diff --git a/Assets/Scripts/Game/GenerateMap.cs b/Assets/Scripts/Game/GenerateMap.cs index a970868bc53ab0b5d024fea4e1ad1b5302a00b6e..bcc52da3cd13580cb9cd4b5473344bfc232361de 100644 --- a/Assets/Scripts/Game/GenerateMap.cs +++ b/Assets/Scripts/Game/GenerateMap.cs @@ -27,7 +27,17 @@ public class GenerateMap : MonoBehaviour //Les coordonées y dans l'ordre private int[] ys=new int[]{26,13,0}; //ligne - // Start is called before the first frame update + + + public static GenerateMap instance; + + private void Awake() + { + if (instance != null) + return; + instance = this; + } + void Start() { generateVillage();