diff --git a/Assets/Scripts/Player/PlayerMovement.cs b/Assets/Scripts/Player/PlayerMovement.cs
index 9d52ab7c89fe4b67fd043b20c6c6b53ed8f17ccb..17248bf3d2797d0397068f29f0a2193ad3a355d5 100644
--- a/Assets/Scripts/Player/PlayerMovement.cs
+++ b/Assets/Scripts/Player/PlayerMovement.cs
@@ -85,8 +85,9 @@ public class PlayerMovement : MonoBehaviour
 
     void gameIntelligence()
     {
-        if (this.GetComponent<PlayerNature>().currentNature >= 100 && stage == 0)
+        if (this.GetComponent<PlayerNature>().currentNature <= 100 && stage == 0)
         {
+            Debug.Log("OK");
             GenerateMap.instance.generateBoutique(0, 0, "chaussure");
             stage++;
         }
@@ -123,7 +124,7 @@ public class PlayerMovement : MonoBehaviour
         else if (stage == 7 && ispassed[3] == true)
         {
             GenerateMap.instance.generateUsine(1, 0);
-            stage++;
+            //stage++;
         }
     }
 }