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name: Chaussures de marche + nom: Chaussure de marche description: Ces chaussures permettent de ne pas avoir mal aux pieds image: {fileID: 0} diff --git a/Assets/Items/2.Baton.asset b/Assets/Items/2.Baton.asset index 7ab27bb70ddc31307efb18a85c6e1a76e2572a12..14777cd069c98d0107ec9cb5ca663cd2b6322a94 100644 --- a/Assets/Items/2.Baton.asset +++ b/Assets/Items/2.Baton.asset @@ -13,6 +13,6 @@ MonoBehaviour: m_Name: 2.Baton m_EditorClassIdentifier: id: 2 - name: Baton de marche + nom: Baton de marche description: Permet de moin ce fatiguer image: {fileID: 0} diff --git "a/Assets/Items/3.R\303\251chaud.asset" "b/Assets/Items/3.R\303\251chaud.asset" index 095302c481355a42b86c5d5cfa4c4a3760e2a92e..4881a7b73f0e7f132f481ce4331331f1b61ffe62 100644 --- "a/Assets/Items/3.R\303\251chaud.asset" +++ "b/Assets/Items/3.R\303\251chaud.asset" @@ -13,7 +13,7 @@ MonoBehaviour: m_Name: "3.R\xE9chaud" m_EditorClassIdentifier: id: 3 - name: "R\xE9chaud" + nom: "R\xE9chaud" description: Permet de faire des sorties plus longues en mangeant de super repas chaud. image: {fileID: 0} diff --git a/Assets/Items/4.Tente.asset b/Assets/Items/4.Tente.asset index c955b5c8b4732e03895f4f80013d646bffe40bc4..9cef59591e9d744ded509f2e3eda727dfcc52162 100644 --- a/Assets/Items/4.Tente.asset +++ b/Assets/Items/4.Tente.asset @@ -13,6 +13,6 @@ MonoBehaviour: m_Name: 4.Tente m_EditorClassIdentifier: id: 4 - name: Tente + nom: Tente description: "Permet de randonner tr\xE8s longtemps en dormant dans la for\xEAt." image: {fileID: 0} diff --git a/Assets/LoseNature.cs b/Assets/LoseNature.cs new file mode 100644 index 0000000000000000000000000000000000000000..fe6dee415236a26a6dbb08dff49cb1a7eb05f7cd --- /dev/null +++ b/Assets/LoseNature.cs @@ -0,0 +1,24 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class LoseNature : MonoBehaviour +{ + private bool lostLife = false; + private int nbFactory = 0; + public int damageByFactory = 20; + + private void OnTriggerEnter2D(Collider2D collision) + { + if (collision.CompareTag("Player")) + { + if (!lostLife) + { + nbFactory = GameObject.FindGameObjectsWithTag("factory").Length; + Debug.Log("il pert de la vie: " + nbFactory * damageByFactory); + collision.GetComponent<PlayerNature>().LooseNature(damageByFactory * nbFactory); + this.lostLife = true; + } + } + } +} diff --git a/Assets/LoseNature.cs.meta b/Assets/LoseNature.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..f990fc02dd3452635b1036c0730eca5974a47b8d --- /dev/null +++ b/Assets/LoseNature.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 66de21900d4274ff1a31fa90b52cefb2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Prefabs/GUI/BarreDenature.prefab b/Assets/Prefabs/GUI/BarreDenature.prefab index 40d6795ea274d1688ea906d8b2b24ea10e9129c7..f5f616da65bf35ec986cd84ad31c0cdb56f5d525 100644 --- a/Assets/Prefabs/GUI/BarreDenature.prefab +++ b/Assets/Prefabs/GUI/BarreDenature.prefab @@ -1,5 +1,241 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!1 &129115839820607146 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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"Je fous prendrais zes"," chauzzures, en taille"," Zweiundvierzig Bitte !", + "Je fous prendrais zes chauzzures en taille Zweiundvierzig Bitte !", }; this.ListDialogs.Add("boutiqueChaussure", boutiqueChaussure); string[] boutiqueBaton = { - "Ze bâton me semble"," assez long et solide"," pour moi ! J'achète !", + "Ze bâton me semble assez long et solide pour moi ! J'achète !", }; this.ListDialogs.Add("boutiqueBaton", boutiqueBaton); string[] boutiqueRechaud = { - " Ze réchaud fa être", - "SEHR PRAKTISCH, j'achète", - "tout de zuite !", + " Ze réchaud fa être SEHR PRAKTISCH !", "j'achète tout de zuite !" }; this.ListDialogs.Add("boutiqueRechaud", boutiqueRechaud); string[] boutiqueTente = { - "J'adore ta tente, mais"," elle est un peu grosse non ?", - "Ach, tant pis, J'ACHETE !" + "J'adore ta tente, mais elle est un peu grosse non ?", "Ach, tant pis, CH'ACHETE !" }; this.ListDialogs.Add("boutiqueTente", boutiqueTente); - string[] DialogChaussure = { - "J'ai mal au pied", - "Faux an acheté des mieu" + string[] borderChaussure = { + "NEIN NEIN NEIN ! Il fa me falloir des chaussures pour marcher plus loin !" }; - this.ListDialogs.Add("Chaussures", DialogChaussure); + this.ListDialogs.Add("borderChaussure", borderChaussure); + + string[] borderBaton = { + "ACH SCHEISSE !", "Ch'ai ouplié mes patons te marches ! Che suis trop fatigué !" + }; + this.ListDialogs.Add("borderBaton", borderBaton); + + string[] borderRechaud = { + "Kopfertami, je commence à afoir faim !", "il me faudrait eine réchaud pour mancher !" + }; + this.ListDialogs.Add("borderRechaud", borderRechaud); + + string[] borderTente = { + "Hopla, c'est bientôt l'heure de la sièste !", "Si che n'ai pas de tente che ne pourrait pas continuer !" + }; + this.ListDialogs.Add("borderTente", borderTente); if (this.dialogActive) @@ -131,11 +143,13 @@ public class Dialog : MonoBehaviour { this.dialogBox.GetComponent<CanvasRenderer>().SetAlpha(1f); this.dialogText.GetComponent<CanvasRenderer>().SetAlpha(1f); + this.instructionText.GetComponent<CanvasRenderer>().SetAlpha(1f); } else { this.dialogBox.GetComponent<CanvasRenderer>().SetAlpha(0f); this.dialogText.GetComponent<CanvasRenderer>().SetAlpha(0f); + this.instructionText.GetComponent<CanvasRenderer>().SetAlpha(0f); } } @@ -152,9 +166,7 @@ public class Dialog : MonoBehaviour public void setSituation(string sit) { - Debug.Log("actionvation: " + sit); this.situation = sit; - Debug.Log("situation" + this.situation); this.dialog = 0; this.dialogActive = true; diff --git a/Assets/Scripts/GUI/InventoryDisplay.cs b/Assets/Scripts/GUI/InventoryDisplay.cs new file mode 100644 index 0000000000000000000000000000000000000000..217629051a6dabc0e43dc3282248dbdf3057d0d6 --- /dev/null +++ b/Assets/Scripts/GUI/InventoryDisplay.cs @@ -0,0 +1,23 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class InventoryDisplay : MonoBehaviour +{ + // Start is called before the first frame update + public Text inventoryText; + void Start() + { + inventoryText.text = ""; + } + + // Update is called once per frame + void Update() + { + inventoryText.text = ""; + foreach(Item item in Inventory.instance.getItemList()){ + inventoryText.text += "\n1x " + item.nom; + } + } +} diff --git a/Assets/Scripts/GUI/InventoryDisplay.cs.meta b/Assets/Scripts/GUI/InventoryDisplay.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..be5914eafe19f6884266a1678eacc1ff5e871e7a --- /dev/null +++ b/Assets/Scripts/GUI/InventoryDisplay.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 04f25fae5a5c969428bddd86f71fa44f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Game/GenerateMap.cs b/Assets/Scripts/Game/GenerateMap.cs index d01850c97fe7a905afa4ecce605c98d4decddbdc..020c8efc6c27e524201925d439c00e63dac4c233 100644 --- a/Assets/Scripts/Game/GenerateMap.cs +++ b/Assets/Scripts/Game/GenerateMap.cs @@ -1,6 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using UnityEngine.UI; public class GenerateMap : MonoBehaviour { @@ -20,6 +21,11 @@ public class GenerateMap : MonoBehaviour public int nb_of_plot = 8; public Object[,] plot=new Object[3,3]; + public GameObject panelE; + public GameObject Ebutt; + public GameObject textE; + public GameObject textEObject; + //Les coordonées x dans l'ordre @@ -27,9 +33,23 @@ public class GenerateMap : MonoBehaviour //Les coordonées y dans l'ordre private int[] ys=new int[]{26,13,0}; //ligne - // Start is called before the first frame update + + + public static GenerateMap instance; + + private void Awake() + { + if (instance != null) + return; + instance = this; + } + void Start() { + panelE.GetComponent<CanvasRenderer>().SetAlpha(0f); + Ebutt.GetComponent<CanvasRenderer>().SetAlpha(0f); + textE.GetComponent<CanvasRenderer>().SetAlpha(0f); + textEObject.GetComponent<CanvasRenderer>().SetAlpha(0f); generateVillage(); } @@ -72,7 +92,7 @@ public class GenerateMap : MonoBehaviour itemToSell = baton; goToSell = GO_baton; xOffset = 0; - yOffset = 0; + yOffset = 6.11F; break; case "rechaud": itemToSell = rechaud; @@ -93,6 +113,10 @@ public class GenerateMap : MonoBehaviour shop.transform.Find("Shop").gameObject.GetComponent<Shopping>().sellItem = itemToSell; shop.transform.Find("Shop").gameObject.GetComponent<Shopping>().itemForSale.Add(goToSell); + shop.transform.Find("Shop").gameObject.GetComponent<Shopping>().panelEbutton = panelE; + shop.transform.Find("Shop").gameObject.GetComponent<Shopping>().Ebutton = Ebutt; + shop.transform.Find("Shop").gameObject.GetComponent<Shopping>().textEbutton = textE; + shop.transform.Find("Shop").gameObject.GetComponent<Shopping>().textEbuttonObject = textEObject; plot[column, line] = shop; float x = shop.transform.position.x + xOffset; float y = shop.transform.position.y + yOffset; diff --git a/Assets/Scripts/Inventory/Border.cs b/Assets/Scripts/Inventory/Border.cs index d00772b51c3186435b540bb667a29298edb61bb7..8bc7d68ead38fb5387234bb45b0592d7c96c62b7 100644 --- a/Assets/Scripts/Inventory/Border.cs +++ b/Assets/Scripts/Inventory/Border.cs @@ -5,7 +5,8 @@ using UnityEngine; public class Border : MonoBehaviour { public Item itemNeeded; - public BoxCollider2D collider; + public BoxCollider2D forestCollider; + private void OnCollisionEnter2D(Collision2D collision) { @@ -15,14 +16,31 @@ public class Border : MonoBehaviour Debug.Log("JE TOUCHE LA BORDEER"); if (Inventory.instance.hasItem(itemNeeded)) { - Debug.Log("Je possède l'item nécessaire"); - collider.enabled = false; - + Debug.Log("Je poss?de l'item n?cessaire"); + GameObject player = GameObject.FindGameObjectWithTag("Player"); + //Debug.Log(player.GetComponent<PlayerMovement>().ispassed[itemNeeded.id - 1]); + player.GetComponent<PlayerMovement>().ispassed[itemNeeded.id - 1] = true; + forestCollider.enabled = false; } else { - Debug.Log("Je n'ai pas l'item nécessaire"); - Dialog.instance.setSituation("Chaussures"); + Debug.Log("Je n'ai pas l'item n?cessaire"); + + switch (itemNeeded.id) + { + case 1: + Dialog.instance.setSituation("borderChaussure"); + break; + case 2: + Dialog.instance.setSituation("borderBaton"); + break; + case 3: + Dialog.instance.setSituation("borderRechaud"); + break; + case 4: + Dialog.instance.setSituation("borderTente"); + break; + } } } } diff --git a/Assets/Scripts/Inventory/Item.cs b/Assets/Scripts/Inventory/Item.cs index e927be827a9f58be1ea686c2ea65529b4ec32e21..cbaebf4a52552d0cf7892b519da5a0557d87a5aa 100644 --- a/Assets/Scripts/Inventory/Item.cs +++ b/Assets/Scripts/Inventory/Item.cs @@ -6,7 +6,7 @@ using UnityEngine; public class Item : ScriptableObject { public int id; - public string name; + public string nom; public string description; public Sprite image; diff --git a/Assets/Scripts/Player/PlayerMovement.cs b/Assets/Scripts/Player/PlayerMovement.cs index 3f60686397f3856a1d1914727ba58136f42d0b85..da1b0b976b422cc1517e0e7d0c391655767177db 100644 --- a/Assets/Scripts/Player/PlayerMovement.cs +++ b/Assets/Scripts/Player/PlayerMovement.cs @@ -18,6 +18,9 @@ public class PlayerMovement : MonoBehaviour private Vector3 change; private Animator animator; public PlayerState currentState; + public int stage = 0; + public GameObject player; + public bool[] ispassed; // Start is called before the first frame update void Start() @@ -30,6 +33,7 @@ public class PlayerMovement : MonoBehaviour animator.SetFloat("moveX", 0); animator.SetFloat("moveY", -1); + ispassed = new bool[] { false, false, false, false }; } // Update is called once per frame @@ -50,8 +54,49 @@ public class PlayerMovement : MonoBehaviour pos.x = Mathf.Clamp01(pos.x); pos.y = Mathf.Clamp01(pos.y); transform.position = Camera.main.ViewportToWorldPoint(pos); - } + if (this.GetComponent<PlayerNature>().currentNature >= 100 && stage == 0) + { + GenerateMap.instance.generateBoutique(0, 1, "chaussure"); + stage++; + } + else if (stage == 1 && ispassed[0] == true) + { + GenerateMap.instance.generateUsine(1, 1); + stage++; + } + else if (this.GetComponent<PlayerNature>().currentNature >= 100 && stage == 2) + { + GenerateMap.instance.generateBoutique(0, 2, "baton"); + stage++; + } + else if (stage == 3 && ispassed[1] == true) + { + GenerateMap.instance.generateUsine(1, 2); + stage++; + } + else if (this.GetComponent<PlayerNature>().currentNature >= 100 && stage == 4) + { + GenerateMap.instance.generateBoutique(2, 0, "rechaud"); + stage++; + } + else if (stage == 5 && ispassed[2] == true) + { + GenerateMap.instance.generateUsine(2, 1); + stage++; + } + else if (this.GetComponent<PlayerNature>().currentNature >= 100 && stage == 6) + { + GenerateMap.instance.generateBoutique(0, 0, "tente"); + stage++; + } + else if (stage == 7 && ispassed[3] == true) + { + GenerateMap.instance.generateUsine(1, 0); + stage++; + } + } + void MoveCharacter() { change.Normalize(); @@ -72,6 +117,5 @@ public class PlayerMovement : MonoBehaviour { animator.SetBool("moving", false); } - } } diff --git a/Assets/Scripts/Player/PlayerNature.cs b/Assets/Scripts/Player/PlayerNature.cs index b4ad989e1c86181ccfa689ea05bc8eab47a7d9f3..29c9778abcdd786f035c437cc782aba220eb8237 100644 --- a/Assets/Scripts/Player/PlayerNature.cs +++ b/Assets/Scripts/Player/PlayerNature.cs @@ -44,13 +44,13 @@ public class PlayerNature : MonoBehaviour void Update() { - //toutes les x secondes => on perd un certain nombre de secondes - if (Time.time > nextActionTime) - { - nextActionTime += period; + ////toutes les x secondes => on perd un certain nombre de secondes + //if (Time.time > nextActionTime) + //{ + // nextActionTime += period; - this.LooseNature(this.TimeDamage); - } + // this.LooseNature(this.TimeDamage); + //} } // Perd un certain nombre de points de nature @@ -69,6 +69,9 @@ public class PlayerNature : MonoBehaviour { this.currentNature += bonus; + if (this.currentNature >= 100) + this.currentNature = 100; + this.natureBar.SetValue(this.currentNature); } @@ -84,6 +87,4 @@ public class PlayerNature : MonoBehaviour instance = this; } - - } diff --git a/Assets/Scripts/Scene/loadScene.cs b/Assets/Scripts/Scene/loadScene.cs index 4dce656f2efddd66b7cc863ac3bf41ee8bc1d4b9..d447b0004d47e523ec54920c5c31e1c20519d299 100644 --- a/Assets/Scripts/Scene/loadScene.cs +++ b/Assets/Scripts/Scene/loadScene.cs @@ -14,14 +14,14 @@ public class loadScene : MonoBehaviour public string scene; public Animator animmator; - public string name; + public string nom; public void ChargerScene() { animmator.SetBool("Change", true); year.text = "" + nextYear; - city.text = name; + city.text = nom; StartCoroutine(nextLevelTimer()); } diff --git a/Assets/Shopping.cs b/Assets/Shopping.cs index ad98488ad8c8faeb317a5893c206afb6672754d2..40238021c8728b6be5cd18862d6a1e5f5d130acf 100644 --- a/Assets/Shopping.cs +++ b/Assets/Shopping.cs @@ -1,42 +1,84 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using UnityEngine.UI; public class Shopping : MonoBehaviour { private bool playerInRange; + + private bool isBuy=false; public Item sellItem = null; //public GameObject[] itemForSale = new GameObject[2]; public List<GameObject> itemForSale = new List<GameObject>(); + public GameObject panelEbutton; + public GameObject Ebutton; + public GameObject textEbutton; + + public GameObject textEbuttonObject; + + + // Start is called before the first frame update void Start() { - + panelEbutton.GetComponent<CanvasRenderer>().SetAlpha(0f); + Ebutton.GetComponent<CanvasRenderer>().SetAlpha(0f); + textEbutton.GetComponent<CanvasRenderer>().SetAlpha(0f); + textEbuttonObject.GetComponent<CanvasRenderer>().SetAlpha(0f); + } // Update is called once per frame void Update() { + + if(playerInRange) + { + switch (sellItem.id) + { + case 1: + textEbuttonObject.GetComponent<Text>().text="Chaussures de marche"; + break; + case 2: + textEbuttonObject.GetComponent<Text>().text="Bâton de marche"; + break; + case 3: + textEbuttonObject.GetComponent<Text>().text="Réchaud"; + break; + case 4: + textEbuttonObject.GetComponent<Text>().text="Tente"; + break; + } + } + if (Input.GetKeyDown(KeyCode.E) && playerInRange && sellItem && itemForSale.Count>0) { switch (sellItem.id) { case 1: Dialog.instance.setSituation("boutiqueChaussure"); + isBuy=true; break; case 2: Dialog.instance.setSituation("boutiqueBaton"); + isBuy=true; break; case 3: Dialog.instance.setSituation("boutiqueRechaud"); + isBuy=true; break; case 4: Dialog.instance.setSituation("boutiqueTente"); + isBuy=true; break; } + panelEbutton.GetComponent<CanvasRenderer>().SetAlpha(0f); + Ebutton.GetComponent<CanvasRenderer>().SetAlpha(0f); + textEbutton.GetComponent<CanvasRenderer>().SetAlpha(0f); + textEbuttonObject.GetComponent<CanvasRenderer>().SetAlpha(0f); Inventory.instance.addItem(sellItem); - Destroy(itemForSale[0]); Debug.Log(sellItem.name.ToString() + " a bien ete ajouté a l'inventaire"); } } @@ -46,11 +88,23 @@ public class Shopping : MonoBehaviour if (collision.CompareTag("Player")) { playerInRange = true; + if(isBuy==false) + { + panelEbutton.GetComponent<CanvasRenderer>().SetAlpha(1f); + Ebutton.GetComponent<CanvasRenderer>().SetAlpha(1f); + textEbutton.GetComponent<CanvasRenderer>().SetAlpha(1f); + textEbuttonObject.GetComponent<CanvasRenderer>().SetAlpha(1f); + } + } } private void OnTriggerExit2D(Collider2D collision) { playerInRange = false; + panelEbutton.GetComponent<CanvasRenderer>().SetAlpha(0f); + Ebutton.GetComponent<CanvasRenderer>().SetAlpha(0f); + textEbutton.GetComponent<CanvasRenderer>().SetAlpha(0f); + textEbuttonObject.GetComponent<CanvasRenderer>().SetAlpha(0f); } } diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index daa2006940f365b744a480bc1c7645298b5de275..88a6c010ff7fbd6609cc4cc0a5c0d99ca6c90b1d 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -5,6 +5,7 @@ TagManager: serializedVersion: 2 tags: - Shop + - factory layers: - Default - TransparentFX