From b3e8bfbf38051e9ad6cbe6729cbcf1fcc83354cf Mon Sep 17 00:00:00 2001 From: Raffael Di Pietro <maxou4170@gmail.com> Date: Tue, 30 Mar 2021 18:21:00 +0200 Subject: [PATCH] Correction de warning et d'erreurs (j'aime pas le rouge dans la console mdr) --- Assets/Scripts/Inventory/Border.cs | 4 ++-- Assets/Scripts/Inventory/Item.cs | 2 +- Assets/Scripts/Scene/loadScene.cs | 4 ++-- Assets/Shopping.cs | 1 - 4 files changed, 5 insertions(+), 6 deletions(-) diff --git a/Assets/Scripts/Inventory/Border.cs b/Assets/Scripts/Inventory/Border.cs index 90217c7..aa12705 100644 --- a/Assets/Scripts/Inventory/Border.cs +++ b/Assets/Scripts/Inventory/Border.cs @@ -5,7 +5,7 @@ using UnityEngine; public class Border : MonoBehaviour { public Item itemNeeded; - public BoxCollider2D collider; + public BoxCollider2D forestCollider; private void OnCollisionEnter2D(Collision2D collision) { @@ -16,7 +16,7 @@ public class Border : MonoBehaviour if (Inventory.instance.hasItem(itemNeeded)) { Debug.Log("Je possède l'item nécessaire"); - collider.enabled = false; + forestCollider.enabled = false; } else diff --git a/Assets/Scripts/Inventory/Item.cs b/Assets/Scripts/Inventory/Item.cs index e927be8..cbaebf4 100644 --- a/Assets/Scripts/Inventory/Item.cs +++ b/Assets/Scripts/Inventory/Item.cs @@ -6,7 +6,7 @@ using UnityEngine; public class Item : ScriptableObject { public int id; - public string name; + public string nom; public string description; public Sprite image; diff --git a/Assets/Scripts/Scene/loadScene.cs b/Assets/Scripts/Scene/loadScene.cs index 4dce656..d447b00 100644 --- a/Assets/Scripts/Scene/loadScene.cs +++ b/Assets/Scripts/Scene/loadScene.cs @@ -14,14 +14,14 @@ public class loadScene : MonoBehaviour public string scene; public Animator animmator; - public string name; + public string nom; public void ChargerScene() { animmator.SetBool("Change", true); year.text = "" + nextYear; - city.text = name; + city.text = nom; StartCoroutine(nextLevelTimer()); } diff --git a/Assets/Shopping.cs b/Assets/Shopping.cs index ad98488..1fc1c33 100644 --- a/Assets/Shopping.cs +++ b/Assets/Shopping.cs @@ -36,7 +36,6 @@ public class Shopping : MonoBehaviour break; } Inventory.instance.addItem(sellItem); - Destroy(itemForSale[0]); Debug.Log(sellItem.name.ToString() + " a bien ete ajouté a l'inventaire"); } } -- GitLab