diff --git a/Assets/Scripts/Player/PlayerMovement.cs b/Assets/Scripts/Player/PlayerMovement.cs index 9d52ab7c89fe4b67fd043b20c6c6b53ed8f17ccb..17248bf3d2797d0397068f29f0a2193ad3a355d5 100644 --- a/Assets/Scripts/Player/PlayerMovement.cs +++ b/Assets/Scripts/Player/PlayerMovement.cs @@ -85,8 +85,9 @@ public class PlayerMovement : MonoBehaviour void gameIntelligence() { - if (this.GetComponent<PlayerNature>().currentNature >= 100 && stage == 0) + if (this.GetComponent<PlayerNature>().currentNature <= 100 && stage == 0) { + Debug.Log("OK"); GenerateMap.instance.generateBoutique(0, 0, "chaussure"); stage++; } @@ -123,7 +124,7 @@ public class PlayerMovement : MonoBehaviour else if (stage == 7 && ispassed[3] == true) { GenerateMap.instance.generateUsine(1, 0); - stage++; + //stage++; } } }