From da3a2b267680c834b696d3203642832e6c61d55f Mon Sep 17 00:00:00 2001
From: "nyvlemacul@gmail.com" <nyvlemacul@gmail.com>
Date: Mon, 29 Mar 2021 15:52:23 +0200
Subject: [PATCH] ajout prefabs map

---
 .../Prefabs/{Forest.prefab => Forest1.prefab} |    0
 ...Forest.prefab.meta => Forest1.prefab.meta} |    0
 Assets/Prefabs/Forest2.prefab                 | 5470 +++++++++++++++++
 Assets/Prefabs/Forest2.prefab.meta            |    7 +
 Assets/Prefabs/Usine1.prefab                  | 4651 ++++++++++++++
 Assets/Prefabs/Usine1.prefab.meta             |    7 +
 Assets/Prefabs/Usine2.prefab                  | 4641 ++++++++++++++
 Assets/Prefabs/Usine2.prefab.meta             |    7 +
 Assets/Scenes/Menu.unity                      |   15 +-
 Assets/Scenes/Niveau1.unity                   |    2 +-
 Assets/Scripts/Game/GenerateMap.cs            |   32 +
 Assets/Scripts/Game/GenerateMap.cs.meta       |   11 +
 Assets/Scripts/Scene/loadScene.cs             |    5 +-
 13 files changed, 14844 insertions(+), 4 deletions(-)
 rename Assets/Prefabs/{Forest.prefab => Forest1.prefab} (100%)
 rename Assets/Prefabs/{Forest.prefab.meta => Forest1.prefab.meta} (100%)
 create mode 100644 Assets/Prefabs/Forest2.prefab
 create mode 100644 Assets/Prefabs/Forest2.prefab.meta
 create mode 100644 Assets/Prefabs/Usine1.prefab
 create mode 100644 Assets/Prefabs/Usine1.prefab.meta
 create mode 100644 Assets/Prefabs/Usine2.prefab
 create mode 100644 Assets/Prefabs/Usine2.prefab.meta
 create mode 100644 Assets/Scripts/Game/GenerateMap.cs
 create mode 100644 Assets/Scripts/Game/GenerateMap.cs.meta

diff --git a/Assets/Prefabs/Forest.prefab b/Assets/Prefabs/Forest1.prefab
similarity index 100%
rename from Assets/Prefabs/Forest.prefab
rename to Assets/Prefabs/Forest1.prefab
diff --git a/Assets/Prefabs/Forest.prefab.meta b/Assets/Prefabs/Forest1.prefab.meta
similarity index 100%
rename from Assets/Prefabs/Forest.prefab.meta
rename to Assets/Prefabs/Forest1.prefab.meta
diff --git a/Assets/Prefabs/Forest2.prefab b/Assets/Prefabs/Forest2.prefab
new file mode 100644
index 0000000..1087c3e
--- /dev/null
+++ b/Assets/Prefabs/Forest2.prefab
@@ -0,0 +1,5470 @@
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diff --git a/Assets/Prefabs/Usine2.prefab.meta b/Assets/Prefabs/Usine2.prefab.meta
new file mode 100644
index 0000000..6163510
--- /dev/null
+++ b/Assets/Prefabs/Usine2.prefab.meta
@@ -0,0 +1,7 @@
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diff --git a/Assets/Scenes/Menu.unity b/Assets/Scenes/Menu.unity
index 1fb56e5..b84224c 100644
--- a/Assets/Scenes/Menu.unity
+++ b/Assets/Scenes/Menu.unity
@@ -756,11 +756,12 @@ MonoBehaviour:
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   m_Name: 
   m_EditorClassIdentifier: 
-  nextYear: 1875
+  nextYear: 
   year: {fileID: 672131795}
   city: {fileID: 1075515021}
   scene: Niveau1
   animmator: {fileID: 1460786684}
+  name: GAME OVER
 --- !u!4 &1459655252
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diff --git a/Assets/Scenes/Niveau1.unity b/Assets/Scenes/Niveau1.unity
index a8ac7ec..f193dbe 100644
--- a/Assets/Scenes/Niveau1.unity
+++ b/Assets/Scenes/Niveau1.unity
@@ -3543,7 +3543,7 @@ Camera:
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-  m_BackGroundColor: {r: 1, g: 0, b: 0.03915453, a: 0}
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diff --git a/Assets/Scripts/Game/GenerateMap.cs b/Assets/Scripts/Game/GenerateMap.cs
new file mode 100644
index 0000000..410bea2
--- /dev/null
+++ b/Assets/Scripts/Game/GenerateMap.cs
@@ -0,0 +1,32 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class GenerateMap : MonoBehaviour
+{
+
+    public GameObject[] maps = new GameObject[9];
+    // Start is called before the first frame update
+    void Start()
+    {
+        
+    }
+
+
+    public void generateMap()
+    {
+        for(int i=0;i<maps.Length;i++)
+        {
+            Instantiate(maps[i], new Vector3(0, 0, 0), Quaternion.identity);
+        }
+
+
+    }
+
+
+    // Update is called once per frame
+    void Update()
+    {
+        
+    }
+}
diff --git a/Assets/Scripts/Game/GenerateMap.cs.meta b/Assets/Scripts/Game/GenerateMap.cs.meta
new file mode 100644
index 0000000..b0c2126
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+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/Scene/loadScene.cs b/Assets/Scripts/Scene/loadScene.cs
index c2961d1..7870a38 100644
--- a/Assets/Scripts/Scene/loadScene.cs
+++ b/Assets/Scripts/Scene/loadScene.cs
@@ -8,16 +8,17 @@ using UnityEngine.UI;
 /// </summary>
 public class loadScene : MonoBehaviour
 {
-    public int nextYear;
+    public string nextYear;
     public Text year;
     public Text city;
 
     public string scene;
     public Animator animmator;
+    public string name;
     public void ChargerScene() {
         animmator.SetBool("Change",true);
         year.text=""+nextYear;
-        city.text="DUSSELDORF";
+        city.text=name;
         StartCoroutine(nextLevelTimer());
     }
 
-- 
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