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+  - first: {x: -6, y: 16, z: 0}
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+  - first: {x: -8, y: 17, z: 0}
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+  - first: {x: -7, y: 17, z: 0}
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+  - first: {x: -6, y: 17, z: 0}
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+  - first: {x: -5, y: 18, z: 0}
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+  - first: {x: 18, y: 22, z: 0}
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-      m_TileSpriteIndex: 5
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+  - first: {x: 19, y: 22, z: 0}
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+  - first: {x: 20, y: 22, z: 0}
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+  - first: {x: 18, y: 23, z: 0}
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+  - first: {x: 19, y: 23, z: 0}
     second:
       serializedVersion: 2
-      m_TileIndex: 5
-      m_TileSpriteIndex: 5
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-  - first: {x: 32, y: 9, z: 0}
+  - first: {x: 20, y: 23, z: 0}
     second:
       serializedVersion: 2
-      m_TileIndex: 5
-      m_TileSpriteIndex: 5
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-  - first: {x: 33, y: 9, z: 0}
+  - first: {x: 19, y: 24, z: 0}
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@@ -17003,109 +24479,113 @@ Tilemap:
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   m_AnimatedTiles: {}
   m_TileAssetArray:
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-    m_Data: {fileID: 11400000, guid: d2d21128417ecdf44b8809c88c26d973, type: 2}
+  - m_RefCount: 1
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   - m_RefCount: 4
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+  m_CorrespondingSourceObject: {fileID: 1136283715985276380, guid: 898c167cc2238f346bdccf7faa612453, type: 3}
+  m_PrefabInstance: {fileID: 990170347}
+  m_PrefabAsset: {fileID: 0}
diff --git a/Assets/Scenes/testScene1 1.unity.meta b/Assets/Scenes/sceneRaffael.unity.meta
similarity index 100%
rename from Assets/Scenes/testScene1 1.unity.meta
rename to Assets/Scenes/sceneRaffael.unity.meta
diff --git a/Assets/Scripts/GUI/Dialog.cs b/Assets/Scripts/GUI/Dialog.cs
index 13a47b521412ab7b9449088790b1ff6212c7db4f..d12ef42ba9238178732749b46d35fcc1a911f903 100644
--- a/Assets/Scripts/GUI/Dialog.cs
+++ b/Assets/Scripts/GUI/Dialog.cs
@@ -10,10 +10,29 @@ using UnityEngine.SceneManagement;
 
 public class Dialog : MonoBehaviour
 {
+
+    // singleton
+    public static Dialog instance;
+
+    private void Awake() 
+    {
+        if (instance != null)
+        {
+            Debug.LogWarning("Il y a + d'une instance de PlayerNature");
+            return;
+        }
+
+        instance = this;
+    }
+
+
+
     public GameObject dialogBox;
     public Text dialogText;
+    public CanvasRenderer cr;
     public int dialog;
     public bool dialogActive;
+    public string situation;
 
 
     // clé : nom de la scène
@@ -23,6 +42,7 @@ public class Dialog : MonoBehaviour
     // Start is called before the first frame update
     void Start()
     {
+
         this.dialog = 0;
 
         string[] DialogsLvl1 = {
@@ -30,13 +50,38 @@ public class Dialog : MonoBehaviour
             "Je fais un test pour le niveau 1",
             "Ca marche bien nan ?",
             "Melvyn t moch",
-            "Valentin aussi"
+            "Valentin aussi",
+            "Raff est pas bo"
             };
 
-        this.ListDialogs.Add("sceneTanguy", DialogsLvl1);
+
+        this.ListDialogs.Add("start", DialogsLvl1);
+
+        string[] Dialogsraff = {
+            "Salut",
+            "cava ?",
+            "Je te mange tes morts"
+        };
+
+        this.ListDialogs.Add("pnj", Dialogsraff);
+
+        string[] DialogsTest = {
+            "Je fais un test",
+            "ca marche ? ou pas ?",
+            "bisous"
+        };
+
+        this.ListDialogs.Add("test", DialogsTest);
+
+        string[] DialogMarchand = {
+            "Ouvrir le menu c'est avec",
+            "la touche E chacal"
+        };
+
+        this.ListDialogs.Add("marchand", DialogMarchand);
 
         if (this.dialogActive)
-            this.dialogText.text = this.ListDialogs[SceneManager.GetActiveScene().name][0];
+            this.Situation("start");
     }
 
     // Update is called once per frame
@@ -49,26 +94,45 @@ public class Dialog : MonoBehaviour
         if ((Input.GetKeyDown(KeyCode.H) || Input.GetKeyDown("joystick button 1")))
             this.dialogActive = !this.dialogActive;
 
-        if (!dialogActive)
+        // DEBUG
+        if (Input.GetKeyDown(KeyCode.F))
+        {
+            Debug.Log("tut");
+            
+            this.Situation("marchand");
+        }
+            
+        if(this.dialogActive)
         {
-            this.dialogBox.SetActive(false);
+            this.dialogBox.GetComponent<CanvasRenderer>().SetAlpha(1f);
+            this.dialogText.GetComponent<CanvasRenderer>().SetAlpha(1f);
         }
         else
         {
-            this.dialogBox.SetActive(true);
+            this.dialogBox.GetComponent<CanvasRenderer>().SetAlpha(0f);
+            this.dialogText.GetComponent<CanvasRenderer>().SetAlpha(0f);
         }
     }
 
     void Next()
     {
-        string sceneActuelle = SceneManager.GetActiveScene().name;
-
-        if (this.dialog >= this.ListDialogs[sceneActuelle].Length)
+        if (this.dialog >= this.ListDialogs[this.situation].Length)
             this.dialogActive = false;
         else
         {
-            this.dialogText.text = this.ListDialogs[sceneActuelle][this.dialog];
+            this.dialogText.text = this.ListDialogs[this.situation][this.dialog];
             this.dialog++;
         }
     }
+
+    // Ouvre une bulle de dialogue dans une situation donnée
+    void Situation(string sit)
+    {
+        this.situation = sit;
+        this.dialog = 0;
+
+        this.dialogActive = true;
+
+        this.Next();
+    }
 }
diff --git a/Assets/Scripts/Inventory.meta b/Assets/Scripts/Inventory.meta
new file mode 100644
index 0000000000000000000000000000000000000000..8c755385723bf361f7ce370841b1ee74a7406585
--- /dev/null
+++ b/Assets/Scripts/Inventory.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: ab3ec109ff5290d4fbf2a5df25b54135
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/Inventory/Border.cs b/Assets/Scripts/Inventory/Border.cs
new file mode 100644
index 0000000000000000000000000000000000000000..278fed3b532911e3121269546a14d5dbd5400ecb
--- /dev/null
+++ b/Assets/Scripts/Inventory/Border.cs
@@ -0,0 +1,30 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Border : MonoBehaviour
+{
+    public Item itemNeeded;
+    public Inventory inventory;
+    public BoxCollider2D collider;
+
+    private void OnCollisionEnter2D(Collision2D collision)
+    {
+        if (collision.transform.CompareTag("Player"))
+        {
+
+            Debug.Log("JE TOUCHE LA BORDEER");
+            if (inventory.hasItem(itemNeeded))
+            {
+                Debug.Log("Je possède l'item nécessaire");
+                collider.enabled = false;
+
+            }
+            else
+                Debug.Log("Je ne possède pas l'item nécessaire");
+
+        }
+    }
+
+
+}
diff --git a/Assets/Scripts/Inventory/Border.cs.meta b/Assets/Scripts/Inventory/Border.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..528e94c785abfffb8065a7454088ac9d47f3e252
--- /dev/null
+++ b/Assets/Scripts/Inventory/Border.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: d2678abef46fdbb45adf57e3664d8cf4
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/Inventory/Inventory.cs b/Assets/Scripts/Inventory/Inventory.cs
new file mode 100644
index 0000000000000000000000000000000000000000..6eebf33803a189db81633eb25181bd653ae3997f
--- /dev/null
+++ b/Assets/Scripts/Inventory/Inventory.cs
@@ -0,0 +1,43 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+
+public class Inventory : MonoBehaviour
+{
+    public static Inventory instance;
+
+    public List<Item> content = new List<Item>();
+    
+    private void Awake(){
+        if(instance != null)
+            return;
+        instance = this;
+    }
+
+    public void addItem(Item item){
+        if (content.Contains(item))
+        {
+            Debug.LogWarning("Vous possédez déjà un " + item.name + " dans votre inventaire.");
+        }
+        else
+        {
+            content.Add(item);
+        }
+    }
+
+    public bool hasItem(Item item)
+    {
+        if (content.Contains(item))
+            return true;
+        else
+            return false;
+    }
+
+    public List<Item> getItemList()
+    {
+        return this.content;
+    }
+
+}
diff --git a/Assets/Scripts/Inventory/Inventory.cs.meta b/Assets/Scripts/Inventory/Inventory.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..76e07fc74e31dc7fd192b66a12bcc99592820231
--- /dev/null
+++ b/Assets/Scripts/Inventory/Inventory.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 083309443233a4e4281e87f98a00ca15
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/Inventory/Item.cs b/Assets/Scripts/Inventory/Item.cs
new file mode 100644
index 0000000000000000000000000000000000000000..e927be827a9f58be1ea686c2ea65529b4ec32e21
--- /dev/null
+++ b/Assets/Scripts/Inventory/Item.cs
@@ -0,0 +1,13 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+[CreateAssetMenu(fileName = "Item", menuName = "Inventory/Item", order = 0)]
+public class Item : ScriptableObject {
+    
+    public int id;
+    public string name;
+    public string description;
+    public Sprite image;
+
+}
diff --git a/Assets/Scripts/Inventory/Item.cs.meta b/Assets/Scripts/Inventory/Item.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..c4a83582462f94990a943b138589dce3166e0c8a
--- /dev/null
+++ b/Assets/Scripts/Inventory/Item.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: ad6747a7004c29843a13b7d9d940ff1a
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/Player/PlayerNature.cs b/Assets/Scripts/Player/PlayerNature.cs
index 0a8043a1d3a4eb0fbb5b10288062428f7855c1da..095bbefac0d6357da983650bc264c15ef007087a 100644
--- a/Assets/Scripts/Player/PlayerNature.cs
+++ b/Assets/Scripts/Player/PlayerNature.cs
@@ -44,7 +44,7 @@ public class PlayerNature : MonoBehaviour
     void Update()
     {
 
-        //on 
+        //toutes les x secondes => on perd un certain nombre de secondes
         if (Time.time > nextActionTime)
         {
             nextActionTime += period;
@@ -57,10 +57,13 @@ public class PlayerNature : MonoBehaviour
     }
 
     // Perd un certain nombre de points de nature
-
     public void LooseNature(int damage)
     {
         this.currentNature -= damage;
+
+        if(this.currentNature < 0)
+            this.currentNature = 0;
+
         this.natureBar.SetValue(this.currentNature);
     }
 
diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset
index 7cb31b5cca123596ae1b81a76e45b95d07bcf4db..89b0f497d0f3e76481400d7b2c2b240387a7da42 100644
--- a/ProjectSettings/EditorBuildSettings.asset
+++ b/ProjectSettings/EditorBuildSettings.asset
@@ -12,7 +12,7 @@ EditorBuildSettings:
     path: Assets/Scenes/Menu.unity
     guid: 458707c07ba6b4b4297fc1de6ac38622
   - enabled: 1
-    path: Assets/Scenes/testScene1 1.unity
+    path: Assets/Scenes/sceneRaffael.unity
     guid: bdf7662389bf8487c9a7909d08af8c3e
   - enabled: 1
     path: Assets/Scenes/Valentin.unity
diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset
deleted file mode 100644
index 78837c8930e1bcf011e51a1586e2c09c31a61bbd..0000000000000000000000000000000000000000
--- a/UserSettings/EditorUserSettings.asset
+++ /dev/null
@@ -1,39 +0,0 @@
-%YAML 1.1
-%TAG !u! tag:unity3d.com,2011:
---- !u!162 &1
-EditorUserSettings:
-  m_ObjectHideFlags: 0
-  serializedVersion: 4
-  m_ConfigSettings:
-    RecentlyUsedScenePath-0:
-      value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
-      flags: 0
-    RecentlyUsedScenePath-1:
-      value: 22424703114646680e0b0227036c71190012193f6c7a68252320092a
-      flags: 0
-    RecentlyUsedScenePath-2:
-      value: 22424703114646680e0b0227036c72151a010124623d28393930
-      flags: 0
-    RecentlyUsedScenePath-3:
-      value: 22424703114646680e0b0227036c72151802563f22213229
-      flags: 0
-    RecentlyUsedScenePath-4:
-      value: 22424703114646680e0b0227036c71190012193f7e66333e243d04
-      flags: 0
-    RecentlyUsedScenePath-5:
-      value: 22424703114646680e0b0227036c71190012193f7d66333e243d04
-      flags: 0
-    vcSharedLogLevel:
-      value: 0d5e400f0650
-      flags: 0
-  m_VCAutomaticAdd: 1
-  m_VCDebugCom: 0
-  m_VCDebugCmd: 0
-  m_VCDebugOut: 0
-  m_SemanticMergeMode: 2
-  m_VCShowFailedCheckout: 1
-  m_VCOverwriteFailedCheckoutAssets: 1
-  m_VCProjectOverlayIcons: 1
-  m_VCHierarchyOverlayIcons: 1
-  m_VCOtherOverlayIcons: 1
-  m_VCAllowAsyncUpdate: 1