#include "grid.h" #include "sdl2.h" #include <stdbool.h> #include <stdio.h> enum Event { EVT_QUIT = 0, EVT_TOP = 1, EVT_BOTTOM = 2, EVT_RIGTH = 3, EVT_LEFT = 4, }; enum Event next_event() { while (true) { char entry = fgetc(stdin); switch (entry) { case 'e': return EVT_QUIT; case 'z': return EVT_TOP; case 's': return EVT_BOTTOM; case 'q': return EVT_LEFT; case 'd': return EVT_RIGTH; } } } int main(void) { struct Grid *grid = init_level("./level1.txt"); sdl_init(); bool run = true; while (run) { printf("%d \n", size_block(grid)); void draw(); Affichage_grid(grid); if (win_condition(grid) == 1) { run = false; } enum Event event = next_event(); switch (event) { case EVT_QUIT: { run = false; break; } case EVT_TOP: { move_player(grid, TOP); break; } case EVT_BOTTOM: { move_player(grid, BOTTOM); break; } case EVT_LEFT: { move_player(grid, LEFT); break; } case EVT_RIGTH: { move_player(grid, RIGHT); break; } } } free_grid(grid); }