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diff --git a/Assets/Scenes/MelvynTest.unity.meta b/Assets/Scenes/MelvynTest.unity.meta
new file mode 100644
index 0000000000000000000000000000000000000000..299b757cd5582a2b151811b4aaeb8032ec71a4f0
--- /dev/null
+++ b/Assets/Scenes/MelvynTest.unity.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 1c47baa66c36f90449a49001975264af
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/Game/GenerateMap.cs b/Assets/Scripts/Game/GenerateMap.cs
index 410bea2385a42a58c1f932057cfcd6edbcc1e97f..6928a24003f07c009c759d046f89a9cceb0fdab3 100644
--- a/Assets/Scripts/Game/GenerateMap.cs
+++ b/Assets/Scripts/Game/GenerateMap.cs
@@ -4,27 +4,31 @@ using UnityEngine;
 
 public class GenerateMap : MonoBehaviour
 {
+    //Les 8 prefabs
+    public GameObject[] maps = new GameObject[8];
 
-    public GameObject[] maps = new GameObject[9];
+    //Les coordonées x dans l'ordre
+    private int[] xs=new int[]{-17,0,17,-17,0,17,-17,0};
+
+    //Les coordonées y dans l'ordre
+    private int[] ys=new int[]{26,26,26,13,13,13,0,0};
     // Start is called before the first frame update
     void Start()
     {
-        
+        generateMap();
     }
 
-
+    //Place les 8 prefabs aux bons endroits 
     public void generateMap()
     {
-        for(int i=0;i<maps.Length;i++)
+        for(int i=0;i<8;i++)
         {
-            Instantiate(maps[i], new Vector3(0, 0, 0), Quaternion.identity);
+            Instantiate(maps[i], new Vector3(xs[i], ys[i], 0), Quaternion.identity);
         }
 
-
     }
 
 
-    // Update is called once per frame
     void Update()
     {