From 44d3191eb70a6a0809d0bdc43b19cf37ea0c3928 Mon Sep 17 00:00:00 2001 From: "v.bloch" <v.bloch@etu.unistra.fr> Date: Tue, 30 Mar 2021 22:16:14 +0200 Subject: [PATCH] ajout du gameController --- Assets/Scenes/sceneRaffael.unity | 13 +++++++++++++ Assets/Scripts/Game/GenerateMap.cs | 5 +---- Assets/Scripts/Inventory/Border.cs | 9 +++++++-- Assets/Scripts/Player/PlayerMovement.cs | 9 +++++---- 4 files changed, 26 insertions(+), 10 deletions(-) diff --git a/Assets/Scenes/sceneRaffael.unity b/Assets/Scenes/sceneRaffael.unity index 0261c0f..514f2d0 100644 --- a/Assets/Scenes/sceneRaffael.unity +++ b/Assets/Scenes/sceneRaffael.unity @@ -2538,6 +2538,10 @@ PrefabInstance: propertyPath: natureBar value: objectReference: {fileID: 593755023} + - target: {fileID: -6286016664533736427, guid: a53c5cae22cca3445bbb7e30f12f7110, type: 3} + propertyPath: currentNature + value: 100 + objectReference: {fileID: 0} - target: {fileID: 1206561506436264872, guid: a53c5cae22cca3445bbb7e30f12f7110, type: 3} propertyPath: m_SortingOrder value: 1000 @@ -2550,6 +2554,10 @@ PrefabInstance: propertyPath: m_Offset.y value: -0.17818928 objectReference: {fileID: 0} + - target: {fileID: 1206561506436264875, guid: a53c5cae22cca3445bbb7e30f12f7110, type: 3} + propertyPath: player + value: + objectReference: {fileID: 1925386457} - target: {fileID: 1206561506436264879, guid: a53c5cae22cca3445bbb7e30f12f7110, type: 3} propertyPath: m_RootOrder value: 0 @@ -16646,6 +16654,11 @@ PrefabInstance: objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 898c167cc2238f346bdccf7faa612453, type: 3} +--- !u!1 &1925386457 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 1206561506436264884, guid: a53c5cae22cca3445bbb7e30f12f7110, type: 3} + m_PrefabInstance: {fileID: 612936001} + m_PrefabAsset: {fileID: 0} --- !u!1001 &1928427715 PrefabInstance: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/Game/GenerateMap.cs b/Assets/Scripts/Game/GenerateMap.cs index f1ba2d2..d0716d7 100644 --- a/Assets/Scripts/Game/GenerateMap.cs +++ b/Assets/Scripts/Game/GenerateMap.cs @@ -19,10 +19,7 @@ public class GenerateMap : MonoBehaviour public List<GameObject> pUsine = new List<GameObject>(); public int nb_of_plot = 8; public Object[,] plot=new Object[3,3]; - - private GameObject player = GameObject.FindGameObjectWithTag("Player"); - - + //Les coordonées x dans l'ordre private int[] xs=new int[]{-17,0,17}; //colonne diff --git a/Assets/Scripts/Inventory/Border.cs b/Assets/Scripts/Inventory/Border.cs index aa12705..5df5a44 100644 --- a/Assets/Scripts/Inventory/Border.cs +++ b/Assets/Scripts/Inventory/Border.cs @@ -6,6 +6,7 @@ public class Border : MonoBehaviour { public Item itemNeeded; public BoxCollider2D forestCollider; + private GameObject player = GameObject.FindGameObjectWithTag("Player"); private void OnCollisionEnter2D(Collision2D collision) { @@ -15,27 +16,31 @@ public class Border : MonoBehaviour Debug.Log("JE TOUCHE LA BORDEER"); if (Inventory.instance.hasItem(itemNeeded)) { - Debug.Log("Je possède l'item nécessaire"); + Debug.Log("Je poss?de l'item n?cessaire"); forestCollider.enabled = false; } else { - Debug.Log("Je n'ai pas l'item nécessaire"); + Debug.Log("Je n'ai pas l'item n?cessaire"); switch (itemNeeded.id) { case 1: Dialog.instance.setSituation("borderChaussure"); + player.GetComponent<PlayerMovement>().ispassed[0] = true; break; case 2: Dialog.instance.setSituation("borderBaton"); + player.GetComponent<PlayerMovement>().ispassed[1] = true; break; case 3: Dialog.instance.setSituation("borderRechaud"); + player.GetComponent<PlayerMovement>().ispassed[2] = true; break; case 4: Dialog.instance.setSituation("borderTente"); + player.GetComponent<PlayerMovement>().ispassed[3] = true; break; } } diff --git a/Assets/Scripts/Player/PlayerMovement.cs b/Assets/Scripts/Player/PlayerMovement.cs index 0fb6130..1083a51 100644 --- a/Assets/Scripts/Player/PlayerMovement.cs +++ b/Assets/Scripts/Player/PlayerMovement.cs @@ -20,6 +20,7 @@ public class PlayerMovement : MonoBehaviour public PlayerState currentState; public int stage = 0; public GameObject player; + public bool[] ispassed; // Start is called before the first frame update void Start() @@ -58,7 +59,7 @@ public class PlayerMovement : MonoBehaviour GenerateMap.instance.generateBoutique(0, 1, "chaussure"); stage++; } - else if (stage == 1) + else if (stage == 1 && ispassed[0] == true) { GenerateMap.instance.generateUsine(1, 1); stage++; @@ -68,7 +69,7 @@ public class PlayerMovement : MonoBehaviour GenerateMap.instance.generateBoutique(0, 2, "baton"); stage++; } - else if (stage == 3) + else if (stage == 3 && ispassed[1] == true) { GenerateMap.instance.generateUsine(1, 2); stage++; @@ -78,7 +79,7 @@ public class PlayerMovement : MonoBehaviour GenerateMap.instance.generateBoutique(2, 0, "rechaud"); stage++; } - else if (stage == 5) + else if (stage == 5 && ispassed[2] == true) { GenerateMap.instance.generateUsine(2, 1); stage++; @@ -88,7 +89,7 @@ public class PlayerMovement : MonoBehaviour GenerateMap.instance.generateBoutique(0, 0, "tente"); stage++; } - else if (stage == 7) + else if (stage == 7 && ispassed[3] == true) { GenerateMap.instance.generateUsine(1, 0); stage++; -- GitLab