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b/Unity/t4-urbanisme/Assets/scripts/PlayerMovement.cs @@ -0,0 +1,162 @@ +using UnityEngine; +using System.Data; +using System; +using UnityEngine.UI; +using System.Collections; +using System.Collections.Generic; +using UnityEngine.SceneManagement; +using UnityEngine.Tilemaps; + +/// Gere les déplacements et le saut du joueur +/// +/// Gere si un objet a été utiliser +/// Possede les fonctions de lors de l'utilisation de l'objet +public class PlayerMovement : MonoBehaviour +{ + public float moveSpeed; + public float jumpForce; + + private bool isJumping; + public bool isGrounded; + public bool canMove; + + public Transform groundCheck; + public float groundCheckRadius; + public LayerMask collisionLayer1; + public LayerMask collisionLayer2; + public LayerMask collisionLayer3; + + public Rigidbody2D rb; + public Animator animator; + public SpriteRenderer spriteRenderer; + + private Vector3 velocity = Vector3.zero; + private float horizontalMovement; + + + /// Crée l'inventaire et l'initialise + private void Awake() + { + canMove = true; + } + + /// permet de recuperer les items au sol + /// + /// @param collider : Collider2D : collider de l'objet a croiser + private void OnTriggerEnter2D(Collider2D collider) + { + + } + + + /// fait bouger le personnage, active son animation, ajoute les item dans l'inventaire depuis la liste du shop + void Update() + { + if ((Input.GetButtonDown("Jump") || Input.GetKeyDown(KeyCode.UpArrow) || Input.GetKeyDown(KeyCode.Z)) && isGrounded) + { + isJumping = true; + } + + Flip(rb.velocity.x); + + float characterVolocity = Mathf.Abs(rb.velocity.x); + animator.SetFloat("Speed", characterVolocity); + } + + /// calcule la vitesse du personnage et le fait bouger + void FixedUpdate() + { + if (canMove) + { + horizontalMovement = Input.GetAxisRaw("Horizontal") * moveSpeed * Time.deltaTime; + + isGrounded = Physics2D.OverlapCircle(groundCheck.position, groundCheckRadius, collisionLayer1) || Physics2D.OverlapCircle(groundCheck.position, groundCheckRadius, collisionLayer2) || Physics2D.OverlapCircle(groundCheck.position, groundCheckRadius, collisionLayer3); + + Moveplayer(horizontalMovement); + } + } + + /// fait bouger le joueur et sauter, fait joueur le son de saut + /// + /// @param _horizontalMovement : float : vitesse du joueur + void Moveplayer(float _horizontalMovement) + { + + Vector3 targetVelocity = new Vector2(_horizontalMovement, rb.velocity.y); + rb.velocity = Vector3.SmoothDamp(rb.velocity, targetVelocity, ref velocity, 0.05f); + + if (isJumping == true) + { + rb.AddForce(new Vector2(0f, jumpForce)); + //AudioManager.instance.Play("jump");-- + isJumping = false; + } + + } + + /// fait retourner le sprite du joueur(regarde a gauche ou a droite) + /// + /// @param _velocity : float : vitesse de déplacement du joueur + void Flip(float _velocity) + { + if (_velocity > 0.1f) + { + spriteRenderer.flipX = true; + } + else if (_velocity < -0.1f) + { + spriteRenderer.flipX = false; + } + } + + /// affiche une gizmo permetant de visualiser le cercle pour si le joueur est au sol ou non + private void OnDrawGizmos() + { + Gizmos.color = Color.red; + Gizmos.DrawWireSphere(groundCheck.position, groundCheckRadius); + } + + + + /// Converti un Vector3 en Vector3Int + /// + /// @param vec : Vector3 : Vector3 à convertir + /// @returns : Vector3Int : résultat + public Vector3Int vecToVecInt(Vector3 vec) + { + Vector3Int vector = new Vector3Int(); + vector.x = Mathf.RoundToInt(vec.x); + vector.y = Mathf.RoundToInt(vec.y); + vector.z = Mathf.RoundToInt(vec.z); + return vector; + } + + /// renvoie une liste de tout les tiles dans une Tilemap donné + /// + /// @param objet : Tilemap : tilemap ou il faut chercher tout les tiles + /// @param decalage : int : nombre de tile entre le coté gauche de object et l'origine de la scene + /// @returns : ListObjLoc : List<Vector3> : liste des positions des tiles dans objet + public List<Vector3> positionObjet(Tilemap objet, int decalage) + { + Vector3 obj = 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Loaded Objects now: 2271. +Total: 2.668500 ms (FindLiveObjects: 0.261300 ms CreateObjectMapping: 0.052500 ms MarkObjects: 2.204300 ms DeleteObjects: 0.149200 ms) + +======================================================================== +Received Import Request. + Time since last request: 977.839282 seconds. + path: Assets/import/character-animations.png + artifactKey: Guid(51cb6dfa93440f74d812700dae5669d2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/import/character-animations.png using Guid(51cb6dfa93440f74d812700dae5669d2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '67c26b260099dba7fd7bf5335b31ea79') in 0.081377 seconds + Import took 0.085311 seconds . + +======================================================================== +Received Import Request. + Time since last request: 17.086122 seconds. + path: Assets/import/character-animations.png + artifactKey: Guid(51cb6dfa93440f74d812700dae5669d2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/import/character-animations.png using Guid(51cb6dfa93440f74d812700dae5669d2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '15c2c85401c0e6a52913ff1db7e45c0e') in 0.018903 seconds + Import took 0.022672 seconds . + +======================================================================== +Received Import Request. + Time since last request: 0.000370 seconds. + path: Assets/import/character-animations.png + artifactKey: Guid(51cb6dfa93440f74d812700dae5669d2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/import/character-animations.png using Guid(51cb6dfa93440f74d812700dae5669d2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '15c2c85401c0e6a52913ff1db7e45c0e') in 0.017874 seconds + Import took 0.033270 seconds . + +======================================================================== +Received Import Request. + Time since last request: 729.146284 seconds. + path: Assets/import/character-animations.png + artifactKey: Guid(51cb6dfa93440f74d812700dae5669d2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/import/character-animations.png using Guid(51cb6dfa93440f74d812700dae5669d2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e7f6090e90b3a6a6109883e251b0b081') in 0.144914 seconds + Import took 0.178471 seconds . + +======================================================================== +Received Import Request. + Time since last request: 94.643867 seconds. + path: Assets/import/character-animations.png + artifactKey: Guid(51cb6dfa93440f74d812700dae5669d2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/import/character-animations.png using Guid(51cb6dfa93440f74d812700dae5669d2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '6b7a9d9c4695e584f86cdb77992a2b65') in 0.128952 seconds + Import took 0.158943 seconds . + +======================================================================== +Received Prepare +Registering precompiled user dll's ... +Registered in 0.001650 seconds. +Begin MonoManager ReloadAssembly +Native extension for WindowsStandalone target not found +Refreshing native plugins compatible for Editor in 0.44 ms, found 1 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Invoked RoslynAnalysisRunner static constructor. +RoslynAnalysisRunner will not be running. +RoslynAnalysisRunner has terminated. +Mono: successfully reloaded assembly +- Completed reload, in 1.060 seconds +Platform modules already initialized, skipping +Refreshing native plugins compatible for Editor in 0.43 ms, found 1 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 1802 Unused Serialized files (Serialized files now loaded: 0) +System memory in use before: 88.3 MB. +System memory in use after: 88.3 MB. + +Unloading 12 unused Assets to reduce memory usage. 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Loaded Objects now: 2282. +Total: 2.459200 ms (FindLiveObjects: 0.253800 ms CreateObjectMapping: 0.053300 ms MarkObjects: 2.016700 ms DeleteObjects: 0.134500 ms) + +======================================================================== +Received Prepare +Registering precompiled user dll's ... +Registered in 0.001429 seconds. +Begin MonoManager ReloadAssembly +Native extension for WindowsStandalone target not found +Refreshing native plugins compatible for Editor in 0.44 ms, found 1 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Invoked RoslynAnalysisRunner static constructor. +RoslynAnalysisRunner will not be running. +RoslynAnalysisRunner has terminated. +Mono: successfully reloaded assembly +- Completed reload, in 1.042 seconds +Platform modules already initialized, skipping +Refreshing native plugins compatible for Editor in 0.41 ms, found 1 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 1802 Unused Serialized files (Serialized files now loaded: 0) +System memory in use before: 88.4 MB. +System memory in use after: 88.4 MB. + +Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 2286. +Total: 2.594500 ms (FindLiveObjects: 0.267300 ms CreateObjectMapping: 0.064700 ms MarkObjects: 2.118100 ms DeleteObjects: 0.143200 ms) + +AssetImportWorkerClient::OnTransportError - code=2 error=End of file diff --git a/Unity/t4-urbanisme/Logs/shadercompiler-AssetImportWorker0.log b/Unity/t4-urbanisme/Logs/shadercompiler-AssetImportWorker0.log new file mode 100644 index 0000000000000000000000000000000000000000..17ec2c949778b465e8561d430aad36c77e20355a --- /dev/null +++ b/Unity/t4-urbanisme/Logs/shadercompiler-AssetImportWorker0.log @@ -0,0 +1,6 @@ +Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.1f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.1f1/Editor/Data/PlaybackEngines' +Cmd: initializeCompiler + +Unhandled exception: Protocol error - failed to read magic number (error -2147483644, transferred 0/4) + +Quitting shader compiler process diff --git a/Unity/t4-urbanisme/Logs/shadercompiler-UnityShaderCompiler.exe0.log b/Unity/t4-urbanisme/Logs/shadercompiler-UnityShaderCompiler.exe0.log index 0d69ef61fcbf4c901faf989cd75af4af8ec4e5ce..632370ace1e1785f94998430700571fb24b196e6 100644 --- a/Unity/t4-urbanisme/Logs/shadercompiler-UnityShaderCompiler.exe0.log +++ b/Unity/t4-urbanisme/Logs/shadercompiler-UnityShaderCompiler.exe0.log @@ -1,4 +1,16 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.1f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.1f1/Editor/Data/PlaybackEngines' Cmd: initializeCompiler +Cmd: compileSnippet + insize=573 path=Assets/DefaultResourcesExtra cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=ETC1_EXTERNAL_ALPHA INSTANCING_ON PIXELSNAP_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=32 ok=1 outsize=858 + +Cmd: compileSnippet + insize=573 path=Assets/DefaultResourcesExtra cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=ETC1_EXTERNAL_ALPHA INSTANCING_ON PIXELSNAP_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=32 ok=1 outsize=422 + +Cmd: compileSnippet + insize=573 path=Assets/DefaultResourcesExtra cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=ETC1_EXTERNAL_ALPHA dKW=INSTANCING_ON PIXELSNAP_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=32 ok=1 outsize=858 + +Cmd: compileSnippet + insize=573 path=Assets/DefaultResourcesExtra cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=ETC1_EXTERNAL_ALPHA dKW=INSTANCING_ON PIXELSNAP_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=32 ok=1 outsize=574 + Cmd: shutdown diff --git a/Unity/t4-urbanisme/Logs/shadercompiler-UnityShaderCompiler.exe1.log b/Unity/t4-urbanisme/Logs/shadercompiler-UnityShaderCompiler.exe1.log new file mode 100644 index 0000000000000000000000000000000000000000..0d69ef61fcbf4c901faf989cd75af4af8ec4e5ce --- /dev/null +++ b/Unity/t4-urbanisme/Logs/shadercompiler-UnityShaderCompiler.exe1.log @@ -0,0 +1,4 @@ +Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.1f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.1f1/Editor/Data/PlaybackEngines' +Cmd: initializeCompiler + +Cmd: shutdown diff --git a/Unity/t4-urbanisme/Logs/shadercompiler-UnityShaderCompiler.exe2.log b/Unity/t4-urbanisme/Logs/shadercompiler-UnityShaderCompiler.exe2.log new file mode 100644 index 0000000000000000000000000000000000000000..0d69ef61fcbf4c901faf989cd75af4af8ec4e5ce --- /dev/null +++ b/Unity/t4-urbanisme/Logs/shadercompiler-UnityShaderCompiler.exe2.log @@ -0,0 +1,4 @@ +Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.1f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.1f1/Editor/Data/PlaybackEngines' +Cmd: initializeCompiler + +Cmd: shutdown diff --git a/Unity/t4-urbanisme/ProjectSettings/EditorBuildSettings.asset b/Unity/t4-urbanisme/ProjectSettings/EditorBuildSettings.asset index 82ab0f5910d77eeadb7c1c203cda1daaeac0327f..fdd79595c6d31922b27735deca17c33cfda36d06 100644 --- a/Unity/t4-urbanisme/ProjectSettings/EditorBuildSettings.asset +++ b/Unity/t4-urbanisme/ProjectSettings/EditorBuildSettings.asset @@ -6,6 +6,6 @@ EditorBuildSettings: serializedVersion: 2 m_Scenes: - enabled: 1 - path: Assets/Scenes/SampleScene.unity + path: Assets/Scenes/menu.unity guid: 2cda990e2423bbf4892e6590ba056729 m_configObjects: {} diff --git a/Unity/t4-urbanisme/ProjectSettings/SceneTemplateSettings.json b/Unity/t4-urbanisme/ProjectSettings/SceneTemplateSettings.json new file mode 100644 index 0000000000000000000000000000000000000000..6f3e60fd8b7178b90a74640de7a6006d7a2b6565 --- /dev/null +++ b/Unity/t4-urbanisme/ProjectSettings/SceneTemplateSettings.json @@ -0,0 +1,167 @@ +{ + "templatePinStates": [], + "dependencyTypeInfos": [ + { + "userAdded": false, + "type": "UnityEngine.AnimationClip", + "ignore": false, + "defaultInstantiationMode": 0, + "supportsModification": true + }, + { + "userAdded": false, + "type": "UnityEditor.Animations.AnimatorController", + "ignore": false, + "defaultInstantiationMode": 0, + "supportsModification": true + }, + { + "userAdded": false, + "type": "UnityEngine.AnimatorOverrideController", + "ignore": false, + "defaultInstantiationMode": 0, + "supportsModification": true + }, + { + "userAdded": false, + "type": "UnityEditor.Audio.AudioMixerController", + "ignore": false, + "defaultInstantiationMode": 0, + "supportsModification": true + }, + { + "userAdded": false, + "type": "UnityEngine.ComputeShader", + "ignore": true, + "defaultInstantiationMode": 1, + "supportsModification": true + }, + { + "userAdded": false, + "type": "UnityEngine.Cubemap", + "ignore": false, + "defaultInstantiationMode": 0, + "supportsModification": true + }, + { + "userAdded": false, + "type": "UnityEngine.GameObject", + "ignore": false, + "defaultInstantiationMode": 0, + "supportsModification": true + }, + { + "userAdded": false, + "type": "UnityEditor.LightingDataAsset", + "ignore": false, + "defaultInstantiationMode": 0, + "supportsModification": false + }, + { + "userAdded": false, + "type": "UnityEngine.LightingSettings", + "ignore": false, + "defaultInstantiationMode": 0, + "supportsModification": true + }, + { + "userAdded": false, + "type": "UnityEngine.Material", + "ignore": false, + "defaultInstantiationMode": 0, + "supportsModification": true + }, + { + "userAdded": false, + "type": "UnityEditor.MonoScript", + "ignore": true, + "defaultInstantiationMode": 1, + "supportsModification": true + }, + { + "userAdded": false, + "type": "UnityEngine.PhysicMaterial", + "ignore": false, + "defaultInstantiationMode": 0, + "supportsModification": true + }, + { + "userAdded": false, + "type": "UnityEngine.PhysicsMaterial2D", + "ignore": false, + "defaultInstantiationMode": 0, + "supportsModification": true + }, + { + "userAdded": false, + "type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile", + "ignore": false, + "defaultInstantiationMode": 0, + "supportsModification": true + }, + { + "userAdded": false, + "type": "UnityEngine.Rendering.PostProcessing.PostProcessResources", + "ignore": false, + "defaultInstantiationMode": 0, + "supportsModification": true + }, + { + "userAdded": false, + "type": "UnityEngine.Rendering.VolumeProfile", + "ignore": false, + "defaultInstantiationMode": 0, + "supportsModification": true + }, + { + "userAdded": false, + "type": "UnityEditor.SceneAsset", + "ignore": false, + "defaultInstantiationMode": 0, + "supportsModification": false + }, + { + "userAdded": false, + "type": "UnityEngine.Shader", + "ignore": true, + "defaultInstantiationMode": 1, + "supportsModification": true + }, + { + "userAdded": false, + "type": "UnityEngine.ShaderVariantCollection", + "ignore": true, + "defaultInstantiationMode": 1, + "supportsModification": true + }, + { + "userAdded": false, + "type": "UnityEngine.Texture", + "ignore": false, + "defaultInstantiationMode": 0, + "supportsModification": true + }, + { + "userAdded": false, + "type": "UnityEngine.Texture2D", + "ignore": false, + "defaultInstantiationMode": 0, + "supportsModification": true + }, + { + "userAdded": false, + "type": "UnityEngine.Timeline.TimelineAsset", + "ignore": false, + "defaultInstantiationMode": 0, + "supportsModification": true + } + ], + "defaultDependencyTypeInfo": { + "userAdded": false, + "type": "<default_scene_template_dependencies>", + "ignore": false, + "defaultInstantiationMode": 1, + "supportsModification": true + }, + "newSceneOverride": 0 +} \ No newline at end of file diff --git a/Unity/t4-urbanisme/UserSettings/EditorUserSettings.asset b/Unity/t4-urbanisme/UserSettings/EditorUserSettings.asset index b54345594e5d390af4327c58381de0b89a9d5340..8829421361944726dd9df9d689ef33a61f4c8e59 100644 --- a/Unity/t4-urbanisme/UserSettings/EditorUserSettings.asset +++ b/Unity/t4-urbanisme/UserSettings/EditorUserSettings.asset @@ -8,6 +8,9 @@ EditorUserSettings: RecentlyUsedScenePath-0: value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d flags: 0 + RecentlyUsedScenePath-1: + value: 22424703114646680e0b0227036c4e0517050c23293a19312025183febef2639f6ee39e7a92f31352d1b + flags: 0 vcSharedLogLevel: value: 0d5e400f0650 flags: 0