From a60206fba8f9333086720606e91c6b4f83757666 Mon Sep 17 00:00:00 2001 From: GIMENEZ TANGUY <tanguy.gimenez@etu.unistra.fr> Date: Sun, 28 Mar 2021 21:41:30 +0200 Subject: [PATCH] =?UTF-8?q?Ajout=20du=20syst=C3=A8me=20de=20dialogue?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Import/basic-environment/objects 1.png | Bin 0 -> 24209 bytes .../basic-environment/objects 1.png.meta | 8052 +++++++++++++++++ Assets/Prefabs/GUI/BarreDenature.prefab | 156 + Assets/Scenes/sceneTanguy.unity | 3140 ++++++- Assets/Scripts/GUI/Dialog.cs | 74 + Assets/Scripts/GUI/Dialog.cs.meta | 11 + Assets/Scripts/Player/PlayerNature.cs | 4 - 7 files changed, 10934 insertions(+), 503 deletions(-) create mode 100644 Assets/Import/basic-environment/objects 1.png create mode 100644 Assets/Import/basic-environment/objects 1.png.meta create mode 100644 Assets/Scripts/GUI/Dialog.cs create mode 100644 Assets/Scripts/GUI/Dialog.cs.meta diff --git 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string contenant chaque réplique + private Dictionary<string, string[]> ListDialogs = new Dictionary<string, string[]>(); + + // Start is called before the first frame update + void Start() + { + this.dialog = 0; + + string[] DialogsLvl1 = { + "Coucou", + "Je fais un test pour le niveau 1", + "Ca marche bien nan ?", + "Melvyn t moch", + "Valentin aussi" + }; + + this.ListDialogs.Add("sceneTanguy", DialogsLvl1); + + if (this.dialogActive) + this.dialogText.text = this.ListDialogs[SceneManager.GetActiveScene().name][0]; + } + + // Update is called once per frame + void Update() + { + if ((Input.GetKeyDown(KeyCode.Space) || Input.GetKeyDown("joystick button 0")) && dialogActive) + this.Next(); + + // DEBUG + if ((Input.GetKeyDown(KeyCode.H) || Input.GetKeyDown("joystick button 1"))) + this.dialogActive = !this.dialogActive; + + if (!dialogActive) + { + this.dialogBox.SetActive(false); + } + else + { + this.dialogBox.SetActive(true); + } + } + + void Next() + { + string sceneActuelle = SceneManager.GetActiveScene().name; + + if (this.dialog >= this.ListDialogs[sceneActuelle].Length) + this.dialogActive = false; + else + { + this.dialogText.text = this.ListDialogs[sceneActuelle][this.dialog]; + this.dialog++; + } + } +} diff --git a/Assets/Scripts/GUI/Dialog.cs.meta b/Assets/Scripts/GUI/Dialog.cs.meta new file mode 100644 index 0000000..f669d57 --- /dev/null +++ b/Assets/Scripts/GUI/Dialog.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 96efccd7704b37949a51739ed18bbd7d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Player/PlayerNature.cs b/Assets/Scripts/Player/PlayerNature.cs index 6ad6b0b..0a8043a 100644 --- a/Assets/Scripts/Player/PlayerNature.cs +++ b/Assets/Scripts/Player/PlayerNature.cs @@ -52,10 +52,6 @@ public class PlayerNature : MonoBehaviour this.LooseNature(this.TimeDamage); } - // DEBUG - if (Input.GetKeyDown(KeyCode.Space) || Input.GetKeyDown("joystick button 0")) - this.LooseNature(1); - if (this.currentNature < 0) Debug.Log("qsidjgbisdfjghb"); } -- GitLab