diff --git a/src/Champs.py b/src/Champs.py
index f301a31e38a550fc14ece33579b5fd293bfc1d06..0feef627f4557b66218a62fd75a027dae4e9254d 100644
--- a/src/Champs.py
+++ b/src/Champs.py
@@ -147,7 +147,7 @@ class TerrainVide(Champs):
 
 class Houblon (Champs):
     iconStatic = transformImage(pygame.image.load('../assets/Plantation/houblon.png'), *iconStaticSize)
-    textStatic = police.render('Houblon',False, (0,0,0))
+    textStatic = police.render('Houblon',False, (255,255,255))
     textDescriptionStatic = police.render("Houblon ça marche bien",False,(0,0,0))
     montantAchat = 250
     montantVente = 600
@@ -161,7 +161,7 @@ class Houblon (Champs):
         
 class Ble (Champs):
     iconStatic = transformImage(pygame.image.load('../assets/Plantation/wheat.png'), *iconStaticSize)
-    textStatic = police.render('Ble',False, (0,0,0))
+    textStatic = police.render('Ble',False, (255,255,255))
     textDescriptionStatic = police.render("Ble ça marche bien",False,(0,0,0))
     montantAchat = 250
     montantVente = 800
@@ -172,7 +172,7 @@ class Ble (Champs):
 
 class Malt (Champs):
     iconStatic = transformImage(pygame.image.load('../assets/Plantation/malt.png'), *iconStaticSize)
-    textStatic = police.render('Malt',False, (0,0,0))
+    textStatic = police.render('Malt',False, (255,255,255))
     textDescriptionStatic = police.render("Malt ça marche bien",False,(0,0,0))
     montantAchat = 300
     montantVente = 800
@@ -183,7 +183,7 @@ class Malt (Champs):
 
 class Chanvre(Champs):
     iconStatic = transformImage(pygame.image.load('../assets/Plantation/weed.png'), *iconStaticSize)
-    textStatic = police.render("Chanvre",False, (0,0,0))
+    textStatic = police.render("Chanvre",False, (255,255,255))
     textDescriptionStatic = police.render("Pour des spaces bières",False,(0,0,0))
     montantAchat = 1000
     montantVente = 5000
@@ -194,7 +194,7 @@ class Chanvre(Champs):
 
 class OrgeHiver(Champs):
     iconStatic = transformImage(pygame.image.load('../assets/Plantation/orge.png'), *iconStaticSize)
-    textStatic = police.render("Orge hiver",False, (0,0,0))
+    textStatic = police.render("Orge hiver",False, (255,255,255))
     textDescriptionStatic = police.render("Orge hiver ça marche bien",False,(0,0,0))
     montantAchat = 300
     montantVente = 800
@@ -205,7 +205,7 @@ class OrgeHiver(Champs):
 
 class OrgePrintemps(Champs):
     iconStatic = transformImage(pygame.image.load('../assets/Plantation/OrgePrintemps.png'), *iconStaticSize)
-    textStatic = police.render("Orge printemps",False, (0,0,0))
+    textStatic = police.render("Orge printemps",False, (255,255,255))
     textDescriptionStatic = police.render("Orge printemps ça marche bien",False,(0,0,0))
     montantAchat = 500
     montantVente = 1000
@@ -217,7 +217,7 @@ class OrgePrintemps(Champs):
 
 class Seigle(Champs):
     iconStatic = transformImage(pygame.image.load('../assets/Plantation/seigle.png'), *iconStaticSize)
-    textStatic = police.render("Seigle",False, (0,0,0))
+    textStatic = police.render("Seigle",False, (255,255,255))
     textDescriptionStatic = police.render("Seigle ça marche bien",False,(0,0,0))
     montantAchat = 200
     montantVente = 600
@@ -228,7 +228,7 @@ class Seigle(Champs):
 
 class Pesticide(Champs):
     iconStatic = transformImage(pygame.image.load('../assets/Plantation/pesticide.png'), *iconStaticSize)
-    textStatic = police.render("Pesticide",False, (0,0,0))
+    textStatic = police.render("Pesticide",False, (255,255,255))
     textDescriptionStatic = police.render("Pour tuer les insectes",False,(0,0,0))
     montantAchat = 200
     def __init__ (self,pos):
diff --git a/src/Game.py b/src/Game.py
index a233cab028b1412850c17204481a8161588f97f2..aeb67043aec0c1e3b89f86e50004a499845b0c3a 100644
--- a/src/Game.py
+++ b/src/Game.py
@@ -296,7 +296,7 @@ class Game:
                                     elif(type(bat) == Irrigation):
                                         self.ChangePourcentFanne(Irrigation,["canicule","secheresse"],10,"chaud",5)
                                     elif(type(bat) == IrrigationGoutte):
-                                        self.ChangePourcentFanne(irrigationGoutte,["canicule","secheresse"],5,"chaud",2)
+                                        self.ChangePourcentFanne(IrrigationGoutte,["canicule","secheresse"],5,"chaud",2)
                                 if(len(self.batiment) == 0):
                                     print("pas de batiment")
                                     for champ in self.champs:
@@ -341,7 +341,7 @@ class Game:
                                     elif(type(bat) == Irrigation):
                                         self.ChangePourcentFanne(Irrigation,["chaud"],5)
                                     elif(type(bat) == IrrigationGoutte):
-                                        self.ChangePourcentFanne(irrigationGoutte,["chaud"],2)
+                                        self.ChangePourcentFanne(IrrigationGoutte,["chaud"],2)
                                 if(len(self.batiment) == 0):
                                     print("pas de batiment")
                                     for champ in self.champs:
diff --git a/src/Infrastructure.py b/src/Infrastructure.py
index a7e27a55f43c6385db97a7009875f9df32ad8a92..68e00f60c9a593a18de0cce791e5d1f7515e8661 100644
--- a/src/Infrastructure.py
+++ b/src/Infrastructure.py
@@ -79,7 +79,7 @@ class Infrastructure:
 class Puit (Infrastructure):
     NameObjet = " puit"
     iconStatic = pygame.transform.scale(pygame.image.load('../assets/Batiment/puit.png'),(150,150))
-    textStatic = police.render('Puits',False, (0,0,0))
+    textStatic = police.render('Puits',False, (255,255,255))
     textDescriptionStatic = police.render("Moins efficace qu'un reservoir d'eau",False,(0,0,0))
     montantAchat = 2000
     def __init__ (self,pos):
@@ -89,7 +89,7 @@ class Puit (Infrastructure):
 class ReservoirEau (Infrastructure):
     NameObjet = " réservoir à eau"
     iconStatic = pygame.transform.scale(pygame.image.load('../assets/Batiment/storagetank.png'),(150,150))
-    textStatic = police.render('Capteur eau de pluie',False, (0,0,0))
+    textStatic = police.render('Capteur eau de pluie',False, (255,255,255))
     textDescriptionStatic = police.render("Permet de capturer l'eau de pluit",False,(0,0,0))
     montantAchat = 3000
     def __init__ (self,pos):
@@ -99,7 +99,7 @@ class ReservoirEau (Infrastructure):
 class Irrigation (Infrastructure):
     NameObjet = " irrigation"
     iconStatic = pygame.transform.scale(pygame.image.load('../assets/Batiment/irrigation.png'),(150,150))
-    textStatic = police.render('Arrosoir automatique ',False, (0,0,0))
+    textStatic = police.render('Arrosoir automatique ',False, (255,255,255))
     textDescriptionStatic = police.render("Permet d'arroser les plantes",False,(0,0,0))
     montantAchat = 5000
     def __init__ (self,pos):
@@ -140,7 +140,7 @@ class Irrigation (Infrastructure):
 class IrrigationGoutte (Infrastructure):
     NameObjet = " irrigation goutte à goutte"
     iconStatic = pygame.transform.scale(pygame.image.load('../assets/Batiment/irrigationGoutte.png'),(150,150))
-    textStatic = police.render('Système goutte à goutte',False, (0,0,0))
+    textStatic = police.render('Système goutte à goutte',False, (255,255,255))
     textDescriptionStatic = police.render("Permet d'arroser les plantes en économisant l'eau",False,(0,0,0))
     montantAchat = 10000
     def __init__ (self,pos):
@@ -175,7 +175,7 @@ class Serre (Infrastructure):
     NameObjet = " serre"
     iconoriginal = pygame.image.load('../assets/Batiment/serre.png')
     iconStatic = pygame.transform.scale(iconoriginal,(150,150))
-    textStatic = police.render('Serre',False, (0,0,0))
+    textStatic = police.render('Serre',False, (255,255,255))
     textDescriptionStatic = police.render("Permet de proteger les cultures du froid et de la chaleur",False,(0,0,0))
     montantAchat = 1500
 
@@ -207,7 +207,7 @@ class Torche (Infrastructure):
     NameObjet = " torche"
     iconoriginal = pygame.image.load('../assets/Batiment/torche.png')
     iconStatic = pygame.transform.scale(pygame.image.load('../assets/Batiment/torche.png'),(150,150))
-    textStatic = police.render('Torche',False, (0,0,0))
+    textStatic = police.render('Torche',False, (255,255,255))
     textDescriptionStatic = police.render("Permet de proteger les cultures du froid ",False,(0,0,0))
 
     iconStaticCopie = pygame.transform.scale(iconoriginal.copy(), (250,200))