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diff --git a/Unity/t4-urbanisme/Assets/scripts.meta b/Unity/t4-urbanisme/Assets/scripts.meta
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diff --git a/Unity/t4-urbanisme/Assets/scripts/PlayerMovement.cs b/Unity/t4-urbanisme/Assets/scripts/PlayerMovement.cs
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index 0000000000000000000000000000000000000000..1c57b5c2414d1d69f99559b125976e9b2e7d424c
--- /dev/null
+++ b/Unity/t4-urbanisme/Assets/scripts/PlayerMovement.cs
@@ -0,0 +1,162 @@
+using UnityEngine;
+using System.Data;
+using System;
+using UnityEngine.UI;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine.SceneManagement;
+using UnityEngine.Tilemaps;
+
+/// Gere les déplacements et le saut du joueur
+/// 
+/// Gere si un objet a été utiliser
+/// Possede les fonctions de lors de l'utilisation de l'objet
+public class PlayerMovement : MonoBehaviour
+{
+    public float moveSpeed;
+    public float jumpForce;
+
+    private bool isJumping;
+    public bool isGrounded;
+    public bool canMove;
+
+    public Transform groundCheck;
+    public float groundCheckRadius;
+    public LayerMask collisionLayer1;
+    public LayerMask collisionLayer2;
+    public LayerMask collisionLayer3;
+
+    public Rigidbody2D rb;
+    public Animator animator;
+    public SpriteRenderer spriteRenderer;
+
+    private Vector3 velocity = Vector3.zero;
+    private float horizontalMovement;
+
+
+    /// Crée l'inventaire et l'initialise
+    private void Awake()
+    {
+        canMove = true;
+    }
+
+    /// permet de recuperer les items au sol
+    ///
+    /// @param collider : Collider2D : collider de l'objet a croiser
+    private void OnTriggerEnter2D(Collider2D collider)
+    {
+ 
+    }
+
+
+    /// fait bouger le personnage, active son animation, ajoute les item dans l'inventaire depuis la liste du shop
+    void Update()
+    {
+        if ((Input.GetButtonDown("Jump") || Input.GetKeyDown(KeyCode.UpArrow) || Input.GetKeyDown(KeyCode.Z)) && isGrounded)
+        {
+            isJumping = true;
+        }
+
+        Flip(rb.velocity.x);
+
+        float characterVolocity = Mathf.Abs(rb.velocity.x);
+        animator.SetFloat("Speed", characterVolocity);
+    }
+
+    /// calcule la vitesse du personnage et le fait bouger
+    void FixedUpdate()
+    {
+        if (canMove)
+        {
+            horizontalMovement = Input.GetAxisRaw("Horizontal") * moveSpeed * Time.deltaTime;
+
+            isGrounded = Physics2D.OverlapCircle(groundCheck.position, groundCheckRadius, collisionLayer1) || Physics2D.OverlapCircle(groundCheck.position, groundCheckRadius, collisionLayer2) || Physics2D.OverlapCircle(groundCheck.position, groundCheckRadius, collisionLayer3);
+
+            Moveplayer(horizontalMovement);
+        }    
+    }
+
+    /// fait bouger le joueur et sauter, fait joueur le son de saut
+    /// 
+    /// @param _horizontalMovement : float : vitesse du joueur
+    void Moveplayer(float _horizontalMovement)
+    {
+
+        Vector3 targetVelocity = new Vector2(_horizontalMovement, rb.velocity.y);
+        rb.velocity = Vector3.SmoothDamp(rb.velocity, targetVelocity, ref velocity, 0.05f);
+
+        if (isJumping == true)
+        {
+            rb.AddForce(new Vector2(0f, jumpForce));
+            //AudioManager.instance.Play("jump");--
+            isJumping = false;
+        }
+        
+    }
+
+    /// fait retourner le sprite du joueur(regarde a gauche ou a droite)
+    /// 
+    /// @param _velocity : float : vitesse de déplacement du joueur
+    void Flip(float _velocity)
+    {
+        if (_velocity > 0.1f)
+        {
+            spriteRenderer.flipX = true;
+        }
+        else if (_velocity < -0.1f)
+        {
+            spriteRenderer.flipX = false;
+        }
+    }
+
+    /// affiche une gizmo permetant de visualiser le cercle pour si le joueur est au sol ou non
+    private void OnDrawGizmos()
+    {
+        Gizmos.color = Color.red;
+        Gizmos.DrawWireSphere(groundCheck.position, groundCheckRadius);
+    }
+
+
+
+    /// Converti un Vector3 en Vector3Int
+    /// 
+    /// @param vec : Vector3 : Vector3 à convertir
+    /// @returns : Vector3Int : résultat
+    public Vector3Int vecToVecInt(Vector3 vec)
+    {
+        Vector3Int vector = new Vector3Int();
+        vector.x = Mathf.RoundToInt(vec.x);
+        vector.y = Mathf.RoundToInt(vec.y);
+        vector.z = Mathf.RoundToInt(vec.z);
+        return vector;
+    }
+
+    /// renvoie une liste de tout les tiles dans une Tilemap donné
+    /// 
+    /// @param objet : Tilemap : tilemap ou il faut chercher tout les tiles
+    /// @param decalage : int : nombre de tile entre le coté gauche de object et l'origine de la scene
+    /// @returns : ListObjLoc : List<Vector3> : liste des positions des tiles dans objet
+    public List<Vector3> positionObjet(Tilemap objet, int decalage)
+    {
+        Vector3 obj = Vector3.zero;
+        List<Vector3> ListObjLoc = new List<Vector3>();
+
+        BoundsInt bounds = objet.cellBounds;
+
+        TileBase[] allTiles_object = objet.GetTilesBlock(bounds);
+        for (int x = 0; x < bounds.size.x; x++)
+        {
+            for (int y = 0; y < bounds.size.y; y++)
+            {
+                TileBase tile = allTiles_object[x + y * bounds.size.x];
+                if (tile != null)
+                {
+                    obj.x = x + 0.01f - decalage;
+                    obj.y = y + 0.01f;
+                    ListObjLoc.Add(obj);
+                }
+            }
+        }
+        return ListObjLoc;
+    }
+}
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diff --git a/Unity/t4-urbanisme/Library/StateCache/SceneView/04/048e8f4bfbc78e2778b925b3dc61ef04.json b/Unity/t4-urbanisme/Library/StateCache/SceneView/04/048e8f4bfbc78e2778b925b3dc61ef04.json
index 253d82ac15304724700150bdabb6120375f95e3f..53663c13a2efd9cd8b32412e02a1155e07d4e5da 100644
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new file mode 100644
index 0000000000000000000000000000000000000000..3e7e5f8479881cb94a828ef03b0a724802a825fc
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new file mode 100644
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+Total: 2.438300 ms (FindLiveObjects: 0.243800 ms CreateObjectMapping: 0.052400 ms MarkObjects: 2.008800 ms  DeleteObjects: 0.132100 ms)
+
+========================================================================
+Received Prepare
+Registering precompiled user dll's ...
+Registered in 0.001487 seconds.
+Begin MonoManager ReloadAssembly
+Native extension for WindowsStandalone target not found
+Refreshing native plugins compatible for Editor in 0.45 ms, found 1 plugins.
+Preloading 0 native plugins for Editor in 0.00 ms.
+Invoked RoslynAnalysisRunner static constructor.
+RoslynAnalysisRunner will not be running.
+RoslynAnalysisRunner has terminated.
+Mono: successfully reloaded assembly
+- Completed reload, in  1.057 seconds
+Platform modules already initialized, skipping
+Refreshing native plugins compatible for Editor in 0.42 ms, found 1 plugins.
+Preloading 0 native plugins for Editor in 0.00 ms.
+Unloading 1802 Unused Serialized files (Serialized files now loaded: 0)
+System memory in use before: 88.3 MB.
+System memory in use after: 88.3 MB.
+
+Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 2282.
+Total: 2.459200 ms (FindLiveObjects: 0.253800 ms CreateObjectMapping: 0.053300 ms MarkObjects: 2.016700 ms  DeleteObjects: 0.134500 ms)
+
+========================================================================
+Received Prepare
+Registering precompiled user dll's ...
+Registered in 0.001429 seconds.
+Begin MonoManager ReloadAssembly
+Native extension for WindowsStandalone target not found
+Refreshing native plugins compatible for Editor in 0.44 ms, found 1 plugins.
+Preloading 0 native plugins for Editor in 0.00 ms.
+Invoked RoslynAnalysisRunner static constructor.
+RoslynAnalysisRunner will not be running.
+RoslynAnalysisRunner has terminated.
+Mono: successfully reloaded assembly
+- Completed reload, in  1.042 seconds
+Platform modules already initialized, skipping
+Refreshing native plugins compatible for Editor in 0.41 ms, found 1 plugins.
+Preloading 0 native plugins for Editor in 0.00 ms.
+Unloading 1802 Unused Serialized files (Serialized files now loaded: 0)
+System memory in use before: 88.4 MB.
+System memory in use after: 88.4 MB.
+
+Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 2286.
+Total: 2.594500 ms (FindLiveObjects: 0.267300 ms CreateObjectMapping: 0.064700 ms MarkObjects: 2.118100 ms  DeleteObjects: 0.143200 ms)
+
+AssetImportWorkerClient::OnTransportError - code=2 error=End of file
diff --git a/Unity/t4-urbanisme/Logs/shadercompiler-AssetImportWorker0.log b/Unity/t4-urbanisme/Logs/shadercompiler-AssetImportWorker0.log
new file mode 100644
index 0000000000000000000000000000000000000000..17ec2c949778b465e8561d430aad36c77e20355a
--- /dev/null
+++ b/Unity/t4-urbanisme/Logs/shadercompiler-AssetImportWorker0.log
@@ -0,0 +1,6 @@
+Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.1f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.1f1/Editor/Data/PlaybackEngines'
+Cmd: initializeCompiler
+
+Unhandled exception: Protocol error - failed to read magic number (error -2147483644, transferred 0/4)
+
+Quitting shader compiler process
diff --git a/Unity/t4-urbanisme/Logs/shadercompiler-UnityShaderCompiler.exe0.log b/Unity/t4-urbanisme/Logs/shadercompiler-UnityShaderCompiler.exe0.log
index 0d69ef61fcbf4c901faf989cd75af4af8ec4e5ce..632370ace1e1785f94998430700571fb24b196e6 100644
--- a/Unity/t4-urbanisme/Logs/shadercompiler-UnityShaderCompiler.exe0.log
+++ b/Unity/t4-urbanisme/Logs/shadercompiler-UnityShaderCompiler.exe0.log
@@ -1,4 +1,16 @@
 Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.1f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.1f1/Editor/Data/PlaybackEngines'
 Cmd: initializeCompiler
 
+Cmd: compileSnippet
+  insize=573 path=Assets/DefaultResourcesExtra cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=ETC1_EXTERNAL_ALPHA INSTANCING_ON PIXELSNAP_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=32 ok=1 outsize=858
+
+Cmd: compileSnippet
+  insize=573 path=Assets/DefaultResourcesExtra cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=ETC1_EXTERNAL_ALPHA INSTANCING_ON PIXELSNAP_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=32 ok=1 outsize=422
+
+Cmd: compileSnippet
+  insize=573 path=Assets/DefaultResourcesExtra cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=ETC1_EXTERNAL_ALPHA dKW=INSTANCING_ON PIXELSNAP_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=32 ok=1 outsize=858
+
+Cmd: compileSnippet
+  insize=573 path=Assets/DefaultResourcesExtra cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=ETC1_EXTERNAL_ALPHA dKW=INSTANCING_ON PIXELSNAP_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=32 ok=1 outsize=574
+
 Cmd: shutdown
diff --git a/Unity/t4-urbanisme/Logs/shadercompiler-UnityShaderCompiler.exe1.log b/Unity/t4-urbanisme/Logs/shadercompiler-UnityShaderCompiler.exe1.log
new file mode 100644
index 0000000000000000000000000000000000000000..0d69ef61fcbf4c901faf989cd75af4af8ec4e5ce
--- /dev/null
+++ b/Unity/t4-urbanisme/Logs/shadercompiler-UnityShaderCompiler.exe1.log
@@ -0,0 +1,4 @@
+Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.1f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.1f1/Editor/Data/PlaybackEngines'
+Cmd: initializeCompiler
+
+Cmd: shutdown
diff --git a/Unity/t4-urbanisme/Logs/shadercompiler-UnityShaderCompiler.exe2.log b/Unity/t4-urbanisme/Logs/shadercompiler-UnityShaderCompiler.exe2.log
new file mode 100644
index 0000000000000000000000000000000000000000..0d69ef61fcbf4c901faf989cd75af4af8ec4e5ce
--- /dev/null
+++ b/Unity/t4-urbanisme/Logs/shadercompiler-UnityShaderCompiler.exe2.log
@@ -0,0 +1,4 @@
+Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.1f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.1f1/Editor/Data/PlaybackEngines'
+Cmd: initializeCompiler
+
+Cmd: shutdown
diff --git a/Unity/t4-urbanisme/ProjectSettings/EditorBuildSettings.asset b/Unity/t4-urbanisme/ProjectSettings/EditorBuildSettings.asset
index 82ab0f5910d77eeadb7c1c203cda1daaeac0327f..fdd79595c6d31922b27735deca17c33cfda36d06 100644
--- a/Unity/t4-urbanisme/ProjectSettings/EditorBuildSettings.asset
+++ b/Unity/t4-urbanisme/ProjectSettings/EditorBuildSettings.asset
@@ -6,6 +6,6 @@ EditorBuildSettings:
   serializedVersion: 2
   m_Scenes:
   - enabled: 1
-    path: Assets/Scenes/SampleScene.unity
+    path: Assets/Scenes/menu.unity
     guid: 2cda990e2423bbf4892e6590ba056729
   m_configObjects: {}
diff --git a/Unity/t4-urbanisme/ProjectSettings/SceneTemplateSettings.json b/Unity/t4-urbanisme/ProjectSettings/SceneTemplateSettings.json
new file mode 100644
index 0000000000000000000000000000000000000000..6f3e60fd8b7178b90a74640de7a6006d7a2b6565
--- /dev/null
+++ b/Unity/t4-urbanisme/ProjectSettings/SceneTemplateSettings.json
@@ -0,0 +1,167 @@
+{
+    "templatePinStates": [],
+    "dependencyTypeInfos": [
+        {
+            "userAdded": false,
+            "type": "UnityEngine.AnimationClip",
+            "ignore": false,
+            "defaultInstantiationMode": 0,
+            "supportsModification": true
+        },
+        {
+            "userAdded": false,
+            "type": "UnityEditor.Animations.AnimatorController",
+            "ignore": false,
+            "defaultInstantiationMode": 0,
+            "supportsModification": true
+        },
+        {
+            "userAdded": false,
+            "type": "UnityEngine.AnimatorOverrideController",
+            "ignore": false,
+            "defaultInstantiationMode": 0,
+            "supportsModification": true
+        },
+        {
+            "userAdded": false,
+            "type": "UnityEditor.Audio.AudioMixerController",
+            "ignore": false,
+            "defaultInstantiationMode": 0,
+            "supportsModification": true
+        },
+        {
+            "userAdded": false,
+            "type": "UnityEngine.ComputeShader",
+            "ignore": true,
+            "defaultInstantiationMode": 1,
+            "supportsModification": true
+        },
+        {
+            "userAdded": false,
+            "type": "UnityEngine.Cubemap",
+            "ignore": false,
+            "defaultInstantiationMode": 0,
+            "supportsModification": true
+        },
+        {
+            "userAdded": false,
+            "type": "UnityEngine.GameObject",
+            "ignore": false,
+            "defaultInstantiationMode": 0,
+            "supportsModification": true
+        },
+        {
+            "userAdded": false,
+            "type": "UnityEditor.LightingDataAsset",
+            "ignore": false,
+            "defaultInstantiationMode": 0,
+            "supportsModification": false
+        },
+        {
+            "userAdded": false,
+            "type": "UnityEngine.LightingSettings",
+            "ignore": false,
+            "defaultInstantiationMode": 0,
+            "supportsModification": true
+        },
+        {
+            "userAdded": false,
+            "type": "UnityEngine.Material",
+            "ignore": false,
+            "defaultInstantiationMode": 0,
+            "supportsModification": true
+        },
+        {
+            "userAdded": false,
+            "type": "UnityEditor.MonoScript",
+            "ignore": true,
+            "defaultInstantiationMode": 1,
+            "supportsModification": true
+        },
+        {
+            "userAdded": false,
+            "type": "UnityEngine.PhysicMaterial",
+            "ignore": false,
+            "defaultInstantiationMode": 0,
+            "supportsModification": true
+        },
+        {
+            "userAdded": false,
+            "type": "UnityEngine.PhysicsMaterial2D",
+            "ignore": false,
+            "defaultInstantiationMode": 0,
+            "supportsModification": true
+        },
+        {
+            "userAdded": false,
+            "type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile",
+            "ignore": false,
+            "defaultInstantiationMode": 0,
+            "supportsModification": true
+        },
+        {
+            "userAdded": false,
+            "type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
+            "ignore": false,
+            "defaultInstantiationMode": 0,
+            "supportsModification": true
+        },
+        {
+            "userAdded": false,
+            "type": "UnityEngine.Rendering.VolumeProfile",
+            "ignore": false,
+            "defaultInstantiationMode": 0,
+            "supportsModification": true
+        },
+        {
+            "userAdded": false,
+            "type": "UnityEditor.SceneAsset",
+            "ignore": false,
+            "defaultInstantiationMode": 0,
+            "supportsModification": false
+        },
+        {
+            "userAdded": false,
+            "type": "UnityEngine.Shader",
+            "ignore": true,
+            "defaultInstantiationMode": 1,
+            "supportsModification": true
+        },
+        {
+            "userAdded": false,
+            "type": "UnityEngine.ShaderVariantCollection",
+            "ignore": true,
+            "defaultInstantiationMode": 1,
+            "supportsModification": true
+        },
+        {
+            "userAdded": false,
+            "type": "UnityEngine.Texture",
+            "ignore": false,
+            "defaultInstantiationMode": 0,
+            "supportsModification": true
+        },
+        {
+            "userAdded": false,
+            "type": "UnityEngine.Texture2D",
+            "ignore": false,
+            "defaultInstantiationMode": 0,
+            "supportsModification": true
+        },
+        {
+            "userAdded": false,
+            "type": "UnityEngine.Timeline.TimelineAsset",
+            "ignore": false,
+            "defaultInstantiationMode": 0,
+            "supportsModification": true
+        }
+    ],
+    "defaultDependencyTypeInfo": {
+        "userAdded": false,
+        "type": "<default_scene_template_dependencies>",
+        "ignore": false,
+        "defaultInstantiationMode": 1,
+        "supportsModification": true
+    },
+    "newSceneOverride": 0
+}
\ No newline at end of file
diff --git a/Unity/t4-urbanisme/UserSettings/EditorUserSettings.asset b/Unity/t4-urbanisme/UserSettings/EditorUserSettings.asset
index b54345594e5d390af4327c58381de0b89a9d5340..8829421361944726dd9df9d689ef33a61f4c8e59 100644
--- a/Unity/t4-urbanisme/UserSettings/EditorUserSettings.asset
+++ b/Unity/t4-urbanisme/UserSettings/EditorUserSettings.asset
@@ -8,6 +8,9 @@ EditorUserSettings:
     RecentlyUsedScenePath-0:
       value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
       flags: 0
+    RecentlyUsedScenePath-1:
+      value: 22424703114646680e0b0227036c4e0517050c23293a19312025183febef2639f6ee39e7a92f31352d1b
+      flags: 0
     vcSharedLogLevel:
       value: 0d5e400f0650
       flags: 0