diff --git a/Assets/Scripts/Game/GenerateMap.cs b/Assets/Scripts/Game/GenerateMap.cs
index a970868bc53ab0b5d024fea4e1ad1b5302a00b6e..bcc52da3cd13580cb9cd4b5473344bfc232361de 100644
--- a/Assets/Scripts/Game/GenerateMap.cs
+++ b/Assets/Scripts/Game/GenerateMap.cs
@@ -27,7 +27,17 @@ public class GenerateMap : MonoBehaviour
 
     //Les coordonées y dans l'ordre
     private int[] ys=new int[]{26,13,0}; //ligne
-    // Start is called before the first frame update
+
+
+    public static GenerateMap instance;
+
+    private void Awake()
+    {
+        if (instance != null)
+            return;
+        instance = this;
+    }
+
     void Start()
     {
         generateVillage();