diff --git "a/L\303\251o/Champs.py" "b/L\303\251o/Champs.py"
old mode 100644
new mode 100755
index 037c2318a1bbee3e4c0809f31b93db04fc63000d..e022fbc84cf6e6ab8ab9af1e97c7f359fe7d529a
--- "a/L\303\251o/Champs.py"
+++ "b/L\303\251o/Champs.py"
@@ -1,30 +1,36 @@
-import pygame
-
-police = pygame.font.SysFont("Alef", 18) #pygame.font.get_fonts() -> liste des fonts
-
-class Champs:
-    def __init__ (self, tempature, humidite, tempsAvantMaturation, pos, image):
-        self.temperature = tempature
-        self.humidite = humidite
-        self.TAM = tempsAvantMaturation
-        self.pos = pos
-        self.image = image
-        self.rect = pygame.rect.Rect(self.pos, self.image.get_rect().size)
-
-    def showInfo (self, screen):
-        #afficher à l'endroit de self.x et self.y
-        text = police.render("Température : " + str(self.temperature), False, (0,0,0)) #prix d'achat si buisson
-
-        pygame.draw.rect(screen, (255, 255, 255), pygame.rect.Rect(self.pos,(100,100)))
-        screen.blit(text, self.pos)
-
-    def draw (self, screen):
-        screen.blit(self.image, self.pos)
-
-class Houblon (Champs):
-    def __init__ (self, pos):
-        super().__init__(0, 0, 0, pos, pygame.image.load('../assets/champ.png'))
-
-class Buisson (Champs):
-    def __init__ (self, pos):
-        super().__init__(0, 0, 0, pos, pygame.image.load('../assets/buisson.png'))
\ No newline at end of file
+import pygame
+
+police = pygame.font.SysFont("Alef", 22) #pygame.font.get_fonts() -> liste des fonts
+
+class Champs:
+    def __init__ (self, tempature, humidite, tempsAvantMaturation, pos, image):
+        self.temperature = tempature
+        self.humidite = humidite
+        self.TAM = tempsAvantMaturation
+        self.pos = pos
+        self.image = image
+        self.rect = pygame.rect.Rect(self.pos, self.image.get_rect().size)
+
+    def draw (self, screen):
+        screen.blit(self.image, self.pos)
+
+class Houblon (Champs):
+    def __init__ (self, pos):
+        super().__init__(0, 0, 0, pos, pygame.image.load('../assets/champ.png'))
+
+    def showInfo (self, screen):
+        text = police.render("Température : " + str(self.temperature), False, (0,0,0))
+
+        pygame.draw.rect(screen, (255, 255, 255), pygame.rect.Rect(self.pos, (self.rect.width*0.75, self.rect.height*0.75)))
+        screen.blit(text, self.pos)
+
+class Buisson (Champs):
+    def __init__ (self, pos, prix = 10000):
+        super().__init__(0, 0, 0, pos, pygame.image.load('../assets/buisson.png'))
+        self.prix = prix
+
+    def showInfo (self, screen):
+        text = police.render("Champ disponible à l'achat : " + str(self.prix), False, (0,0,0))
+
+        pygame.draw.rect(screen, (255, 255, 255), pygame.rect.Rect(self.pos, (self.rect.width*0.75, self.rect.height*0.75)))
+        screen.blit(text, self.pos)
diff --git "a/L\303\251o/Game.py" "b/L\303\251o/Game.py"
old mode 100644
new mode 100755
index eba2e29e80e289387c6fc57051b987959a77e775..40e7087f73d7c080bc6f1b7f06bdad1af30c5ac4
--- "a/L\303\251o/Game.py"
+++ "b/L\303\251o/Game.py"
@@ -1,39 +1,49 @@
-import pygame
-from Champs import *
-
-class Game:
-    def __init__ (self, screen):
-        self.screen = screen
-        self.score = 0
-        self.money = 10000
-        self.month = "janvier"
-        self.champs = [Buisson((0,0)),Houblon((800,500))]
-        self.clock = pygame.time.Clock()
-        self.selectedChamp = None
-
-    def gameLoop (self):
-        while True:
-            self.screen.fill((0,0,0))
-            isChamp = False
-            #ici il faudra charger les textures du jeu
-            for champ in self.champs:
-                champ.draw(self.screen)
-
-            for event in pygame.event.get():
-                if event.type == pygame.QUIT or event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
-                    exit()
-                elif event.type == pygame.MOUSEMOTION:
-                    for champ in self.champs:
-                        if champ.rect.contains(*event.pos,0,0):
-                            self.selectedChamp = champ
-                            isChamp = True
-                
-                    if not isChamp:
-                        self.selectedChamp = None
-
-            if self.selectedChamp:
-                self.selectedChamp.showInfo(self.screen)
-            
-
-            pygame.display.update()
-            self.clock.tick(60)
\ No newline at end of file
+import pygame
+from Champs import *
+
+police = pygame.font.SysFont("Alef", 30)
+
+class Game:
+    def __init__ (self, screen):
+        self.screen = screen
+        self.score = 0
+        self.money = 10000
+        self.month = "janvier"
+        self.champs = [Houblon((100,100)), Houblon((400,100)), Houblon((700,100)), Houblon((100,300)), Houblon((400,300)), Houblon((700,300)), Houblon((100,500)), Houblon((400,500)), Buisson((700,500))]
+        self.clock = pygame.time.Clock()
+        self.selectedChamp = None
+        self.imageMoney = pygame.image.load("../assets/money.png")
+
+    def gameLoop (self):
+        while True:
+            self.screen.fill((0,0,0))
+
+            isChamp = False
+            #ici il faudra charger les textures du jeu
+            for champ in self.champs:
+                champ.draw(self.screen)
+
+            # somme ajoutée ou enlevée au-dessus puis s'ajoute
+            textMoney = police.render(str(self.money), True, (255,255,255))
+            self.screen.blit(textMoney, (0, self.screen.get_height()-textMoney.get_height()*2))
+            self.screen.blit(self.imageMoney, (textMoney.get_width(), self.screen.get_height()-self.imageMoney.get_height()))
+
+
+            for event in pygame.event.get():
+                if event.type == pygame.QUIT or event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
+                    exit()
+                elif event.type == pygame.MOUSEMOTION:
+                    for champ in self.champs:
+                        if champ.rect.contains(*event.pos,0,0):
+                            self.selectedChamp = champ
+                            isChamp = True
+                
+                    if not isChamp:
+                        self.selectedChamp = None
+
+            if self.selectedChamp:
+                self.selectedChamp.showInfo(self.screen)
+            
+
+            pygame.display.update()
+            self.clock.tick(60)
diff --git "a/L\303\251o/T3.py" "b/L\303\251o/T3.py"
old mode 100644
new mode 100755
index d30eaa3defa79f9731b2937c74b774d79aa57309..55d487cf6519b79014860c15a99e1e41765e042b
--- "a/L\303\251o/T3.py"
+++ "b/L\303\251o/T3.py"
@@ -1,63 +1,62 @@
-import pygame, time
-pygame.init()
-
-from datetime import date
-import Game
-
-pygame.display.set_caption("Climate Simulator : Global Organization")
-screen = pygame.display.set_mode((0,0), pygame.FULLSCREEN)
-
-#on récupère le mois actuelle pour le faire commencer à ce moment
-class month:
-    def __init__ (self, str):
-        self.month = str
-
-current_month = month(date.today().strftime("%b"))
-
-#background (2è scène)
-background = pygame.image.load('../assets/accueil.jpg')
-background = pygame.transform.scale(background, (screen.get_width(), screen.get_height()))
-
-#bannière
-banner = pygame.image.load('../assets/banner.png')
-banner  = pygame.transform.scale(banner, (500,500))
-banner_rect = banner.get_rect()
-banner_rect.x = screen.get_width() / 4
-
-#bouton
-play_button = pygame.image.load('../assets/button.png')
-play_button = pygame.transform.scale(play_button,(400,150))
-play_button_rect = play_button.get_rect()
-play_button_rect.x = screen.get_width() / 2.8
-play_button_rect.y = screen.get_height() / 2.4
-
-#buisson
-bush = pygame.image.load('../assets/buisson.png')
-
-#cadenas
-lock = pygame.image.load('../assets/cadenas.png')
-
-screen.blit(background, (0,0))
-screen.blit(play_button, play_button_rect)
-
-screen.blit(bush, (100,100))
-screen.blit(lock, (bush.get_width()/2,bush.get_height()/2+40))
-
-pygame.display.update()
-
-inMenu = True
-while inMenu:
-    for event in pygame.event.get():
-        if event.type == pygame.MOUSEBUTTONDOWN and play_button_rect.contains(*event.pos,0,0):
-            print("LANCEMENT")
-            inMenu = False
-        elif event.type == pygame.QUIT or event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
-            exit(0)
-
-Game.Game(screen).gameLoop()
-
-#après l'appui de start
-#time.sleep(2)
-#screen.fill((0,0,0))
-#pygame.display.flip()
+import pygame, time
+pygame.init()
+
+from datetime import date
+import Game
+
+pygame.display.set_caption("Climate Simulator : Global Organization")
+screen = pygame.display.set_mode((0,0), pygame.FULLSCREEN)
+
+#on récupère le mois actuelle pour le faire commencer à ce moment
+class month:
+    def __init__ (self, str):
+        self.month = str
+
+current_month = month(date.today().strftime("%b"))
+
+#background (2è scène)
+background = pygame.image.load('../assets/accueil.jpg')
+background = pygame.transform.scale(background, (screen.get_width(), screen.get_height()))
+
+#bannière
+banner = pygame.image.load('../assets/banner.png')
+banner  = pygame.transform.scale(banner, (500,500))
+banner_rect = banner.get_rect()
+banner_rect.x = screen.get_width() / 4
+
+#bouton
+play_button = pygame.image.load('../assets/button.png')
+play_button = pygame.transform.scale(play_button,(400,150))
+play_button_rect = play_button.get_rect()
+play_button_rect.x = screen.get_width() / 2.8
+play_button_rect.y = screen.get_height() / 2.4
+
+#buisson
+bush = pygame.image.load('../assets/buisson.png')
+
+#cadenas
+lock = pygame.image.load('../assets/cadenas.png')
+
+screen.blit(background, (0,0))
+screen.blit(play_button, play_button_rect)
+
+#screen.blit(bush, (100,100))
+#screen.blit(lock, (bush.get_width()/2,bush.get_height()/2+40))
+
+pygame.display.update()
+
+inMenu = True
+while inMenu:
+    for event in pygame.event.get():
+        if event.type == pygame.MOUSEBUTTONDOWN and play_button_rect.contains(*event.pos,0,0):
+            inMenu = False
+        elif event.type == pygame.QUIT or event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
+            exit(0)
+
+Game.Game(screen).gameLoop()
+
+#après l'appui de start
+#time.sleep(2)
+#screen.fill((0,0,0))
+#pygame.display.flip()
 #time.sleep(2)
\ No newline at end of file
diff --git "a/L\303\251o/Temps.py" "b/L\303\251o/Temps.py"
old mode 100644
new mode 100755
index 364905b907ec267eda3e2b7abce89ab9932c473b..7b93dccb9aa7b58b7483133eee7bd49390f8f671
--- "a/L\303\251o/Temps.py"
+++ "b/L\303\251o/Temps.py"
@@ -1,58 +1,58 @@
-import random
-
-class Temps:
-    climats = {
-        "janvier" : {
-            "temp" : [20,40],
-            "humidité" : [0,10]
-        },
-        "février" : {
-
-        },
-        "mars" : {
-
-        },
-        "avril" : {
-
-        },
-        "mai" : {
-
-        },
-        "juin" : {
-
-        },
-        "juillet" : {
-
-        },
-        "août" : {
-
-        },
-        "septembre" : {
-
-        },
-        "octobre" : {
-
-        },
-        "novembre" : {
-
-        },
-        "décembre" : {
-
-        }
-    }
-
-    def _init_ (self):
-        self.temperature
-        self.humidite
-        self.neige
-        self.currentMonth = "janvier"
-
-    def randomTemp (self):
-        intervalleTemp = self.climats[self.currentMonth]["temp"]
-        
-        return random.randint(*intervalleTemp) # *intervalleTemp = intervalleTemp[0], intervalleTemp[1]
-
-    def randomHumidite (self):
-        intervalleHumidite = self.climats[self.currentMonth]["humidité"]
-
-        return random.randint(*intervalleHumidite)
+import random
+
+class Temps:
+    climats = {
+        "janvier" : {
+            "temp" : [20,40],
+            "humidité" : [0,10]
+        },
+        "février" : {
+
+        },
+        "mars" : {
+
+        },
+        "avril" : {
+
+        },
+        "mai" : {
+
+        },
+        "juin" : {
+
+        },
+        "juillet" : {
+
+        },
+        "août" : {
+
+        },
+        "septembre" : {
+
+        },
+        "octobre" : {
+
+        },
+        "novembre" : {
+
+        },
+        "décembre" : {
+
+        }
+    }
+
+    def _init_ (self):
+        self.temperature
+        self.humidite
+        self.neige
+        self.currentMonth = "janvier"
+
+    def randomTemp (self):
+        intervalleTemp = self.climats[self.currentMonth]["temp"]
+        
+        return random.randint(*intervalleTemp) # *intervalleTemp = intervalleTemp[0], intervalleTemp[1]
+
+    def randomHumidite (self):
+        intervalleHumidite = self.climats[self.currentMonth]["humidité"]
+
+        return random.randint(*intervalleHumidite)
diff --git "a/L\303\251o/__pycache__/Champs.cpython-310.pyc" "b/L\303\251o/__pycache__/Champs.cpython-310.pyc"
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diff --git "a/L\303\251o/__pycache__/Champs.cpython-39.pyc" "b/L\303\251o/__pycache__/Champs.cpython-39.pyc"
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