diff --git a/src/Game.py b/src/Game.py
index 3013f0712d2505bbe2d5b4a8ed1c9d7e00b22737..d8836e22ca2d94ff8b443d756bd06a9fc95bb233 100755
--- a/src/Game.py
+++ b/src/Game.py
@@ -13,9 +13,9 @@ MOIS = ["Janvier", "Février", "Mars", "Avril", "Mai", "Juin", "Juillet", "Août
 police = pygame.font.SysFont("roboto", 30)
 
 class Game:
-    imagestaticplantation = pygame.image.load('../assets/Plantation/imagePlantation.jpeg')
-    imagestaticbatiment = pygame.image.load('../assets/imageBatiment.jpeg')
-    imagestaticinfor = pygame.image.load('../assets/imageinfo.jpg')
+    imagestaticplantation = pygame.image.load('../assets/Interface/imagePlantation.jpeg')
+    imagestaticbatiment = pygame.image.load('../assets/Interface/imageBatiment.jpeg')
+    imagestaticinfor = pygame.image.load('../assets/Interface/imageinfo.jpg')
     def __init__ (self):
         self.screen = pygame.display.set_mode((0,0), pygame.FULLSCREEN)
         self.image = Image(self.screen)
diff --git a/src/Image.py b/src/Image.py
index bae4d96ce539cf65112094e935554f35a3ad9672..4b2b4929f28fdbb9c475082cbb02f1f4c2238175 100644
--- a/src/Image.py
+++ b/src/Image.py
@@ -6,9 +6,9 @@ class Image:
         self.screen = screen
     
         # Chargement des images
-        self.moneyImage = pygame.image.load("../assets/money.png")
-        self.backgroundImage = pygame.image.load("../assets/terre.png")
-        self.rainImage = pygame.image.load("../assets/pluie.png")
+        self.moneyImage = pygame.image.load("../assets/Interface/money.png")
+        self.backgroundImage = pygame.image.load("../assets/Interface/terre.png")
+        self.rainImage = pygame.image.load("../assets/Temps/pluie.png")
         self.barnImage = pygame.image.load("../assets/grange.webp")
         self.arrowImage1 = pygame.image.load("../assets/flecheScene.png")
         self.arrowImage2 = pygame.image.load("../assets/flecheScene2.png")
diff --git a/src/T3.py b/src/T3.py
index d8d0da54748db6bfc17151e900afff9a3be0272c..e01783088b332b05c52bfd24ee0f5ff190eaea6c 100755
--- a/src/T3.py
+++ b/src/T3.py
@@ -20,7 +20,7 @@ background = pygame.image.load('../assets/Interface/intro.webp')
 background = pygame.transform.scale(background, (screen.get_width(), screen.get_height()))
 
 #bouton
-play_button = pygame.image.load('../assets//Interface/button.png')
+play_button = pygame.image.load('../assets/Interface/button.png')
 play_button = pygame.transform.scale(play_button,(400,150))
 play_button_rect = play_button.get_rect()
 play_button_rect.x = screen.get_width() / 2 - play_button.get_width()/2
diff --git a/src/Temps.py b/src/Temps.py
index 323544d99bc916372078762ae4b76eda3557bc55..36a1e5fb5e8ed3778d28af620e782ca9a0395a36 100755
--- a/src/Temps.py
+++ b/src/Temps.py
@@ -101,6 +101,7 @@ class Temps:
         for key,value in self.climats.items():
             self.climats.get(key)['image'] = transformImage(pygame.image.load("../assets/"+key+".png"),400,300)
     
+        self.ListTemps = []
 
     def NextTurn(self):
         #Le next qui devien current