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DUMOULIN ANTOINE
Wrecking Brawl
Commits
bbf7e4ab
Commit
bbf7e4ab
authored
May 10, 2021
by
DUMOULIN ANTOINE
Browse files
Merge branch 'bugfix/clous' into 'develop'
fix position See merge request fauchezlegouic/projet-integrateur!407
parents
7515a2b8
c511744b
Changes
2
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Wrecking Brawl/Assets/Prefabs/Items/TrapDummy.prefab
View file @
bbf7e4ab
...
...
@@ -4474,7 +4474,6 @@ GameObject:
m_Component
:
-
component
:
{
fileID
:
1335911532105805998
}
-
component
:
{
fileID
:
753714029
}
-
component
:
{
fileID
:
3369496224864752873
}
m_Layer
:
0
m_Name
:
TrapDummy
m_TagString
:
Untagged
...
...
@@ -4510,20 +4509,7 @@ MonoBehaviour:
m_Name
:
m_EditorClassIdentifier
:
clous
:
{
fileID
:
4483086729315680624
}
activationDelay
:
1
---
!u!135
&3369496224864752873
SphereCollider
:
m_ObjectHideFlags
:
0
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
1335911532105805993
}
m_Material
:
{
fileID
:
0
}
m_IsTrigger
:
1
m_Enabled
:
1
serializedVersion
:
2
m_Radius
:
1.0595131
m_Center
:
{
x
:
0
,
y
:
0.5595131
,
z
:
0
}
activationDelay
:
1.4
---
!u!1
&4483086729315680624
GameObject
:
m_ObjectHideFlags
:
0
...
...
@@ -4548,7 +4534,7 @@ Transform:
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
4483086729315680624
}
m_LocalRotation
:
{
x
:
-0
,
y
:
0.078784026
,
z
:
-0
,
w
:
0.99689174
}
m_LocalPosition
:
{
x
:
0
,
y
:
1
,
z
:
0
}
m_LocalPosition
:
{
x
:
0
,
y
:
0
,
z
:
0
}
m_LocalScale
:
{
x
:
30
,
y
:
30
,
z
:
30
}
m_Children
:
-
{
fileID
:
1656177557501531133
}
...
...
Wrecking Brawl/Assets/Scripts/Items/TrapDetection.cs
View file @
bbf7e4ab
...
...
@@ -14,25 +14,17 @@ public class TrapDetection : MonoBehaviour
public
GameObject
clous
;
private
Collider
[]
_boxColliders
;
private
Rigidbody
[]
_rigidbody
;
private
GameObject
_player
;
// Le joueur
public
float
activationDelay
=
1.4f
;
private
float
_activationDelay
=
1.4f
;
private
void
Awake
()
{
GameObject
[]
players
=
GameObject
.
FindGameObjectsWithTag
(
"Player"
);
foreach
(
var
p
in
players
)
{
if
(
p
.
GetComponent
<
PlayerController
>())
_player
=
p
;
}
_boxColliders
=
clous
.
GetComponentsInChildren
<
Collider
>();
_rigidbody
=
clous
.
GetComponentsInChildren
<
Rigidbody
>();
StartCoroutine
(
ActivationDelay
());
}
IEnumerator
ActivationDelay
()
{
clous
.
transform
.
position
=
_player
.
transform
.
position
;
yield
return
new
WaitForSeconds
(
activationDelay
);
{
yield
return
new
WaitForSeconds
(
_activationDelay
);
foreach
(
var
c
in
_boxColliders
)
{
...
...
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