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- {x: 4.625, y: 0.4375}
- {x: 4.625, y: 2.75}
- {x: 3.5625, y: 2.6875}
- {x: 0.5, y: 5}
- {x: -0.3125, y: 5}
- {x: -3.9375, y: 2.625}
- {x: -4.4375, y: 2.5625}
- {x: -4.625, y: 2.375}
- {x: -4.625, y: 1.125}
- {x: -4.125, y: 0.9375}
- {x: -4.625, y: -2.5625}
- {x: -4.625, y: -5}
- {x: 4.625, y: -5}
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...@@ -759,9 +759,9 @@ MonoBehaviour: ...@@ -759,9 +759,9 @@ MonoBehaviour:
nextYear: 1875 nextYear: 1875
year: {fileID: 672131795} year: {fileID: 672131795}
city: {fileID: 1075515021} city: {fileID: 1075515021}
scene: Niveau1 scene: sceneRaffael
animmator: {fileID: 1460786684} animmator: {fileID: 1460786684}
name: DUSSELDORF nom: DUSSELDORF
--- !u!4 &1459655252 --- !u!4 &1459655252
Transform: Transform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
......
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fileFormatVersion: 2 fileFormatVersion: 2
guid: 5097a5d46361eda43b5a45ce166e49aa guid: 81e39c4f6e44e7345849a14cbef3b3ea
folderAsset: yes folderAsset: yes
DefaultImporter: DefaultImporter:
externalObjects: {} externalObjects: {}
......
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LoseNature : MonoBehaviour
{
private bool lostLife = false;
private int nbFactory = 0;
public int damageByFactory = 20;
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.CompareTag("Player"))
{
if (!lostLife)
{
nbFactory = GameObject.FindGameObjectsWithTag("factory").Length;
Debug.Log("il pert de la vie: " + nbFactory * damageByFactory);
collision.GetComponent<PlayerNature>().LooseNature(damageByFactory * nbFactory);
this.lostLife = true;
}
}
}
}
fileFormatVersion: 2 fileFormatVersion: 2
guid: 02c5de57794c3474fb978ab6e3487fb4 guid: acdefb31f22c752ac90ddf2bf056e45c
DefaultImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData: userData:
assetBundleName: assetBundleName:
assetBundleVariant: assetBundleVariant:
...@@ -14,7 +14,7 @@ public class Dialog : MonoBehaviour ...@@ -14,7 +14,7 @@ public class Dialog : MonoBehaviour
// singleton // singleton
public static Dialog instance; public static Dialog instance;
private void Awake() private void Awake()
{ {
if (instance != null) if (instance != null)
{ {
...@@ -29,6 +29,7 @@ public class Dialog : MonoBehaviour ...@@ -29,6 +29,7 @@ public class Dialog : MonoBehaviour
public GameObject dialogBox; public GameObject dialogBox;
public Text dialogText; public Text dialogText;
public Text instructionText;
public int dialog; public int dialog;
public bool dialogActive; public bool dialogActive;
public string situation; public string situation;
...@@ -45,44 +46,55 @@ public class Dialog : MonoBehaviour ...@@ -45,44 +46,55 @@ public class Dialog : MonoBehaviour
this.dialog = 0; this.dialog = 0;
string[] DialogsLvl1 = { string[] DialogsLvl1 = {
"Coucou", "Ach... Encore eine gute chournée dans mon fillage!",
"Je fais un test pour le niveau 1", "Ch'ai très enfie te me balader",
"Ca marche bien nan ?", "Che defrai aller au Nord dans la forêt ja !",
"Melvyn t moch", "pour me déplacer, je dois utiliser mes muscles 'flèches directionnelles'"
"Valentin aussi",
"Raff est pas bo"
}; };
this.ListDialogs.Add("start", DialogsLvl1);
this.ListDialogs.Add("start", DialogsLvl1); string[] boutiqueChaussure = {
"Je fous prendrais zes chauzzures en taille Zweiundvierzig Bitte !",
};
this.ListDialogs.Add("boutiqueChaussure", boutiqueChaussure);
string[] Dialogsraff = { string[] boutiqueBaton = {
"Salut", "Ze bâton me semble assez long et solide pour moi ! J'achète !",
"cava ?",
"Je te mange tes morts"
}; };
this.ListDialogs.Add("boutiqueBaton", boutiqueBaton);
this.ListDialogs.Add("pnj", Dialogsraff); string[] boutiqueRechaud = {
" Ze réchaud fa être SEHR PRAKTISCH !", "j'achète tout de zuite !"
};
this.ListDialogs.Add("boutiqueRechaud", boutiqueRechaud);
string[] DialogsTest = { string[] boutiqueTente = {
"Je fais un test", "J'adore ta tente, mais elle est un peu grosse non ?", "Ach, tant pis, CH'ACHETE !"
"ca marche ? ou pas ?",
"bisous"
}; };
this.ListDialogs.Add("boutiqueTente", boutiqueTente);
this.ListDialogs.Add("test", DialogsTest);
string[] DialogMarchand = {
"Ouvrir le menu c'est avec", string[] borderChaussure = {
"la touche E chacal" "NEIN NEIN NEIN ! Il fa me falloir des chaussures pour marcher plus loin !"
}; };
this.ListDialogs.Add("Marchand", DialogMarchand); this.ListDialogs.Add("borderChaussure", borderChaussure);
string[] DialogChaussure = { string[] borderBaton = {
"J'ai mal au pied", "ACH SCHEISSE !", "Ch'ai ouplié mes patons te marches ! Che suis trop fatigué !"
"Faux an acheté des mieu"
}; };
this.ListDialogs.Add("Chaussures", DialogChaussure); this.ListDialogs.Add("borderBaton", borderBaton);
string[] borderRechaud = {
"Kopfertami, je commence à afoir faim !", "il me faudrait eine réchaud pour mancher !"
};
this.ListDialogs.Add("borderRechaud", borderRechaud);
string[] borderTente = {
"Hopla, c'est bientôt l'heure de la sièste !", "Si che n'ai pas de tente che ne pourrait pas continuer !"
};
this.ListDialogs.Add("borderTente", borderTente);
if (this.dialogActive) if (this.dialogActive)
...@@ -95,27 +107,17 @@ public class Dialog : MonoBehaviour ...@@ -95,27 +107,17 @@ public class Dialog : MonoBehaviour
if ((Input.GetKeyDown(KeyCode.Space) || Input.GetKeyDown("joystick button 0")) && dialogActive) if ((Input.GetKeyDown(KeyCode.Space) || Input.GetKeyDown("joystick button 0")) && dialogActive)
this.Next(); this.Next();
// DEBUG if (this.dialogActive)
if ((Input.GetKeyDown(KeyCode.H) || Input.GetKeyDown("joystick button 1")))
this.dialogActive = !this.dialogActive;
// DEBUG
if (Input.GetKeyDown(KeyCode.F))
{
Debug.Log("tut");
this.setSituation("marchand");
}
if(this.dialogActive)
{ {
this.dialogBox.GetComponent<CanvasRenderer>().SetAlpha(1f); this.dialogBox.GetComponent<CanvasRenderer>().SetAlpha(1f);
this.dialogText.GetComponent<CanvasRenderer>().SetAlpha(1f); this.dialogText.GetComponent<CanvasRenderer>().SetAlpha(1f);
this.instructionText.GetComponent<CanvasRenderer>().SetAlpha(1f);
} }
else else
{ {
this.dialogBox.GetComponent<CanvasRenderer>().SetAlpha(0f); this.dialogBox.GetComponent<CanvasRenderer>().SetAlpha(0f);
this.dialogText.GetComponent<CanvasRenderer>().SetAlpha(0f); this.dialogText.GetComponent<CanvasRenderer>().SetAlpha(0f);
this.instructionText.GetComponent<CanvasRenderer>().SetAlpha(0f);
} }
} }
...@@ -132,9 +134,7 @@ public class Dialog : MonoBehaviour ...@@ -132,9 +134,7 @@ public class Dialog : MonoBehaviour
public void setSituation(string sit) public void setSituation(string sit)
{ {
Debug.Log("actionvation: " + sit);
this.situation = sit; this.situation = sit;
Debug.Log("situation" + this.situation);
this.dialog = 0; this.dialog = 0;
this.dialogActive = true; this.dialogActive = true;
......
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class InventoryDisplay : MonoBehaviour
{
// Start is called before the first frame update
public Text inventoryText;
void Start()
{
inventoryText.text = "";
}
// Update is called once per frame
void Update()
{
inventoryText.text = "";
foreach(Item item in Inventory.instance.getItemList()){
inventoryText.text += "\n1x " + item.nom;
}
}
}