From 8a6764d8065d291387e6e85c28fe2708262b414c Mon Sep 17 00:00:00 2001
From: "v.bloch" <v.bloch@etu.unistra.fr>
Date: Tue, 30 Mar 2021 18:22:21 +0200
Subject: [PATCH] ajout du system de detection de l'usine

---
 Assets/Prefabs/Parcelles/Melvyn_usine.prefab | 27 ++++++++++++++++++++
 Assets/Scripts/Player/PlayerMovement.cs      |  1 +
 2 files changed, 28 insertions(+)

diff --git a/Assets/Prefabs/Parcelles/Melvyn_usine.prefab b/Assets/Prefabs/Parcelles/Melvyn_usine.prefab
index f150acf..0056287 100644
--- a/Assets/Prefabs/Parcelles/Melvyn_usine.prefab
+++ b/Assets/Prefabs/Parcelles/Melvyn_usine.prefab
@@ -10,6 +10,7 @@ GameObject:
   m_Component:
   - component: {fileID: 4898574938548127473}
   - component: {fileID: 2973155800191798711}
+  - component: {fileID: 1789962585650722535}
   m_Layer: 0
   m_Name: Melvyn_usine
   m_TagString: factory
@@ -48,6 +49,32 @@ Grid:
   m_CellGap: {x: 0, y: 0, z: 0}
   m_CellLayout: 0
   m_CellSwizzle: 0
+--- !u!61 &1789962585650722535
+BoxCollider2D:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1755158007606780204}
+  m_Enabled: 1
+  m_Density: 1
+  m_Material: {fileID: 0}
+  m_IsTrigger: 0
+  m_UsedByEffector: 0
+  m_UsedByComposite: 0
+  m_Offset: {x: 2.4990609, y: 5.747837}
+  m_SpriteTilingProperty:
+    border: {x: 0, y: 0, z: 0, w: 0}
+    pivot: {x: 0, y: 0}
+    oldSize: {x: 0, y: 0}
+    newSize: {x: 0, y: 0}
+    adaptiveTilingThreshold: 0
+    drawMode: 0
+    adaptiveTiling: 0
+  m_AutoTiling: 0
+  serializedVersion: 2
+  m_Size: {x: 16.851177, y: 12.495674}
+  m_EdgeRadius: 0
 --- !u!1 &2615463350671863606
 GameObject:
   m_ObjectHideFlags: 0
diff --git a/Assets/Scripts/Player/PlayerMovement.cs b/Assets/Scripts/Player/PlayerMovement.cs
index de6ad47..463f148 100644
--- a/Assets/Scripts/Player/PlayerMovement.cs
+++ b/Assets/Scripts/Player/PlayerMovement.cs
@@ -78,6 +78,7 @@ public class PlayerMovement : MonoBehaviour
     {
         if (collision.CompareTag("factory"))
         {
+            Debug.Log("perte de vie");
             this.GetComponent<PlayerNature>().LooseNature(20);
         }
     }
-- 
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