diff --git a/Assets/LoseNature.cs b/Assets/LoseNature.cs index 82ddfec46a52ec396a4a9eeec0e33bdf0354e481..fe6dee415236a26a6dbb08dff49cb1a7eb05f7cd 100644 --- a/Assets/LoseNature.cs +++ b/Assets/LoseNature.cs @@ -16,7 +16,7 @@ public class LoseNature : MonoBehaviour { nbFactory = GameObject.FindGameObjectsWithTag("factory").Length; Debug.Log("il pert de la vie: " + nbFactory * damageByFactory); - //collision.GetComponent<PlayerNature>().LooseNature(damageByFactory * nbFactory); + collision.GetComponent<PlayerNature>().LooseNature(damageByFactory * nbFactory); this.lostLife = true; } } diff --git a/Assets/Scripts/Player/PlayerMovement.cs b/Assets/Scripts/Player/PlayerMovement.cs index fa80ec3abac00e6c01decbe87497376dca930406..da1b0b976b422cc1517e0e7d0c391655767177db 100644 --- a/Assets/Scripts/Player/PlayerMovement.cs +++ b/Assets/Scripts/Player/PlayerMovement.cs @@ -96,7 +96,7 @@ public class PlayerMovement : MonoBehaviour stage++; } } - + void MoveCharacter() { change.Normalize(); diff --git a/Assets/Scripts/Player/PlayerNature.cs b/Assets/Scripts/Player/PlayerNature.cs index 28e3e163696b135348fa8f6f97eb00053a32b256..29c9778abcdd786f035c437cc782aba220eb8237 100644 --- a/Assets/Scripts/Player/PlayerNature.cs +++ b/Assets/Scripts/Player/PlayerNature.cs @@ -69,6 +69,9 @@ public class PlayerNature : MonoBehaviour { this.currentNature += bonus; + if (this.currentNature >= 100) + this.currentNature = 100; + this.natureBar.SetValue(this.currentNature); }