,120))
+        self.imageChamp = transformImage(pygame.image.load('../assets/Plantation/crop1phase.png'), 120, 120)
 
 
 class OrgePrintemps(Champs):
-    iconStatic = pygame.transform.scale(pygame.image.load('../assets/Plantation/OrgePrintemps.png'),(150,150))
+    iconStatic = transformImage(pygame.image.load('../assets/Plantation/OrgePrintemps.png'), *iconStaticSize)
     textStatic = police.render("Orge printemps",False, (0,0,0))
     textDescriptionStatic = police.render("Orge printemps sa marche bien",False,(0,0,0))
     montantAchat = 500
@@ -218,22 +209,22 @@ class OrgePrintemps(Champs):
     def __init__ (self,pos):
         super().__init__(0,0,0,pos,'../assets/Plantation/champ.png')
         
-        self.imageChamp = pygame.transform.scale(pygame.image.load('../assets/Plantation/crop1phase.png'),(120,120))
+        self.imageChamp = transformImage(pygame.image.load('../assets/Plantation/crop1phase.png'), 120, 120)
 
 
 class Seigle(Champs):
-    iconStatic = pygame.transform.scale(pygame.image.load('../assets/Plantation/seigle.png'),(150,150))
+    iconStatic = transformImage(pygame.image.load('../assets/Plantation/seigle.png'), *iconStaticSize)
     textStatic = police.render("Seigle",False, (0,0,0))
     textDescriptionStatic = police.render("Seigle sa marche bien",False,(0,0,0))
     montantAchat = 200
     montantVente = 600
     def __init__ (self,pos):
         super().__init__(0,0,0,pos,'../assets/Plantation/champ.png')
-        self.imageChamp = pygame.transform.scale(pygame.image.load('../assets/Plantation/crop1phase.png'),(120,120))
+        self.imageChamp = transformImage(pygame.image.load('../assets/Plantation/crop1phase.png'), 120, 120)
 
 
 class Pesticide(Champs):
-    iconStatic = pygame.transform.scale(pygame.image.load('../assets/Plantation/pesticide.png'),(150,150))
+    iconStatic = transformImage(pygame.image.load('../assets/Plantation/pesticide.png'), *iconStaticSize)
     textStatic = police.render("Pesticide",False, (0,0,0))
     textDescriptionStatic = police.render("Pour tuer les insectes",False,(0,0,0))
     montantAchat = 200
diff --git a/src/Game.py b/src/Game.py
index 5c99bc9994d08e663c77b1e564057a265f4cda6e..bd57a4020e536ea741acdbf71c09f0efaae1b141 100644
--- a/src/Game.py
+++ b/src/Game.py
@@ -1,11 +1,11 @@
 import pygame
 import random
-from Champs import Champs,Houblon,Buisson,TerrainVide,Pesticide,typePlantation
+from Champs import *
 import numpy as np
 from Camera import Camera
-from Image import transformImage,Image
+from Image import *
 from Temps import Temps
-from Infrastructure import Infrastructure,typeBatiment,Serre,Torche
+from Infrastructure import *
 
 RAYON_MUR_INVISIBLE = 2000
 SAISONS = ["Printemps", "Été", "Automne", "Hiver"]
@@ -34,7 +34,7 @@ class Game:
         self.clock = pygame.time.Clock()
         self.selectedChamp = None
 
-        self.imageMoney = pygame.transform.scale(self.image.moneyImage, np.array(self.image.moneyImage.get_size())/2)
+        self.imageMoney = pygame.transform.scale(self.image.moneyImage, np.array(self.image.moneyImage.get_size())/5)
 
         self.camera = Camera(np.array(self.screen.get_size())/2)
 
@@ -92,9 +92,7 @@ class Game:
             self.screen.blit(self.temps.nexticonSaison,(self.temps.getImageSaison().get_width() - self.temps.nexticonSaison.get_width(),self.screen.get_height() - self.temps.getImageSaison().get_height() +20))
             self.screen.blit(self.temps.tempsaisonImageDeuxPosiiton,(self.temps.getImageSaison().get_width() - self.temps.nexticonSaison.get_width(),self.screen.get_height() - self.temps.getImageSaison().get_height()))
 
-            
-            print(self.rectPlantation.w)
-            print(self.rectPlantation.h)
+
             #Onglet plantation
             
             self.screen.blit(self.rectPlantationimage,(0,0))
@@ -105,15 +103,14 @@ class Game:
 
             for i,c in enumerate(typePlantation):
                 x = self.rectPlantation.x + ( 0 if i%2 else 170) 
-                y = self.rectPlantation.y + (i//2) * 200
-                r = pygame.rect.Rect(x,y,c.iconStatic.get_width(),c.iconStatic.get_height()+ 30 )
+                y = self.rectPlantation.y + (i//2) * 140
+                r = pygame.rect.Rect(x,y,c.iconStatic.get_width(),c.iconStatic.get_height()+ 20 )
                 self.screen.blit(c.textStatic, (x,y))
-                self.screen.blit(c.iconStatic,(x,y+30 ))
+                self.screen.blit(c.iconStatic,(x,y+20 ))
                 if ( (r.collidepoint(pygame.mouse.get_pos()))):
                     pygame.draw.rect(self.screen,(138, 227, 237), r,1)
                     self.screen.blit(c.textDescriptionStatic,(self.recInformation.x,self.recInformation.y))
                     #self.screen.blit(self.text,(screen.get_width()*0.85,screen.get_height()*0.18))
-            
         
                 
                 
@@ -133,8 +130,6 @@ class Game:
 
 
             isChamp = False
-            
-            #
 
             
             if self.money < self.displayMoney:
@@ -179,7 +174,7 @@ class Game:
                             for i,c in enumerate(typePlantation):
 
                                 x = self.rectPlantation.x + ( 0 if i%2 else 170) 
-                                y = self.rectPlantation.y + (i//2) * 200
+                                y = self.rectPlantation.y + (i//2) * 140
                                 r = pygame.rect.Rect(x,y,c.iconStatic.get_width() + 20 ,c.iconStatic.get_height()+ 30 )
                                 if ( (r.collidepoint(event.pos))):
                                     self.dragPlantation = c
@@ -288,7 +283,7 @@ class Game:
                                         
 
             if self.frame < self.buyFrame + 20:
-                self.screen.blit(self.moneyChange, (self.screen.get_width() -200, (self.frame-self.buyFrame)*1.5))
+                self.screen.blit(self.moneyChange, (self.screen.get_width() - self.imageMoney.get_width() - textMoney.get_width(), (self.frame-self.buyFrame)*1.5))
                 #self.screen.blit(self.moneyChange, (200, self.screen.get_height()-textMoney.get_height()*4+(self.frame-self.buyFrame)*1.5))
 
             if self.selectedChamp:
diff --git a/src/Image.py b/src/Image.py
index 3c78181e146abde7e04118056a31fddb9d3f84f1..ae9a66244bb80d54516e9c06a9f12416aa6e7ed7 100644
--- a/src/Image.py
+++ b/src/Image.py
@@ -6,7 +6,7 @@ class Image:
         self.screen = screen
     
         # Chargement des images
-        self.moneyImage = pygame.image.load("../assets/Interface/money.png")
+        self.moneyImage = pygame.image.load("../assets/Interface/money.webp")
         self.backgroundImage = pygame.image.load("../assets/Interface/terre.png")
         self.rainImage = pygame.image.load("../assets/Temps/pluie.png")
         self.arrowNextImage = pygame.image.load("../assets/Interface/suite.png")
diff --git a/src/Infrastructure.py b/src/Infrastructure.py
index 08cc96d9fd3694fd05449ea1520e89b4fe80b95c..2e1dfba85913d227da8f7b71a18c687e506c389a 100644
--- a/src/Infrastructure.py
+++ b/src/Infrastructure.py
@@ -47,9 +47,6 @@ class Infrastructure:
                 (self.rectScale.h-self.rectbatScal.h)
                 /2)
             )
-            
-             
-
 
     def changeText (self, camera):
         scaleText = camera.scaleImage(self.text)
diff --git a/src/Plantation.py b/src/Plantation.py
deleted file mode 100644
index 33cc37437b8317930471bf166758248dd7cdeb27..0000000000000000000000000000000000000000
--- a/src/Plantation.py
+++ /dev/null
@@ -1,3 +0,0 @@
-class Plantation:
-
-    def __init__ (self):
\ No newline at end of file
diff --git a/src/Temps.py b/src/Temps.py
index cdcc5214b4f5e3080fb69a8a4860bbf75a90df9e..9d05b5206a01a29ebcb449dcabf485ebf94da3eb 100644
--- a/src/Temps.py
+++ b/src/Temps.py
@@ -4,16 +4,14 @@ from Image import transformImage
 from random import triangular
 police = pygame.font.SysFont("Alef", 30)
 police2 = pygame.font.SysFont("Alef", 20)
-class Temps:
 
-    """
-    climats = {
-            
-        "janvier" : {
-            "temp" : [2,7.8],
-            "humidité" : [78,90]
-        },
-        "février" : {
+"""
+climats = {
+    "janvier" : {
+        "temp" : [2,7.8],
+        "humidité" : [78,90]
+    },
+    "février" : {
             "temp" : [4.5,11.8],
             "humidité" : [60,85]
         },
@@ -59,15 +57,16 @@ class Temps:
         }
 
     }
-    """
-    
+"""
+
+class Temps:    
     climats = {
         "Automne" : {
             "temp" : [4.8,13.3],            
             "humidité" : [70,95]
             
         },
-         "Hiver" : {
+        "Hiver" : {
             "temp" : [-5,10.3],            
             "humidité" : [50,90]
         },
@@ -82,31 +81,34 @@ class Temps:
     }
 
     def __init__(self):
+        self.ListTemps = ["neige","orage","pluie","ensoleillee","vent","secheresse","canicule","froid","chaud"]
+
         self.indice = 2
         self.currentSeason = self.getSaisonName(self.indice)
-        self.globaltemp = self.tirageAuSortChiffreIntervalleTemp(self.currentSeason)
+        self.globaltemp = self.tirageTemperature(self.currentSeason)
         self.humidite = self.tirageAuSortChiffreIntervallehumidite(self.currentSeason)
-        self.temps = pygame.image.load(self.tempAAfficher(self.globaltemp,self.humidite))
+        self.temps = pygame.image.load(self.tempAAfficher(self.currentSeason,self.tirageTemps()))
         self.iconSaison = transformImage(self.temps,200,200)
 
-        self.nextSaison = self.getSaisonName(self.indice+1)
-        self.nextglobalTemps = self.tirageAuSortChiffreIntervalleTemp(self.nextSaison)
-        self.nexthumidite = self.tirageAuSortChiffreIntervallehumidite(self.nextSaison)
-        self.nextTemps = pygame.image.load(self.tempAAfficher(self.nextglobalTemps,self.nexthumidite))
+        self.nextSeason = self.getSaisonName(self.indice+1)
+        self.nextglobalTemps = self.tirageTemperature(self.nextSeason)
+        self.nexthumidite = self.tirageAuSortChiffreIntervallehumidite(self.nextSeason)
+        self.nextTemps = pygame.image.load(self.tempAAfficher(self.nextSeason,self.tirageTemps()))
         self.nexticonSaison = transformImage(self.nextTemps,100,100)
 
         self.tempsaisonImage = police.render(self.currentSeason +" : "+ str(round(self.globaltemp,1))+" °C",True,(0,0,0))
-
-        self.tempsaisonImageDeuxPosiiton = police2.render(self.nextSaison +" : "+ str(round(self.nextglobalTemps,1))+" °C",True,(0,0,0))
+        
+        
+        self.tempsaisonImageDeuxPosiiton = police2.render(self.nextSeason +" : "+ str(round(self.nextglobalTemps,1))+" °C",True,(0,0,0))
         for key,value in self.climats.items():
             self.climats.get(key)['image'] = transformImage(pygame.image.load("../assets/Saison/"+key+".png"),400,300)
     
-        self.ListTemps = []
+        
 
     def NextTurn(self):
         #Le next qui devien current
         self.indice += 1
-        self.currentSeason = self.nextSaison
+        self.currentSeason = self.nextSeason
         self.globaltemp = self.nextglobalTemps
         self.humidite = self.nexthumidite
         self.temps = self.nextTemps
@@ -114,20 +116,18 @@ class Temps:
         self.tempsaisonImage = police.render(self.currentSeason +" : "+ str(round(self.globaltemp,1))+" °C",True,(0,0,0))
 
         #Nouveau turn
-        self.nextSaison = self.getSaisonName(self.indice+1)
-        self.nextglobalTemps = self.tirageAuSortChiffreIntervalleTemp(self.nextSaison)
-        self.nexthumidite = self.tirageAuSortChiffreIntervallehumidite(self.nextSaison)
-        self.nextTemps = pygame.image.load(self.tempAAfficher(self.nextglobalTemps,self.nexthumidite))
+        self.nextSeason = self.getSaisonName(self.indice+1)
+        self.nextglobalTemps = self.tirageTemperature(self.nextSeason)
+        self.nexthumidite = self.tirageAuSortChiffreIntervallehumidite(self.nextSeason)
+        self.nextTemps = pygame.image.load(self.tempAAfficher(self.currentSeason,self.tirageTemps()))
         self.nexticonSaison = transformImage(self.nextTemps,100,100)
         
-
-        self.tempsaisonImageDeuxPosiiton = police2.render(self.nextSaison +" : "+ str(round(self.nextglobalTemps,1))+" °C",True,(0,0,0))
-
+        self.tempsaisonImageDeuxPosiiton = police2.render(self.nextSeason +" : "+ str(round(self.nextglobalTemps,1))+" °C",True,(0,0,0))
 
     def getSaisonName(self,indice:int)->str:
         return list(self.climats.keys())[indice%4]
 
-    def tirageAuSortChiffreIntervalleTemp(self,clef):
+    def tirageTemperature(self,clef):
         #tirage au sort pour avoir un nombre representatif dans son domaine; par exemple [0,10], la temp sera de 5
         
         intervalle = self.getClimatTemp(clef)
@@ -144,31 +144,32 @@ class Temps:
         #randomNombre = random.random() * (intervalle[1]-intervalle[0]) + intervalle[0]
         return random.triangular(low = intervalle[0],high = intervalle[1])
 
-    def tempAAfficher(self,temperature:float,humidite)-> str:
-        #Determination du temps a afficher 
-        if( temperature < 0 and humidite >80):
-            return "../assets/Temps/neige.png"
-        elif (temperature < 10):
-            return "../assets/Temps/froid.png"
-        elif (temperature < 30):
-            if(humidite > 80):
-                return "../assets/Temps/pluie.png"
-            else:
-                return "../assets/Temps/nice_weather.png"
-        elif (temperature < 35):
-            return "../assets/Temps/chaud.png"
-        elif (temperature > 34):
-
-            if(humidite > 85):
-                return "../assets/Temps/orage.png"
-
-            if(humidite < 40):
-                return "../assets/Temps/secheresse.png"
-            else:
-                return "../assets/Temps/canicule.png"
+    def tirageTemps(self):
+        nbrandom = random.randint(0,len(self.ListTemps)-1)
+        print("nbrandom"+ str(nbrandom))
+        print(self.ListTemps[nbrandom])
+        return self.ListTemps[nbrandom]
+
+    def tempAAfficher(self, saison,temps:str)-> str:
+        #Determination du temps a afficher
+
+        if saison == "Automne" and temps not in ["secheresse","canicule","chaud"]:
+            print("Automne")
+            return str("../assets/Temps/"+temps+".png")
+        elif saison == "Hiver" and temps not in ["secheresse","canicule","chaud"]:
+            print("rentrer hiver")
+            return str("../assets/Temps/"+temps+".png")
+        elif saison == "Printemps" and temps not in ["secheresse","canicule","neige"]:
+            print("Printemps")
+            return str("../assets/Temps/"+temps+".png")
+        elif saison == "été" and temps not in ["froid","neige"]:
+            print("été")
+            return str("../assets/Temps/"+temps+".png")
         else:
-            pass
+            return self.tempAAfficher(saison,self.tirageTemps())
+
 
+    
     def getClimatTemp(self,clef):
         return self.climats[clef]["temp"]