diff --git a/Assets/Scenes/sceneRaffael.unity b/Assets/Scenes/sceneRaffael.unity
index 7961b63d7aea1f88d7ecea2367ce4b598b77bed4..2bb39c2f96b98c7f2f8bed6209260d57c2827ff5 100644
--- a/Assets/Scenes/sceneRaffael.unity
+++ b/Assets/Scenes/sceneRaffael.unity
@@ -5588,7 +5588,7 @@ BoxCollider2D:
   m_IsTrigger: 0
   m_UsedByEffector: 0
   m_UsedByComposite: 0
-  m_Offset: {x: -11.424435, y: -9.144066}
+  m_Offset: {x: -11.424435, y: -7.6097336}
   m_SpriteTilingProperty:
     border: {x: 0, y: 0, z: 0, w: 0}
     pivot: {x: 0, y: 0}
@@ -5599,7 +5599,7 @@ BoxCollider2D:
     adaptiveTiling: 0
   m_AutoTiling: 0
   serializedVersion: 2
-  m_Size: {x: 49.0467, y: 7.5176697}
+  m_Size: {x: 49.0467, y: 4.449005}
   m_EdgeRadius: 0
 --- !u!4 &1467294797 stripped
 Transform:
diff --git a/Assets/Scripts/Player/PlayerNature.cs b/Assets/Scripts/Player/PlayerNature.cs
index 29c9778abcdd786f035c437cc782aba220eb8237..f71f55ceeaae9c0484e6f9045be4d8a829721d4c 100644
--- a/Assets/Scripts/Player/PlayerNature.cs
+++ b/Assets/Scripts/Player/PlayerNature.cs
@@ -8,6 +8,8 @@ using System;
 using System.Timers;
 
 public class PlayerNature : MonoBehaviour
+
+    
 {
 
     // l'instance de PlayerNature (pour un singleton)
@@ -39,8 +41,6 @@ public class PlayerNature : MonoBehaviour
 
 
     }
-
-
     void Update()
     {
 
diff --git a/Assets/Shopping.cs b/Assets/Shopping.cs
index 40238021c8728b6be5cd18862d6a1e5f5d130acf..900dc4508501fcff28a54c614d4211fe6d4b12da 100644
--- a/Assets/Shopping.cs
+++ b/Assets/Shopping.cs
@@ -55,6 +55,7 @@ public class Shopping : MonoBehaviour
 
         if (Input.GetKeyDown(KeyCode.E) && playerInRange && sellItem && itemForSale.Count>0)
         {
+            PlayerNature.instance.LooseNature(25);
             switch (sellItem.id)
             {
                 case 1:
diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset
index 89b0f497d0f3e76481400d7b2c2b240387a7da42..01d08457dae2dc05b4a90e90f7706559a4684e9b 100644
--- a/ProjectSettings/EditorBuildSettings.asset
+++ b/ProjectSettings/EditorBuildSettings.asset
@@ -5,19 +5,19 @@ EditorBuildSettings:
   m_ObjectHideFlags: 0
   serializedVersion: 2
   m_Scenes:
-  - enabled: 1
+  - enabled: 0
     path: Assets/Scenes/Niveau1.unity
     guid: 2cda990e2423bbf4892e6590ba056729
-  - enabled: 1
+  - enabled: 0
     path: Assets/Scenes/Menu.unity
     guid: 458707c07ba6b4b4297fc1de6ac38622
   - enabled: 1
     path: Assets/Scenes/sceneRaffael.unity
     guid: bdf7662389bf8487c9a7909d08af8c3e
-  - enabled: 1
+  - enabled: 0
     path: Assets/Scenes/Valentin.unity
     guid: 8c9ceab1c999ea749aa0fe2b0c87b0bf
-  - enabled: 1
+  - enabled: 0
     path: Assets/Scenes/Niveau2.unity
     guid: 4ae30febc4f91474fa9164b85521aaf5
   m_configObjects: {}