diff --git a/Assets/Prefabs/GUI/BarreDenature.prefab b/Assets/Prefabs/GUI/BarreDenature.prefab
index 40d6795ea274d1688ea906d8b2b24ea10e9129c7..d6a26f3193274e2ddffd0e120d13ea93f4da32a9 100644
--- a/Assets/Prefabs/GUI/BarreDenature.prefab
+++ b/Assets/Prefabs/GUI/BarreDenature.prefab
@@ -35,7 +35,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
-  m_AnchoredPosition: {x: 3.1984, y: 1.5992}
+  m_AnchoredPosition: {x: 3.1984, y: 1}
   m_SizeDelta: {x: 783.7002, y: 106.7631}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &7952431289706890423
@@ -67,7 +67,7 @@ MonoBehaviour:
     m_PersistentCalls:
       m_Calls: []
   m_FontData:
-    m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+    m_Font: {fileID: 12800000, guid: a8169677ec9bc574faafaf47e65e2238, type: 3}
     m_FontSize: 50
     m_FontStyle: 0
     m_BestFit: 0
@@ -77,9 +77,10 @@ MonoBehaviour:
     m_AlignByGeometry: 0
     m_RichText: 1
     m_HorizontalOverflow: 0
-    m_VerticalOverflow: 0
+    m_VerticalOverflow: 1
     m_LineSpacing: 1
-  m_Text: Je mange tes morts sale batard
+  m_Text: "ceci est un texte de test  pour voir \xE0 quel point on peut \xE9crire
+    des choses, on est au bout l\xE0"
 --- !u!114 &1755674381398346320
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -94,7 +95,7 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   dialogBox: {fileID: 1705879581494847332}
   dialogText: {fileID: 1778026432316727230}
-  cr: {fileID: 4793196200597776703}
+  instructionText: {fileID: 422283776695013040}
   dialog: 0
   dialogActive: 1
   situation: 
@@ -128,6 +129,7 @@ RectTransform:
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children:
   - {fileID: 1835591788233434329}
+  - {fileID: 8867886190291889678}
   m_Father: {fileID: 9185901235847042339}
   m_RootOrder: 1
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -174,6 +176,101 @@ MonoBehaviour:
   m_FillOrigin: 0
   m_UseSpriteMesh: 0
   m_PixelsPerUnitMultiplier: 1
+--- !u!1 &4828849328277852504
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 8867886190291889678}
+  - component: {fileID: 6308161532840785029}
+  - component: {fileID: 422283776695013040}
+  - component: {fileID: 8222045683807769845}
+  m_Layer: 5
+  m_Name: instructions
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!224 &8867886190291889678
+RectTransform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 4828849328277852504}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 1360714821386396631}
+  m_RootOrder: 1
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+  m_AnchorMin: {x: 0.5, y: 0.5}
+  m_AnchorMax: {x: 0.5, y: 0.5}
+  m_AnchoredPosition: {x: 385, y: -103}
+  m_SizeDelta: {x: 783.7002, y: 106.7631}
+  m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &6308161532840785029
+CanvasRenderer:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 4828849328277852504}
+  m_CullTransparentMesh: 1
+--- !u!114 &422283776695013040
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 4828849328277852504}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_Material: {fileID: 0}
+  m_Color: {r: 1, g: 1, b: 1, a: 1}
+  m_RaycastTarget: 1
+  m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+  m_Maskable: 1
+  m_OnCullStateChanged:
+    m_PersistentCalls:
+      m_Calls: []
+  m_FontData:
+    m_Font: {fileID: 12800000, guid: a8169677ec9bc574faafaf47e65e2238, type: 3}
+    m_FontSize: 25
+    m_FontStyle: 0
+    m_BestFit: 0
+    m_MinSize: 2
+    m_MaxSize: 50
+    m_Alignment: 4
+    m_AlignByGeometry: 0
+    m_RichText: 1
+    m_HorizontalOverflow: 0
+    m_VerticalOverflow: 1
+    m_LineSpacing: 1
+  m_Text: Press space to continue...
+--- !u!114 &8222045683807769845
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 4828849328277852504}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: e19747de3f5aca642ab2be37e372fb86, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_EffectColor: {r: 0, g: 0, b: 0, a: 0.5}
+  m_EffectDistance: {x: 1, y: -1}
+  m_UseGraphicAlpha: 1
 --- !u!1 &9185901234779189292
 GameObject:
   m_ObjectHideFlags: 0
diff --git a/Assets/Prefabs/Parcelles/Melvyn_usine.prefab b/Assets/Prefabs/Parcelles/Melvyn_usine.prefab
index 74d706045e4b32edaff493c98bede1b3451f65c5..f150acf91691ce79d113334d6a8ade35ed8b0cf8 100644
--- a/Assets/Prefabs/Parcelles/Melvyn_usine.prefab
+++ b/Assets/Prefabs/Parcelles/Melvyn_usine.prefab
@@ -12,7 +12,7 @@ GameObject:
   - component: {fileID: 2973155800191798711}
   m_Layer: 0
   m_Name: Melvyn_usine
-  m_TagString: Untagged
+  m_TagString: factory
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
diff --git a/Assets/Scripts/GUI/Dialog.cs b/Assets/Scripts/GUI/Dialog.cs
index 85c946eec97f8309c79baa4a18cc22f2f558af26..96880fc798fc3d762808ced89f884e722668d707 100644
--- a/Assets/Scripts/GUI/Dialog.cs
+++ b/Assets/Scripts/GUI/Dialog.cs
@@ -29,6 +29,7 @@ public class Dialog : MonoBehaviour
 
     public GameObject dialogBox;
     public Text dialogText;
+    public Text instructionText;
     public int dialog;
     public bool dialogActive;
     public string situation;
@@ -99,12 +100,12 @@ public class Dialog : MonoBehaviour
 
 
         string[] borderChaussure = {
-            "NEIN NEIN NEIN !", "Il fa me falloir des chaussures", "pour marcher plus loin !"
+            "NEIN NEIN NEIN ! Il fa me falloir des chaussures pour marcher plus loin !"
         };
         this.ListDialogs.Add("borderChaussure", borderChaussure);
 
         string[] borderBaton = {
-            "ACH SCHEISSE !", "Ch'ai ouplié mes","patons te marches !","Che suis trop fatigué !"
+            "ACH SCHEISSE !", "Ch'ai ouplié mes patons te marches ! Che suis trop fatigué !"
         };
         this.ListDialogs.Add("borderBaton", borderBaton);
 
@@ -145,11 +146,13 @@ public class Dialog : MonoBehaviour
         {
             this.dialogBox.GetComponent<CanvasRenderer>().SetAlpha(1f);
             this.dialogText.GetComponent<CanvasRenderer>().SetAlpha(1f);
+            this.instructionText.GetComponent<CanvasRenderer>().SetAlpha(1f);
         }
         else
         {
             this.dialogBox.GetComponent<CanvasRenderer>().SetAlpha(0f);
             this.dialogText.GetComponent<CanvasRenderer>().SetAlpha(0f);
+            this.instructionText.GetComponent<CanvasRenderer>().SetAlpha(0f);
         }
     }