From ce97bfc9b987e570ffed84968e42a0c7e4851c9c Mon Sep 17 00:00:00 2001
From: GIMENEZ TANGUY <tanguy.gimenez@etu.unistra.fr>
Date: Fri, 26 Mar 2021 22:39:30 +0100
Subject: [PATCH] Ajout des objets buisson

---
 Assets/Import/Objects.meta                    |    8 +
 Assets/Import/Objects/Verdure.meta            |    8 +
 Assets/Import/Objects/Verdure/buisson.png     |  Bin 0 -> 3579 bytes
 .../Import/Objects/Verdure/buisson.png.meta   |  120 +
 Assets/Prefabs/buisson.prefab                 |  182 +
 Assets/Prefabs/buisson.prefab.meta            |    7 +
 Assets/Scenes/sceneTanguy.unity               | 8567 +++++++++++++++++
 Assets/Scenes/sceneTanguy.unity.meta          |    7 +
 Assets/Scripts/Objects.meta                   |    8 +
 Assets/Scripts/Objects/Verdure.meta           |    8 +
 .../Objects/Verdure/VerdureGestionNature.cs   |   38 +
 .../Verdure/VerdureGestionNature.cs.meta      |   11 +
 Assets/Scripts/Player/PlayerMovement.cs       |   19 +-
 Assets/Scripts/Player/PlayerNature.cs         |   36 +-
 UserSettings/EditorUserSettings.asset         |    3 +
 15 files changed, 9013 insertions(+), 9 deletions(-)
 create mode 100644 Assets/Import/Objects.meta
 create mode 100644 Assets/Import/Objects/Verdure.meta
 create mode 100644 Assets/Import/Objects/Verdure/buisson.png
 create mode 100644 Assets/Import/Objects/Verdure/buisson.png.meta
 create mode 100644 Assets/Prefabs/buisson.prefab
 create mode 100644 Assets/Prefabs/buisson.prefab.meta
 create mode 100644 Assets/Scenes/sceneTanguy.unity
 create mode 100644 Assets/Scenes/sceneTanguy.unity.meta
 create mode 100644 Assets/Scripts/Objects.meta
 create mode 100644 Assets/Scripts/Objects/Verdure.meta
 create mode 100644 Assets/Scripts/Objects/Verdure/VerdureGestionNature.cs
 create mode 100644 Assets/Scripts/Objects/Verdure/VerdureGestionNature.cs.meta

diff --git a/Assets/Import/Objects.meta b/Assets/Import/Objects.meta
new file mode 100644
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new file mode 100644
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diff --git a/Assets/Scenes/sceneTanguy.unity.meta b/Assets/Scenes/sceneTanguy.unity.meta
new file mode 100644
index 0000000..289644e
--- /dev/null
+++ b/Assets/Scenes/sceneTanguy.unity.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: b45818539c00d614f8e62d9be90b08c7
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/Objects.meta b/Assets/Scripts/Objects.meta
new file mode 100644
index 0000000..9c9546d
--- /dev/null
+++ b/Assets/Scripts/Objects.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 678c8ec8f8e684c46952593351fbb459
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/Objects/Verdure.meta b/Assets/Scripts/Objects/Verdure.meta
new file mode 100644
index 0000000..78bab85
--- /dev/null
+++ b/Assets/Scripts/Objects/Verdure.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 17ec0e2b89ca0384e9e3ca9418ae3ca4
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/Objects/Verdure/VerdureGestionNature.cs b/Assets/Scripts/Objects/Verdure/VerdureGestionNature.cs
new file mode 100644
index 0000000..52189c3
--- /dev/null
+++ b/Assets/Scripts/Objects/Verdure/VerdureGestionNature.cs
@@ -0,0 +1,38 @@
+/*
+ *      Script par Tanguy Gimenez      
+ *
+ */
+
+using UnityEngine;
+
+public class VerdureGestionNature : MonoBehaviour
+{
+    // nombre maximum de points que peut rapporter un élément de verdure
+    private const int MAX_POINTS = 10;
+
+    // nombre de points que rapporte cet objet
+    public int nbPoints = 0;
+
+
+    void Start()
+    {
+        if (nbPoints > MAX_POINTS)
+        {
+            Debug.LogError("nbPoints ne peut pas être supérieur à " + MAX_POINTS);
+            return;
+        }
+    }
+
+    // Quand le joueur entre en collision avec le joueur => on ajoute les points (au groupe 12 :tirak:)
+    private void OnTriggerEnter2D(Collider2D other)
+    {
+        if (other.CompareTag("Player"))
+        {
+            PlayerNature.instance.WinNature(nbPoints);
+            this.nbPoints = 0;
+        }
+    }
+
+
+
+}
diff --git a/Assets/Scripts/Objects/Verdure/VerdureGestionNature.cs.meta b/Assets/Scripts/Objects/Verdure/VerdureGestionNature.cs.meta
new file mode 100644
index 0000000..738630b
--- /dev/null
+++ b/Assets/Scripts/Objects/Verdure/VerdureGestionNature.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: c2eed50797895184ab44621a154ad526
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/Player/PlayerMovement.cs b/Assets/Scripts/Player/PlayerMovement.cs
index c374afd..fbdd099 100644
--- a/Assets/Scripts/Player/PlayerMovement.cs
+++ b/Assets/Scripts/Player/PlayerMovement.cs
@@ -1,5 +1,8 @@
-using System.Collections;
-using System.Collections.Generic;
+/*
+ *      Script par Valentin Bloch      
+ *
+ */
+
 using UnityEngine;
 
 public class PlayerMovement : MonoBehaviour
@@ -22,12 +25,14 @@ public class PlayerMovement : MonoBehaviour
         change.x = Input.GetAxisRaw("Horizontal");
         change.y = Input.GetAxisRaw("Vertical");
 
-        if(change != Vector3.zero){
+        if (change != Vector3.zero)
+        {
             MoveCharacter();
-        }        
+        }
     }
 
-    void MoveCharacter(){
-            myRigidbody.MovePosition(transform.position + change * speed * Time.deltaTime);
-        }
+    void MoveCharacter()
+    {
+        myRigidbody.MovePosition(transform.position + change * speed * Time.deltaTime);
+    }
 }
diff --git a/Assets/Scripts/Player/PlayerNature.cs b/Assets/Scripts/Player/PlayerNature.cs
index b2dad26..df9ca0c 100644
--- a/Assets/Scripts/Player/PlayerNature.cs
+++ b/Assets/Scripts/Player/PlayerNature.cs
@@ -7,28 +7,60 @@ using UnityEngine;
 
 public class PlayerNature : MonoBehaviour
 {
+
+    // l'instance de PlayerNature (pour un singleton)
+    public static PlayerNature instance;
+
+    // Nombre max de points de nature que le joueur peut avoir (objectif à atteindre)
     public int maxNature = 200;
+
+    // Quantité de points actuel
     public int currentNature;
+
+    // Jauge de points de nature
     public Bar natureBar;
 
     void Start()
     {
-        this.currentNature = this.maxNature/2;
+        this.currentNature = this.maxNature / 2;
 
         this.natureBar.SetMaxNature(this.maxNature);
     }
 
-    // Update is called once per frame
+
     void Update()
     {
+        // DEBUG
         if (Input.GetKeyDown(KeyCode.Space))
             this.LooseNature(1);
     }
 
+    // Perd un certain nombre de points de nature
     public void LooseNature(int damage)
     {
         this.currentNature -= damage;
 
         this.natureBar.SetValue(this.currentNature);
     }
+
+    // Gagne un certain nombre de points de nature
+    public void WinNature(int bonus)
+    {
+        this.currentNature += bonus;
+
+        this.natureBar.SetValue(this.currentNature);
+    }
+
+
+    // Singleton
+    private void Awake()
+    {
+        if (instance != null)
+        {
+            Debug.LogWarning("Il y a + d'une instance de PlayerNature");
+            return;
+        }
+
+        instance = this;
+    }
 }
diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset
index 8f8ab5f..5d430cf 100644
--- a/UserSettings/EditorUserSettings.asset
+++ b/UserSettings/EditorUserSettings.asset
@@ -11,6 +11,9 @@ EditorUserSettings:
     RecentlyUsedScenePath-1:
       value: 22424703114646680e0b0227036c4b1505032b2929262361633c133af6f9
       flags: 0
+    RecentlyUsedScenePath-2:
+      value: 22424703114646680e0b0227036c4c1313191d1e2d2621253467083debf42d
+      flags: 0
     vcSharedLogLevel:
       value: 0d5e400f0650
       flags: 0
-- 
GitLab