From 4d4a8eb6551146752defb4fc06adf774f25e949c Mon Sep 17 00:00:00 2001
From: "nyvlemacul@gmail.com" <nyvlemacul@gmail.com>
Date: Tue, 30 Mar 2021 08:57:42 +0200
Subject: [PATCH] fin des prefabs

---
 .../Materials/Factoruy.prefab                 |   213 +
 .../Materials/Factoruy.prefab.meta            |     7 +
 .../Import/basic-environment/galletcity.asset |    36 +
 .../basic-environment/galletcity.asset.meta   |     8 +
 .../Import/basic-environment/galletcity.png   |   Bin 0 -> 18458 bytes
 .../basic-environment/galletcity.png.meta     |    96 +
 Assets/Prefabs/Parcelles/Melvyn_usine.prefab  |  3104 ++
 ...1.prefab.meta => Melvyn_usine.prefab.meta} |     0
 ...llage 1.prefab => Melvyn_village 2.prefab} |    78 +-
 .../Parcelles/Melvyn_village 2.prefab.meta    |     7 +
 .../Prefabs/Parcelles/Raffael_boutique.prefab |    44 +-
 Assets/Scenes/MelvynTest.unity                | 41729 ++++++++++++++++
 Assets/Scenes/MelvynTest.unity.meta           |     7 +
 Assets/Scripts/Game/GenerateMap.cs            |    18 +-
 14 files changed, 45289 insertions(+), 58 deletions(-)
 create mode 100644 Assets/Import/basic-environment/Materials/Factoruy.prefab
 create mode 100644 Assets/Import/basic-environment/Materials/Factoruy.prefab.meta
 create mode 100644 Assets/Import/basic-environment/galletcity.asset
 create mode 100644 Assets/Import/basic-environment/galletcity.asset.meta
 create mode 100644 Assets/Import/basic-environment/galletcity.png
 create mode 100644 Assets/Import/basic-environment/galletcity.png.meta
 create mode 100644 Assets/Prefabs/Parcelles/Melvyn_usine.prefab
 rename Assets/Prefabs/Parcelles/{Melvyn_village 1.prefab.meta => Melvyn_usine.prefab.meta} (100%)
 rename Assets/Prefabs/Parcelles/{Melvyn_village 1.prefab => Melvyn_village 2.prefab} (98%)
 create mode 100644 Assets/Prefabs/Parcelles/Melvyn_village 2.prefab.meta
 create mode 100644 Assets/Scenes/MelvynTest.unity
 create mode 100644 Assets/Scenes/MelvynTest.unity.meta

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diff --git a/Assets/Scenes/MelvynTest.unity.meta b/Assets/Scenes/MelvynTest.unity.meta
new file mode 100644
index 0000000..299b757
--- /dev/null
+++ b/Assets/Scenes/MelvynTest.unity.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 1c47baa66c36f90449a49001975264af
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/Game/GenerateMap.cs b/Assets/Scripts/Game/GenerateMap.cs
index 410bea2..6928a24 100644
--- a/Assets/Scripts/Game/GenerateMap.cs
+++ b/Assets/Scripts/Game/GenerateMap.cs
@@ -4,27 +4,31 @@ using UnityEngine;
 
 public class GenerateMap : MonoBehaviour
 {
+    //Les 8 prefabs
+    public GameObject[] maps = new GameObject[8];
 
-    public GameObject[] maps = new GameObject[9];
+    //Les coordonées x dans l'ordre
+    private int[] xs=new int[]{-17,0,17,-17,0,17,-17,0};
+
+    //Les coordonées y dans l'ordre
+    private int[] ys=new int[]{26,26,26,13,13,13,0,0};
     // Start is called before the first frame update
     void Start()
     {
-        
+        generateMap();
     }
 
-
+    //Place les 8 prefabs aux bons endroits 
     public void generateMap()
     {
-        for(int i=0;i<maps.Length;i++)
+        for(int i=0;i<8;i++)
         {
-            Instantiate(maps[i], new Vector3(0, 0, 0), Quaternion.identity);
+            Instantiate(maps[i], new Vector3(xs[i], ys[i], 0), Quaternion.identity);
         }
 
-
     }
 
 
-    // Update is called once per frame
     void Update()
     {
         
-- 
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