From 8a6764d8065d291387e6e85c28fe2708262b414c Mon Sep 17 00:00:00 2001 From: "v.bloch" <v.bloch@etu.unistra.fr> Date: Tue, 30 Mar 2021 18:22:21 +0200 Subject: [PATCH] ajout du system de detection de l'usine --- Assets/Prefabs/Parcelles/Melvyn_usine.prefab | 27 ++++++++++++++++++++ Assets/Scripts/Player/PlayerMovement.cs | 1 + 2 files changed, 28 insertions(+) diff --git a/Assets/Prefabs/Parcelles/Melvyn_usine.prefab b/Assets/Prefabs/Parcelles/Melvyn_usine.prefab index f150acf..0056287 100644 --- a/Assets/Prefabs/Parcelles/Melvyn_usine.prefab +++ b/Assets/Prefabs/Parcelles/Melvyn_usine.prefab @@ -10,6 +10,7 @@ GameObject: m_Component: - component: {fileID: 4898574938548127473} - component: {fileID: 2973155800191798711} + - component: {fileID: 1789962585650722535} m_Layer: 0 m_Name: Melvyn_usine m_TagString: factory @@ -48,6 +49,32 @@ Grid: m_CellGap: {x: 0, y: 0, z: 0} m_CellLayout: 0 m_CellSwizzle: 0 +--- !u!61 &1789962585650722535 +BoxCollider2D: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1755158007606780204} + m_Enabled: 1 + m_Density: 1 + m_Material: {fileID: 0} + m_IsTrigger: 0 + m_UsedByEffector: 0 + m_UsedByComposite: 0 + m_Offset: {x: 2.4990609, y: 5.747837} + m_SpriteTilingProperty: + border: {x: 0, y: 0, z: 0, w: 0} + pivot: {x: 0, y: 0} + oldSize: {x: 0, y: 0} + newSize: {x: 0, y: 0} + adaptiveTilingThreshold: 0 + drawMode: 0 + adaptiveTiling: 0 + m_AutoTiling: 0 + serializedVersion: 2 + m_Size: {x: 16.851177, y: 12.495674} + m_EdgeRadius: 0 --- !u!1 &2615463350671863606 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/Player/PlayerMovement.cs b/Assets/Scripts/Player/PlayerMovement.cs index de6ad47..463f148 100644 --- a/Assets/Scripts/Player/PlayerMovement.cs +++ b/Assets/Scripts/Player/PlayerMovement.cs @@ -78,6 +78,7 @@ public class PlayerMovement : MonoBehaviour { if (collision.CompareTag("factory")) { + Debug.Log("perte de vie"); this.GetComponent<PlayerNature>().LooseNature(20); } } -- GitLab