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deleted file mode 100644
index 46c56d2bb0a349698013582cf99d081b4616e9ca..0000000000000000000000000000000000000000
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diff --git a/Assets/Physics/.gitkeep b/Assets/Physics/.gitkeep
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index f5f616da65bf35ec986cd84ad31c0cdb56f5d525..64ea857a9d1ed61a62038def8b9d5871411be621 100644
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diff --git a/Assets/Scenes/Menu.unity b/Assets/Scenes/Menu.unity
index 57cc48463589c4ff1811cc618cde5770c9d181e5..c58ee70ff1ddd6cf0c917e7a7f77810518c5df24 100644
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diff --git a/Assets/Scenes/sceneRaffael.unity b/Assets/Scenes/sceneRaffael.unity
index 63df50c8b982246c54b3c530704baa8c2192ada0..1c3d83d1e579e40da9c9b88695c7b4d9f69e595f 100644
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+  - first: {x: 13, y: 10, z: 0}
+    second:
+      serializedVersion: 2
+      m_TileIndex: 52
+      m_TileSpriteIndex: 25
+      m_TileMatrixIndex: 0
+      m_TileColorIndex: 0
+      m_TileObjectToInstantiateIndex: 65535
+      dummyAlignment: 0
+      m_AllTileFlags: 1073741825
   - first: {x: 16, y: 10, z: 0}
     second:
       serializedVersion: 2
@@ -14385,16 +14573,6 @@ Tilemap:
     m_Data: {fileID: 11400000, guid: 9642e15b8e5e85348926b5caf63b2f56, type: 2}
   - m_RefCount: 1
     m_Data: {fileID: 11400000, guid: d7819c1f29372794a86ffeab5c2039b3, type: 2}
-  - m_RefCount: 1
-    m_Data: {fileID: 11400000, guid: 914747c40f7f8984e994064ecaacbe07, type: 2}
-  - m_RefCount: 1
-    m_Data: {fileID: 11400000, guid: 5ec4c36c72d80ed4ca2e2c8280286c97, type: 2}
-  - m_RefCount: 1
-    m_Data: {fileID: 11400000, guid: 286586da120748e4192326d919ba8f70, type: 2}
-  - m_RefCount: 1
-    m_Data: {fileID: 11400000, guid: 86a7f4cab3e2f7947a2906b7a47248bf, type: 2}
-  - m_RefCount: 91
-    m_Data: {fileID: 11400000, guid: fa4952579d58f434b8af86fdd81066a3, type: 2}
   - m_RefCount: 0
     m_Data: {fileID: 0}
   - m_RefCount: 0
@@ -14403,6 +14581,8 @@ Tilemap:
     m_Data: {fileID: 0}
   - m_RefCount: 0
     m_Data: {fileID: 0}
+  - m_RefCount: 91
+    m_Data: {fileID: 11400000, guid: fa4952579d58f434b8af86fdd81066a3, type: 2}
   - m_RefCount: 0
     m_Data: {fileID: 0}
   - m_RefCount: 0
@@ -14417,6 +14597,14 @@ Tilemap:
     m_Data: {fileID: 0}
   - m_RefCount: 0
     m_Data: {fileID: 0}
+  - m_RefCount: 1
+    m_Data: {fileID: 11400000, guid: 8fb684a53319fe04ebfdaefc605ed65b, type: 2}
+  - m_RefCount: 1
+    m_Data: {fileID: 11400000, guid: efb78ecb866618541a72757a619e60cc, type: 2}
+  - m_RefCount: 1
+    m_Data: {fileID: 11400000, guid: c7980230c4d006f4b8d991d8a3bb3c74, type: 2}
+  - m_RefCount: 1
+    m_Data: {fileID: 11400000, guid: ff0bc9697385dc9488041f852663bf81, type: 2}
   - m_RefCount: 6
     m_Data: {fileID: 11400000, guid: 603b5c613c18dd746a4d7ea1ec412483, type: 2}
   - m_RefCount: 4
@@ -14483,7 +14671,7 @@ Tilemap:
   - m_RefCount: 1
     m_Data: {fileID: 1829778442542560619, guid: 5af5b1d45e9216046abb1e81842d9751, type: 3}
   - m_RefCount: 1
-    m_Data: {fileID: -4035382832446957438, guid: 5af5b1d45e9216046abb1e81842d9751, type: 3}
+    m_Data: {fileID: 3350004809810163815, guid: daf7a004f90436d44b7350e800807623, type: 3}
   - m_RefCount: 1
     m_Data: {fileID: 8806494164667250962, guid: 5af5b1d45e9216046abb1e81842d9751, type: 3}
   - m_RefCount: 1
@@ -14527,11 +14715,11 @@ Tilemap:
   - m_RefCount: 1
     m_Data: {fileID: 7804496093160481770, guid: 5af5b1d45e9216046abb1e81842d9751, type: 3}
   - m_RefCount: 1
-    m_Data: {fileID: 2101081655942667766, guid: 5af5b1d45e9216046abb1e81842d9751, type: 3}
+    m_Data: {fileID: -5710720316583847276, guid: daf7a004f90436d44b7350e800807623, type: 3}
   - m_RefCount: 1
-    m_Data: {fileID: -8253807065747828767, guid: 5af5b1d45e9216046abb1e81842d9751, type: 3}
+    m_Data: {fileID: 3944755590341191488, guid: daf7a004f90436d44b7350e800807623, type: 3}
   - m_RefCount: 1
-    m_Data: {fileID: -4856597035943072115, guid: 5af5b1d45e9216046abb1e81842d9751, type: 3}
+    m_Data: {fileID: -6986749091672745172, guid: daf7a004f90436d44b7350e800807623, type: 3}
   - m_RefCount: 1
     m_Data: {fileID: 5390515300888648957, guid: 5af5b1d45e9216046abb1e81842d9751, type: 3}
   - m_RefCount: 1
@@ -14539,13 +14727,13 @@ Tilemap:
   - m_RefCount: 1
     m_Data: {fileID: -1147168906562122949, guid: 5af5b1d45e9216046abb1e81842d9751, type: 3}
   - m_RefCount: 1
-    m_Data: {fileID: 7786903608194387369, guid: daf7a004f90436d44b7350e800807623, type: 3}
+    m_Data: {fileID: -4035382832446957438, guid: 5af5b1d45e9216046abb1e81842d9751, type: 3}
   - m_RefCount: 1
-    m_Data: {fileID: 1321063535609759881, guid: daf7a004f90436d44b7350e800807623, type: 3}
+    m_Data: {fileID: 2101081655942667766, guid: 5af5b1d45e9216046abb1e81842d9751, type: 3}
   - m_RefCount: 1
-    m_Data: {fileID: 3370928037850011573, guid: daf7a004f90436d44b7350e800807623, type: 3}
+    m_Data: {fileID: -8253807065747828767, guid: 5af5b1d45e9216046abb1e81842d9751, type: 3}
   - m_RefCount: 1
-    m_Data: {fileID: -7098020958239099497, guid: daf7a004f90436d44b7350e800807623, type: 3}
+    m_Data: {fileID: -4856597035943072115, guid: 5af5b1d45e9216046abb1e81842d9751, type: 3}
   - m_RefCount: 4
     m_Data: {fileID: -6014281745691687770, guid: bc9976c4741c33f4ba9c2692bab5979b, type: 3}
   - m_RefCount: 10
@@ -55788,7 +55976,7 @@ GameObject:
   - component: {fileID: 2041949054}
   - component: {fileID: 2041949053}
   m_Layer: 0
-  m_Name: Main Camera (1)
+  m_Name: Main Camera
   m_TagString: MainCamera
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
@@ -55808,8 +55996,8 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   target: {fileID: 87062375}
   smoothing: 0.9
-  maxPosition: {x: 16.15, y: 74.98}
-  minPosition: {x: -11.2, y: 5.01}
+  maxPosition: {x: 16.3, y: 73.85}
+  minPosition: {x: -11.33, y: 5.04}
 --- !u!81 &2041949054
 AudioListener:
   m_ObjectHideFlags: 0
@@ -55828,7 +56016,7 @@ Camera:
   m_Enabled: 1
   serializedVersion: 2
   m_ClearFlags: 2
-  m_BackGroundColor: {r: 1, g: 0, b: 0.03915453, a: 0}
+  m_BackGroundColor: {r: 0.227451, g: 0.74509805, b: 0.25490198, a: 0}
   m_projectionMatrixMode: 1
   m_GateFitMode: 2
   m_FOVAxisMode: 0
@@ -55869,7 +56057,7 @@ Transform:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 2041949052}
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: 15.28, y: 5.47, z: -10}
+  m_LocalPosition: {x: 16.3, y: 5.1, z: -10}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children: []
   m_Father: {fileID: 0}
diff --git a/Assets/Scripts/GUI/Dialog.cs b/Assets/Scripts/GUI/Dialog.cs
index 9abb0f2f14b5f0261fe84076f9390af512e0983b..65bd044b78cfac3c016f5d295d026e15f3a34acd 100644
--- a/Assets/Scripts/GUI/Dialog.cs
+++ b/Assets/Scripts/GUI/Dialog.cs
@@ -45,30 +45,12 @@ public class Dialog : MonoBehaviour
 
         this.dialog = 0;
 
-        string[] DialogsStart = {
-                "Ach... Encore ein gute chournée dans mon fillage!",
+        string[] DialogsLvl1 = {
+             "Ach... Encore eine gute chournée dans mon fillage!",
                 "Ch'ai très enfie te me balader",
                 "Che defrai aller au Nord dans la forêt ja !"
             };
-
-
-        this.ListDialogs.Add("start", DialogsStart);
-
-        string[] Dialogsraff = {
-            "Salut",
-            "cava ?",
-            "Je te mange tes morts"
-        };
-
-        this.ListDialogs.Add("pnj", Dialogsraff);
-
-        string[] DialogsTest = {
-            "Je fais un test",
-            "ca marche ? ou pas ?",
-            "bisous"
-        };
-
-        this.ListDialogs.Add("test", DialogsTest);
+        this.ListDialogs.Add("start", DialogsLvl1);
 
 
         string[] boutiqueChaussure = {
@@ -124,18 +106,6 @@ public class Dialog : MonoBehaviour
         if ((Input.GetKeyDown(KeyCode.Space) || Input.GetKeyDown("joystick button 0")) && dialogActive)
             this.Next();
 
-        // // DEBUG
-        // if ((Input.GetKeyDown(KeyCode.H) || Input.GetKeyDown("joystick button 1")))
-        //     this.dialogActive = !this.dialogActive;
-
-        // // DEBUG
-        // if (Input.GetKeyDown(KeyCode.F))
-        // {
-        //     Debug.Log("tut");
-
-        //     this.setSituation("marchand");
-        // }
-
         if (this.dialogActive)
         {
             this.dialogBox.GetComponent<CanvasRenderer>().SetAlpha(1f);
diff --git a/Assets/Scripts/Player/PlayerMovement.cs b/Assets/Scripts/Player/PlayerMovement.cs
index da1b0b976b422cc1517e0e7d0c391655767177db..6dcf98ae44a0e6d19ea9feec4e81648dc8b57624 100644
--- a/Assets/Scripts/Player/PlayerMovement.cs
+++ b/Assets/Scripts/Player/PlayerMovement.cs
@@ -15,7 +15,7 @@ public class PlayerMovement : MonoBehaviour
 {
     public float speed;
     private Rigidbody2D myRigidbody;
-    private Vector3 change;
+    private Vector2 moveDirection;
     private Animator animator;
     public PlayerState currentState;
     public int stage = 0;
@@ -39,22 +39,52 @@ public class PlayerMovement : MonoBehaviour
     // Update is called once per frame
     void Update()
     {
-
-        change = Vector3.zero;
-        change.x = Input.GetAxisRaw("Horizontal");
-        change.y = Input.GetAxisRaw("Vertical");
+        ProcessInputs();
 
         if(currentState == PlayerState.walk)
         {
             UpdateAnimationAndMove();
         }
 
-
         Vector3 pos = Camera.main.WorldToViewportPoint(transform.position);
         pos.x = Mathf.Clamp01(pos.x);
         pos.y = Mathf.Clamp01(pos.y);
         transform.position = Camera.main.ViewportToWorldPoint(pos);
 
+        gameIntelligence();
+    }
+
+    private void FixedUpdate()
+    {
+        moveDirection.Normalize();
+        myRigidbody.velocity = new Vector2(moveDirection.x * speed, moveDirection.y * speed);
+    }
+
+    private void ProcessInputs()
+    {
+        float moveX = Input.GetAxisRaw("Horizontal");
+        float moveY = Input.GetAxisRaw("Vertical");
+        moveDirection = new Vector2(moveX, moveY);
+    }
+
+    void UpdateAnimationAndMove()
+    {
+        if (moveDirection != Vector2.zero)
+        {
+
+            animator.SetFloat("moveX", moveDirection.x);
+            animator.SetFloat("moveY", moveDirection.y);
+
+            animator.SetBool("moving", true);
+        }
+        else
+        {
+            animator.SetBool("moving", false);
+        }
+    }
+
+    void gameIntelligence()
+    {
         if (this.GetComponent<PlayerNature>().currentNature >= 100 && stage == 0)
         {
             GenerateMap.instance.generateBoutique(0, 1, "chaussure");
@@ -96,26 +126,4 @@ public class PlayerMovement : MonoBehaviour
             stage++;
         }
     }
-    
-    void MoveCharacter()
-    {
-        change.Normalize();
-        myRigidbody.MovePosition(transform.position + change * speed * Time.deltaTime);
-    }
-
-    void UpdateAnimationAndMove()
-    {
-        if (change != Vector3.zero)
-        {
-            MoveCharacter();
-            animator.SetFloat("moveX", change.x);
-            animator.SetFloat("moveY", change.y);
-
-            animator.SetBool("moving", true);
-        }
-        else
-        {
-            animator.SetBool("moving", false);
-        }
-    }
 }
diff --git a/Assets/Scripts/Player/PlayerNature.cs b/Assets/Scripts/Player/PlayerNature.cs
index 29c9778abcdd786f035c437cc782aba220eb8237..f71f55ceeaae9c0484e6f9045be4d8a829721d4c 100644
--- a/Assets/Scripts/Player/PlayerNature.cs
+++ b/Assets/Scripts/Player/PlayerNature.cs
@@ -8,6 +8,8 @@ using System;
 using System.Timers;
 
 public class PlayerNature : MonoBehaviour
+
+    
 {
 
     // l'instance de PlayerNature (pour un singleton)
@@ -39,8 +41,6 @@ public class PlayerNature : MonoBehaviour
 
 
     }
-
-
     void Update()
     {
 
diff --git a/Assets/Shopping.cs b/Assets/Shopping.cs
index 54ee3994efc8fa05f65964ce3d24f736d442e863..2e7065896430342572375dfc0e71b7e74ca18251 100644
--- a/Assets/Shopping.cs
+++ b/Assets/Shopping.cs
@@ -55,6 +55,7 @@ public class Shopping : MonoBehaviour
 
         if ((Input.GetKeyDown(KeyCode.E) || Input.GetKeyDown("joystick button 1")) && playerInRange && sellItem && itemForSale.Count > 0)
         {
+            PlayerNature.instance.LooseNature(25);
             switch (sellItem.id)
             {
                 case 1:
diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset
index ca77a8b3ade4914cc1f674b87f06ad45eac094ce..d237ebf8a1b6c54d2b16037ece89b2eb76ba0fae 100644
--- a/ProjectSettings/EditorBuildSettings.asset
+++ b/ProjectSettings/EditorBuildSettings.asset
@@ -5,7 +5,10 @@ EditorBuildSettings:
   m_ObjectHideFlags: 0
   serializedVersion: 2
   m_Scenes:
-  - enabled: 1
+  - enabled: 0
+    path: Assets/Scenes/Niveau1.unity
+    guid: 2cda990e2423bbf4892e6590ba056729
+  - enabled: 0
     path: Assets/Scenes/Menu.unity
     guid: 458707c07ba6b4b4297fc1de6ac38622
   - enabled: 1
@@ -14,10 +17,10 @@ EditorBuildSettings:
   - enabled: 1
     path: Assets/Scenes/sceneRaffael.unity
     guid: bdf7662389bf8487c9a7909d08af8c3e
-  - enabled: 1
+  - enabled: 0
     path: Assets/Scenes/Valentin.unity
     guid: 8c9ceab1c999ea749aa0fe2b0c87b0bf
-  - enabled: 1
+  - enabled: 0
     path: Assets/Scenes/Niveau2.unity
     guid: 4ae30febc4f91474fa9164b85521aaf5
   - enabled: 1